English edition v1.3.3 · ex-doc

#Edo Dojo Society

Contents

Canon. Covers where the swords went in an age after the wars ended.


#Opening Scene — After the Wooden Sword Broke

There was no blood on the dojo floor. Instead, one wooden sword lay neatly snapped in two. Assistant master Ono Seishiro said this was the worse omen.

"It was not the sword that broke. It was a name."

Every disciple said the same thing: their practice partner last night had no face. But the practice record bore the partner's name — the name of a swordmaster already dead.

When the PCs picked up the broken wooden sword, cold breath seeped through the grain of the wood. The framed certificates hanging on the dojo walls began to tremble, one by one.

"Does this dojo intend to hide the yoma incident?" the PC asked.

Seishiro answered after a long pause.

"It is not hiding. You must first win before you can speak."


#Law — Using Dojo Society

  • The dojo is the affiliation that anchors combat-class PCs to Edo society.
  • Honor, licenses, revenge, and disciple politics connect to yoma incidents.
  • A dojo conflict is not only a battle — it is also a fight over rumors, sponsors, and win-loss records.

#Faction Card

ItemDetail
SurfaceKenjutsu, sojutsu, and taijutsu dojos with disciple communities
HiddenFamous-sword storage, revenge commissions, concealing possessed swordmasters, tracking killing-demons
LeadershipMasters, assistant masters, patron samurai, senior disciples
FieldDisciples, practice units, dojo guards, revenge companions
StrengthsCombat training, honor, dueling rules, number of disciples
WeaknessesFace, school rivalry, patron pressure, temptation toward killing-demon path

#Faction Trait

[Aptitude] Name on the License (免許の名)

A dojo member's sword is not their personal sword — it is a sword that stakes the school's name. In a fair fight, that name pushes them forward; but a dishonorable method shakes the entire school.

Effect: +1 to Courage or Finesse checks in duels, dojo matches, frontal sparring, or school negotiations. Does not apply in scenes where the school's name cannot be at stake, such as ambushes, assassinations, or gambling-den brawls.

If a PC acquires this: 1/session, +3 to a check involving dueling, dojo negotiation, or investigating a swordmaster. If the PC wins by dishonorable means in the same incident, they lose this faction trait for the remainder of that scenario.

Applies to: Minion through Elite units and companion squads belonging to the dojo treat this as an innate trait. Lord-grade swordmasters or masters hold it as 1 General Trait slot.


#Companion Squads

All squads below apply Faction Trait [Aptitude] Name on the License.

#Dojo Disciples — Minion

Scent: Young trainees lined up across the dojo floor gripping wooden swords. Still just learning to fight in the name of the school, they charge into a fair fight with high spirits but are easily shaken by a dishonorable move.

Wounds 1, Defense 12. Domination +2 (squad of 5).

Techniques:

  • Wooden Sword Barrage [Attack] — When commanded. 2d10 + Courage(+0) >= Defense. 1 Wound.
  • Dojo Encirclement [Stance] — Sustained. The cost for an enemy to leave the same zone increases by +1 Energy.

#Veteran Disciple Unit — Veteran

Scent: A sparring unit made of seniors close to a license. With combinations and spacing honed in unison, they prove the dojo's honor in real combat, and when the master's name is at stake they do not know how to step back.

Wounds 2, Defense 13. Domination +3 (squad of 4).

Techniques:

  • Combination Strike Drill [Attack] — When commanded. 2d10 + Courage(+2) >= Defense. 1 Wound.
  • Practice Interval [Technique] — Reservation 1/Improvised 2. When hit, cannot negate damage, but the next allied attack check gains +1.

#Leadership NPC: Ono Seishiro — Elite

Scent: The assistant master who reads a broken wooden sword not as a blade but as the omen of a broken name. A weighty swordsman who carries the dojo's face, he sets the disciples behind his back under the creed that one must first win before one can speak.

Ono Seishiro (小野誠四郎) — Elite
Wounds 4, Defense 14, Energy 11
Courage+3, Finesse+2, Physique+2, Wisdom+1, Presence+1, Fate+1
Domination +4
TechniqueTypeEnergyCheckEffectLimit
Frontal Cut[Attack]22d10+Courage >= Defense1 Wound
Footwork Break[Kata]22d10+Finesse vs target 2d10+PhysiqueFailing target is Defenseless1/breath
Dojo Defense[Technique]Reservation 2/Improvised 32d10+Finesse >= enemy attackNegates hit. On success, a disciple squad in the same zone gains +1 cohesion

Special:

  • Assistant Master's Standing: If the fight is inside the dojo, Seishiro and disciple squads gain +1 Domination. If the dojo's honor is publicly broken, this bonus disappears.
  • Faction Trait: Seishiro holds [Aptitude] Name on the License as an innate trait.

#Light and Shadow

LightShadow
Binds violence within rules and trainingHides incidents to protect face
Gives the PCs companions and a combat baseSchool rivalry can enlarge a yoma incident
Narrows disputes through duelingRevenge can lead to the killing-demon path

#As PC Affiliation

Dojo affiliation is the backbone of a sword-drama campaign. Use the expectations of disciples, patrons, and masters to attach social weight to the PC's blade.

#As Primary Adversary

If the dojo is the adversary, "a community that cannot accept defeat" works better than an evil swordsman collective. Create a dojo that hides a swordmaster who has become a killing-demon, or that seeks to reclaim honor through a cursed famous sword.


"Even in a time of peace, swords do not disappear. They simply hang a changed name behind the dojo's signboard."