English edition v1.3.3 · fc-closing

#Closing Words — When You Close This Book and Return to the Table

Contents

This book was written to be read.

If you have come this far — the book has already done nearly everything it set out to do. There was no need to read it all the way through, and no need to read it in order. Open it and read wherever your hand and interest lead.

Now it is time to close the book, and return to the table.


#Before You Close the Book

What this book promised:

  • The air of a century called the Sengoku era. An era when war was a season.
  • The faces of the people who lived in that era. From samurai to Outcastes.
  • What made that era singular — a world where yoma became neighbors.

What this book did not promise:

  • How to make checks — that is in the main rulebook co and in ex. Not here.
  • Character creation — that is the tutorial's work.
  • Scenarios and enemy data — those are in their own sourcebooks.

When you need to make a check — do not open this book. It is not a check table.

When you need the scent of a scene — open a page. The scent will be there.


#Back at the Table

When you return to the table, the dice will roll again.

Beneath the sound of those dice, I hope a small trace of this book lingers in what you read.

  • When your samurai rises in the morning and polishes their blade — may some sentence from this book add one layer to that hand's motion.
  • When your onmyoji raises a Barrier — may that hand feel the weight of a bloodline.
  • When you come face to face with a yoma — may you see it not as a simple enemy but as a strange neighbor.

This small layer of overlap — is all this book asks for.


#A Word for Your GM

If you are the GM — this book was written for your eyes.

When you need to describe something in a session — a passage from this book may float to the surface in your mouth. There is no obligation that it must. Your own words are enough. This book is only prose that supports your words from behind.

The best moment is when you have forgotten this book, and yet carry some feeling that was in it into your session. That is when this book has truly done its work.


#A Word for Your PC

If you are a player — this book is a book about your world. Not a book that makes your character, but a book that describes the air your character breathes.

In the quiet time between sessions — if you leave this book open, your character will come back a little more three-dimensional. Because you have come to know his world a little better.


#The Last Sentence

"If you have read it, close it. If you have closed it, you may forget it. Even if you forget — some evening, something will rise at the table."


Thank you, to you who read this book.

See you at the table.