#Golden Rules for Play
Contents
This document outlines the guiding principles to check before the rules when you actually run
Konsei Reiyotan. Detailed rules are tools that support scenes; these principles define how to use those tools so the session remains enjoyable.
Related Items: Core Premises · Dice System · Checks and Saves · Copyright and Use Permission
#1. The Game Exists for Enjoyment
TRPGs are games where people make time together, create stories, share choices, and enjoy the results. Rules exist to support that enjoyment.
If a rule brings a scene to life and makes everyone's choices clearer, use it. On the other hand, if a rule breaks the table's focus or makes calculation and checking overshadow the fun of the scene, it is fine to set it aside for a while. What matters is not enforcing every rule without omission, but continuing the scene together in a way the participants can accept.
#2. Do Not Force Every Rule into Play
Konsei Reiyotan contains core rules, optional rules, and supplementary material together. A single table does not have to use all of them at once.
It is enough to begin with only the core rules. Tactics, domain management, detailed economy, expansion classes, and data from supplement volumes can be added one by one when the table wants them. Leave out rules that feel awkward or do not fit, and choose only the rules that match the mood of your campaign.
When you remove or change a rule, share that with the participants before the scene begins whenever possible. If a decision has to be made during play, the GM can make a temporary ruling, then the group can decide after the session whether to keep using it.
#3. When Rule Interpretations Differ, the GM Decides
People may disagree about how to interpret a rule. When that happens, first listen to the participants' explanations, then check the intent of the scene and the flow of rulings so far. If no conclusion emerges, the GM makes the final call.
This judgment does not authorize ignoring someone's opinion. It is procedural authority for avoiding a long debate while the scene is stopped, so everyone can return to the game. The GM should explain the ruling briefly, and anything that needs closer review can be checked again after the session.
#4. When You Notice a Rule Error Later
Even if you later realize that a rule was applied incorrectly, do not rewind a story that has already passed. Rewinding a scene can disturb the players' choices and emotional flow along with it.
If a player clearly suffered a loss because of that error, the GM may consider giving them 1 Fate Intervention as compensation. This compensation is a simple adjustment that replaces complex damage accounting. Rather than spending a long time deciding who lost how much, treat it as giving that player one more chance on a future choice.
Conversely, if a player clearly gained an advantage because of the error, preserve the advantage already gained. There is no need to create extra calculations or corrective combat to take it back. Instead, briefly share the correct rule and align the standard so the same mistake is not repeated next time.
If the loss or gain is not clear, it is fine to move on without special compensation or recovery. What is needed is not a reruling of the past scene, but an agreement that the same rule can be applied the same way from now on.
#5. If Play Drags, Pause Roleplay Briefly
Conversation may run long, the purpose of a scene may blur, and everyone may become unsure what to do. When that happens, the GM can suggest briefly pausing roleplay.
Have each participant briefly say the direction they want now, the information they want, the danger they want to avoid, and the next scene they want to see. The GM can summarize those points, narrow the options, and propose any needed check or scene transition.
This does not break immersion; it is a way to recover immersion. A blockage that cannot be solved through character dialogue can be resolved through the participants' own words.
#6. Respect Meeting Times and End Times
A session is a gathering made from each participant's time. Keep the start time, break time, and end time as much as possible. If someone is tired or has another commitment, the table should be able to stop even if there is a scene everyone wants to continue a little longer.
When the end time approaches, the GM should check the remaining scenes and divide what will be finished today from what will move to the next session. If the group is in combat, it is often best to stop at a point that is easy to resume, such as the start of the next round, a lull, or just before a major choice.
A good session is not one that drags on for a long time. It is one that ends in a way that makes people want to gather again.
#7. Do Not Ban Generative AI Material Solely Because It Is AI-Made
At a table using Konsei Reiyotan, participants must not categorically ban personal play materials made with the help of generative AI solely because they were made with AI. This includes materials that support play, such as draft character backstories, portraits, name candidates, house settings, and scene reference images.
This principle does not mean that all AI material must be accepted without review. The table may set standards for copyright, portrait rights, personal information, sexual content, violent content, session tone, and fit with the setting. If material makes another participant uncomfortable, harms the campaign's agreements, or creates a problem for public use, it should be adjusted or removed.
However, because Konsei Reiyotan itself is a rule set made with the help of generative AI, the possibility of using AI-assisted material is part of the premise for using these rules. Each table should use that premise to clearly decide what materials will be shared and how they will be used.
#Production and Image Generation Notice
A substantial portion of this material was produced with the help of generative AI(LLM) during planning, drafting, prose organization, and proofreading. The image generation process used the GPT Image 2 model. Claude Code and Codex were used for the Japanese and English translations. Final editing and responsibility for publication belong to the creator.
If domestic or international law regarding AI-assisted works changes, that law will be followed.