English edition v1.3.3 · ex-doc

#Core 18-Class Edo Adaptation Guide

Contents

RP Guide. A guide for placing the core 18 classes in the Edo period. No new classes are created.


#Scent — Same Class, Different Name

Those who stood on the battlefields of the Warring States era do not vanish in Edo. They become hatamoto, household guests, record-keepers, and theater craftsmen. The skeleton of each class remains intact, but the era gives them new registries and new clothes.

#Law — Class Translation

  • The traits and stats of the core 18 classes are not changed.
  • Each class receives one official face, one hidden face, and one incident-entry authority.
  • Classes that seem out of place are not banned; instead, translate their affiliation and role.

#Scene Commentary — Translate, Don't Ban

The easiest mistake when running core 18 classes in an Edo setting is declaring "this class doesn't fit the era" and blocking it. But ex3's goal is translation, not prohibition. Shift the vocabulary of the battlefield into the vocabulary of the city, the road, and the ledger, and most classes come alive.

For example, the Gaijin becomes a witness to Dejima and Dutch Learning; the Puppeteer takes on the face of a Bunraku or karakuri craftsman. The Arahitogami is no longer a public deity but a being bound between local faith and shogunate order. What matters is not concealing a class's function, but deciding what suspicion and authority that function draws within Edo society.

Standards for class translation:

  • Keep combat functions intact; change the social face.
  • Separate the official affiliation from the hidden affiliation.
  • The more anachronistic an ability appears, the stronger the witness and record-blowback it should carry.

#Session Application — First Question per Class

  • Opening scene: Ask each player "What name do you introduce yourself by in Edo?"
  • Complication: A character's true abilities clash with their official face. The Performer is an informant; the Artisan conceals a sealed weapon; the Gaijin is both witness and suspect.
  • Final question: Does this character hide within Edo society, or does this character expose a power Edo society cannot contain?

#Writing Standard

Each class is written using the following format.

FieldContent
Edo faceWhat kind of person they appear to be socially
Affiliation examplesShogunate, domain, dojo, temple, merchant house, Hundred-Tale Society, etc.
Active scenesRole in combat, investigation, negotiation, and concealment
CautionStandards that prevent anachronism or over-extension

#Points Modern Readers Often Confuse

Edo-period class faces differ from modern job titles. A "samurai" is simultaneously a warrior and a bureaucrat; a "merchant" is considered low-status yet drives the city economy; a "monk" is a believer and also the administrative channel for funerals, registration, and sealing. For this reason, a PC's class must carry both a combat role and a social face.

For first-time players, the following explanation helps.

Function the player knowsFace visible in Edo
Warrior who fights at the frontHatamoto attendant, dojo guest, domain escort
One who handles magic and sealingOnmyo record-keeper, temple ward-keeper, mountain ascetic
Information and infiltration specialistOniwa-ban-style agent, pleasure-quarter liaison, merchant spy
Crafting and device specialistKarakuri craftsman, swordsmith, sealed-tool repairman
Social and negotiation specialistMerchant house agent, performer, kodan storyteller, Inspection Tour party attendant

This translation changes no stats. It only determines which doors the same character can open and in front of which doors they are suspected. A samurai opens official gates easily but struggles to hear the truth from common folk; a performer gathers rumors easily but is taken lightly in formal interrogation. These differences are the role divisions of an Edo party.


#Core 18-Class Summary Table

ClassEdo FaceAffiliation ExamplesActive Scenes
SamuraiHatamoto, domain warrior, inspection attendantShogunate, domain, Kagura DomainArrest combat, escort, formal duel
RoninDojo guest, hired swordsman, avengerDojo, merchant house, Black-Tag Gang, unofficial contractsDuel, pursuit, dangerous force resolution
ShinobiFuma remnant, oniwa-ban-style agentShogunate shadow org, Fuma line, conspiratorial factionsInfiltration, witness retrieval, document theft
OnmyojiRecord-keeper behind a faded officeOnmyo registry, shogunate archive, templeSpirit Gate reading, shikigami, seal analysis
Esoteric MonkTemple ward and ritual specialistTemple, mountain temple, secret exorcist networkOnryo suppression, sealing, ritual defense
Pure Land MonkMonk of funerals and popular reliefTemple, village, Inspection Tour partyGrudge resolution, commoner protection, Kaidan investigation
ShugenjaGuide for mountain Spirit Gates and tengu bordersMountain temple, Kagura Domain, independent asceticMountain paths, abandoned villages, Spirit Realm interface
Feng Shui MasterReader of ill-omened sites in the city and manorsShogunate construction, merchant house, domainWells, bridges, roads, manor investigation
ScholarNeo-Confucian official, Dutch-learning scholar, document decoderShogunate, domain school, Dejima, Black-Tag OfficeRecord cross-checking, logic, banned-text interpretation
MerchantMaster of Osaka capital and logisticsMerchant house, Sakai line, Black-Tag GangInformation, supply, black-market tracking
ArtisanSwordsmith, karakuri craftsman, repairmanCraftsman guild, Kagura Domain, Hidden HannyaDevice disassembly, famous-blade appraisal, sealing tools
PerformerKabuki, kodan, joruri, pleasure-quarter performerTheater, pleasure quarter, Hundred-Tale Society interfaceRumor circulation, disguise, Kaidan propagation
GaijinOutside witness connected to DejimaNagasaki, merchant house, Dutch-learning scholarExternal observation, foreign goods, language barrier
WildlanderMountain dweller, islander, Ezochi native, outsider beyond civil orderIndependent, Kagura Domain, shugenjaRemote guide, survival, tracking
HanyoOne who hides between the registry and the status systemHundred-Tale Society, temple, Kagura DomainBorder negotiation, yoma detection, identity concealment
ArahitogamiLiving deity caught between local faith and shogunate orderShrine, village, ancient familySacred-ground defense, judgment of curses and blessings
AutomatonHeir to karakuri and Spirit Realm technologyCraftsman guild, shogunate warehouse, Hidden HannyaNon-human evidence, mechanical devices, sealed weapons
PuppeteerBunraku, puppet theater, combat-puppet operatorTheater, craftsman guild, Hundred-Tale Society interfaceBoundary of stage and battle, remote operation

#The Core of Era Adaptation

Edo class interpretation asks not "is it possible?" but "by what name does it exist?" The Onmyoji still reads Spirit Gates — but not as a battlefield sorcerer of the Warring States era. Instead, they appear as an advisor lurking behind an obsolete office and dusty archive. The Artisan still builds machines — but not as battlefield weapons. They enter as karakuri, sealing devices, famous-blade repairs, and theater mechanisms.

Each class must carry at least one official face and at least one hidden face. The official face allows movement within Edo society; the hidden face allows entry into yoma incidents.


#Translate, Don't Ban

Even classes that seem out of place in the Edo period are not banned. Instead, translate them into the era's language.

  • A battlefield commander becomes an inspection attendant or dojo master.
  • A mountain yoma hunter becomes a guide for roads and abandoned villages.
  • A Spirit Realm engineer becomes a craftsman of karakuri and sealing devices.
  • A yoma bloodline becomes someone who hides between the registry and the status system.

"A class does not change. Edo simply attaches a new name-tag to it."