English edition v1.3.3

#Example of Play (實況例)

Contents

Experience how combat in Konsei Reiyotan actually runs through 3 battles and 4 bonus demonstrations.

Related Entries: Combat Flow · Energy and Breath · Maneuver System · Zone Tactics · Unit Operations


#Reading Guide

BattleDifficultyCore LessonRecommended Reader
Battle 1: Ambush on the Mountain RoadBasiccount, breath (basic limit 5), Domination, Flank Zone, breakthrough, basic attack/defensefirst-time readers
Battle 2: Sekimori DefenseIntermediatesquad tactics, formation-based play, overload (success/failure), Energy transferreaders who want to learn squad operations
Battle 3: Sealing the Gate to the Spirit RealmAdvancedseizing the Core Zone, non-corporeal (d100 01~50 negated), [Incorporeal], sealing, ambushreaders who want to understand Core Zone rules

#Battle 1: Ambush on the Mountain Road (Basic)

3 PCs (no squads) vs Akamaru the oni warrior (Elite) + a ko-oni squad.

#Cast

PCClassAbilitiesEnergyWoundsDefenseWeapon
GenzaburoSamurai 1st danCourage+2, Finesse+1, Physique+1115 (3+Physique 1+Tough 1)14 (medium armor)uchigatana
Kuro (PC)Ronin 1st danFinesse+2, Courage+112312 (light armor)ninjato
EnkuEsoteric Monk 1st danCourage+1, Physique+2105 (3+Physique 2)10 (unarmored)uchigatana
EnemyRankAbilitiesEnergyWoundsDefenseWeapon
AkamaruEliteCourage+310414kanabo
ko-oni squadminion 5 bodies111club
[Ally Rear Zone] ←→ [Ally Front Zone] ←→ [Enemy Front Zone] ←→ [Enemy Rear Zone]
        Genzaburo    Akamaru (Elite)
        Kuro (PC)    ko-oni (minion 5)
        Enku         ↕
[Flank Zone] (woods on both sides of the mountain road)

#Scent — The Mountain Road of Red Horns

The mountain road narrowed. Woods blocked both sides. Through the mist, shapes appeared — one, two, five. Behind them stood a shape of a different size. Twice the height of a human. Horns rose above the fog.

"I will hold." Genzaburo drew his blade. He stepped forward and lowered his stance. On this narrow road, he would not give ground.

Kuro nodded and vanished toward the trees. Enku gripped his uchigatana and walked straight ahead.

The ko-oni charged. Genzaburo's blade cut sideways. One fell. A second came from the left; he caught it on the blade and let the rebound carry his thrust into its chest. Enku struck down from above and laid the third low.

Akamaru's kanabo came down. Enku caught it with his sword, but was driven back. His arm went numb. Still, he did not fall.

One remaining ko-oni tried to slip past Genzaburo. The road was narrow. Unable to shove Genzaburo aside, the ko-oni staggered, and a blade entered its broken back.

A scream came from the woods. Kuro appeared. He had circled behind the enemy and cut down the last ko-oni. Blood marked his ninjato.

Only Akamaru remained. The three surrounded him. Genzaburo held him from the front, Kuro stabbed from the side, and Enku cut his back. The oni dropped to one knee.


No one died. This time.


#Law — Session Transcript

Kuro: "Check Domination. Ally front 4.5, enemy front 6. The enemy holds it."

#Round 1 — Count Order

UnitEnergyCount
Kuro (PC)1212
Genzaburo1111
Akamaru1010
Enku1010 (tie: allies first)

#Count 12 — Kuro (PC)

Kuro: "Kuro (PC) moves to the Flank Zone. 2 Energy. Going to strike from behind later."

Walk (ally Front Zone→Flank Zone): 2 Energy. Remaining: 12→10

#Count 11 — Genzaburo

Hana: "Declare Immovable Formation! And reserve a parry!"

Kuro: "Immovable Formation (2) + parry reserve (1) = 3. Within the basic limit 5. Domination: Genzaburo (+1.5, Lord-grade) + Enku (+1.5, Lord-grade, same zone) + Immovable Formation (+4, front) = 7. Enemy front Domination is Akamaru (+4, Elite) + ko-oni squad (+2) = 6. Allies 7 vs enemy 6, allies have advantage. The enemy breakthrough target rises to 11+2 (Immovable Formation effect)=13."

Immovable Formation (2) + parry reserve (1) = 3. Remaining: 11→8

#Count 10 — Enku (tie: allies first)

Hana: "Enku breaks through into the enemy front!"

Kuro: "Breakthrough costs 3 Energy. 2d10 + Courage (+1) >= 11."

Hana: "[6,7]+1 = 14. Success! He cuts a ko-oni with a sweep. 2 Energy."

Hana: "[5,4]+1 = 10. ...Miss! Short of Defense 11 by 1."

Breakthrough (3) + Sweep (2, miss) = 5 [limit]. Remaining: 10→5

#Count 10 — Akamaru

Kuro: "Akamaru uses kanabo smash (3) on Enku. [8,3]+3 = 14 >= Defense 10. Hit! Wounds 5→4. Then he gives a squad command (2) to the ko-oni. The ko-oni attack Enku: [2,3]=5. Miss."

Smash (3) + squad command (2) = 5. Remaining: 10→5

#Lull → Round 2

#Count 12 — Kuro (PC) Ambush!

Kuro: "Kuro (PC) moves from the Flank Zone to the enemy Front Zone and attacks. Basic ambush: first attack roll +2."

Move (2) + ninjato (2) = 4. 2d10 + Courage (+1) >= 14
→ [8,8]+1+2 (ambush) = 19. Hit! raw [8,8] = double → Critical Hit! Akamaru Wounds: 4→2
Remaining: 12→8

Mei: "So ambush was that strong..."

#Count 11 — Genzaburo

Hana: "Release Immovable Formation (0). Break through into the enemy front!"

Breakthrough (3): [7,5]+2 = 14 >= 11. Success! Sweep (2): [9,4]+2 = 15 >= 14. Hit!
Akamaru Wounds: 2→1. Remaining: 11→6

#Count 8 — Kuro (PC) Finish

ninjato (2): [6,8]+1 = 15 >= 14. Hit! Akamaru Wounds: 1→0. Combat incapacitated!

Kuro: "Akamaru defeated. The ko-oni collapse without their commander and flee. Combat ends."

#Rule Summary

RuleSceneExplanation
Countall roundsDescending remaining Energy. Tie: Finesse→allies first
Basic one-breath limit 5EnkuBreakthrough (3)+Sweep (2)=5, exactly the basic limit
Immovable FormationGenzaburoFront Domination +4. Enemy breakthrough target +2. Cannot move
Flank Zone AmbushKuro (PC)Flank Zone→adjacent move+attack = basic ambush. First attack roll +2
BreakthroughEnku/GenzaburoEnter an enemy-controlled zone. 3 Energy+Courage check. On failure, exposed
Squad CommandAkamaru→ko-oni2 Energy. A squad cannot act without a commander

#Battle 2: Sekimori Defense (Intermediate)

2 PCs + 2 squads vs Ibaraki-doji (Elite). Overload and Energy transfer.

#Cast

PCClassAbilitiesEnergyWoundsDefenseSquad
GenzaburoSamurai 1st danCourage+2, Finesse+1, Physique+111514spear squad (minion 5, Defense 13)
SosuiScholar 1st danWisdom+310310archer squad (minion 3, Defense 12)
EnemyRankAbilitiesEnergyWoundsDefense
Ibaraki-dojiEliteCourage+412515
[Ally Rear Zone] ←→ [Ally Front Zone] ←→ [Enemy Front Zone]
Sosui      Genzaburo    Ibaraki-doji
archer squad  spear squad
(minion 3)   (minion 5)

#Scent — The Oni at the Gate

Genzaburo stood before the gate. Five spearmen raised their spears behind him. From a high place, Sosui held his fan and looked down on the battlefield.

Ibaraki-doji came. Alone. No followers.

"Set spears." At Genzaburo's order, five spears barred the gate.

Sosui's fan fell. "Loose." Archer arrows struck the oni's shoulder, but Ibaraki-doji only frowned.

Genzaburo lifted his sword high. He wagered everything on a single blow. He brought it down with all his strength. The blade grazed Ibaraki-doji's arm. Blood scattered. But Genzaburo's body swayed. He had pushed too hard. His sight blurred and the strength left his arm.

Sosui folded his fan and opened it again. He nodded toward Genzaburo. That single nod filled Genzaburo's body with strength, as if he had taken one more breath.

Genzaburo raised his sword again.


The gate was held. Not by strength, but by judgment.


#Law — Session Transcript

#Count 12 — Ibaraki-doji (moves first!)

Kuro: "Ibaraki-doji has Energy 12. Genzaburo has 11. The enemy goes first."

Breakthrough (3): [6,5]+4 = 15 >= 11. Enters the ally front!
Smash (3): [7,4]+4 = 15 >= 14. Hit! Genzaburo Wounds: 5→4
Breath total: 6 → overload! 2d10+0-1 >= 11 → [8,6]-1 = 13. Success!
→ Execution complete. Immediately afterward, 1-breath limit reduced to 3.
Remaining: 12→6

#Count 11 — Genzaburo Attempts Overload!

Hana: "Immovable Formation (2) + Sweep (2) + spear squad command (2) = 6. Over the limit... I attempt overload!"

Overload: 2d10 + Physique (+1)-excess (1) >= 11
→ [5,4]+1-1 = 9. Failure!
→ Actions are still executed. Remaining Energy is all lost + exposed!

Kuro: "Overload failure! Every maneuver is still executed, but all remaining Energy for this round is lost. Exposed (Defense 14→10)."

Sweep: [8,7]+2 = 17 >= 15. Hit! Ibaraki-doji Wounds: 5→4
Spear squad volley attack: [5,6] = 11 < 15. Miss.

Hana: "The sweep landed, but the overload failed... Genzaburo is exposed."

#Count 10 — Sosui (the Scholar's Role)

Mei: "Archer command! Wisdom+3 gives a cost discount, so 1 Energy."

Archer volley: [9,8] = 17 >= 15. Hit! total 17+ → against Elite/Lord targets, 1 Wound+exposed!
Ibaraki-doji Wounds: 4→3. Exposed applied!

Mei: "And Energy Transfer! Spend 2 Energy and give Genzaburo 2 Energy."

Sosui: command (1) + transfer (2) = 3. Remaining: 10→7
Genzaburo: Energy 0 → 2 (restored by transfer!)

Hana: "Genzaburo can act again!?"

Kuro: "That's the Scholar's Energy Transfer. You share your own Energy. Even when overload burns everything out, the Scholar can bring someone back."

#Count 6 — Ibaraki-doji (the Price of Overload Success)

Kuro: "Ibaraki-doji pays the price for overload success: this breath limit is 3."

Smash (3): [3,5]+4 = 12 >= 10 (exposed). Hit! Genzaburo Wounds: 4→3
Remaining: 6→3

#Count 2 — Genzaburo (the transferred 2 Energy)

Sweep (2): [10,5]+2 = 17 >= 15. Hit! Ibaraki-doji Wounds: 3→2

#Round 2 — Decision

Kuro: "Both sides are bloodied. Genzaburo carefully uses Sweep (2)+reserve (1)=3. Sosui uses command (1)+transfer (2)+transfer (2)=5. He sends 4 Energy to Genzaburo. With the archers and Genzaburo combining attacks, Ibaraki-doji is combat incapacitated."

#Rule Summary

RuleSceneExplanation
Overload SuccessIbaraki-dojiExceed limit → check succeeds → execute+immediately afterward 1-breath limit 3
Overload FailureGenzaburoExceed limit → check fails → execute+all remaining Energy lost+exposed
Squad Command DiscountSosui (Wisdom+3)Wisdom+2 or higher reduces command cost from 2→1 Energy
Energy TransferSosui→GenzaburoScholar talent. Spend 2 Energy→give target 2 Energy. 1:1 exchange
Hit Strength Tablearchers→Ibaraki-dojitotal 17+ → against Elite/Lord targets, 1 Wound+exposed

#Battle 3: Sealing the Gate to the Spirit Realm (Advanced)

3 PCs vs an onryo warlord (Elite) + onryo squads. Seizing the Core Zone, non-corporeal, [Incorporeal], ambush.

#Cast

PCClassAbilitiesEnergyWoundsDefense
HayameRonin 1st danFinesse+2, Courage+112312
RengePure Land Monk 1st danPresence+210411
KageShinobi 1st danFinesse+212313
EnemyRankEnergyWoundsDefenseSpecial
onryo warlordElite8315non-corporeal (50%), [Incorporeal]
onryo Aminion 5114non-corporeal, [Incorporeal]
onryo Bminion 5114non-corporeal, [Incorporeal]
[Ally Rear Zone] ←→ [Ally Front Zone] ←→ [Enemy Front Zone]
Renge      Hayame      onryo B (minion 5)
           ↕        ↕
        [Core Zone: Gate to the Spirit Realm] [Outside Zone]
         onryo warlord (Elite)    Kage (infiltrating)
         onryo A (minion 5)

Victory Condition: Keep ally Domination advantage in the Core Zone for 3 consecutive rounds → sealing complete.


#Scent — The Opening Gate

Beneath the main hall of the abandoned temple, there was a fissure. Cold blue light leaked through the cracked stone floor. The gate to the Spirit Realm.

"What's inside?" Hayame asked.

Renge answered. "One armored onryo. Ten lesser onryo. All non-corporeal. Even when blades reach them, half pass through."

"I don't have Exorcism."

"I know. That is why I came. I will seal it. You buy time."

Kage's voice came from the dark. "I will go first. From behind."

Hayame walked in. He thrust his tanto toward an onryo's body. The blade passed through. It had no substance. A second thrust. This time the point caught on something. The onryo screamed. Half missed, half struck true.

Kage appeared. Behind the onryo warlord, in an instant. His ninjato flashed. This time it did not miss. It sank deep.

The onryo warlord turned and thrust with its spear. Hayame tried to block, but the insubstantial spear pierced through the ninjato. Armor did not matter. Something cold passed through his chest.

Renge entered the main hall. She raised the hand holding her prayer beads. "Namu Amida Butsu." The onryo flinched. Renge walked before the fissure and closed her eyes. The sealing began.

"Buy time." Hayame and Kage stood in front of her.

Three clashes passed. The onryo warlord fell. The onryo vanished. The fissure closed.


The gate closed. The dead returned, and the living remained.


#Law — Session Transcript

Kuro: "Rules check. Non-corporeal: when a physical attack hits, roll d10 1 time; on 1~5, it is negated (50%). Exorcism Novice (1 point)+ is exempt. [Incorporeal] attack: bypasses Defense itself. No Exorcism is treated as near automatic hit (fixed Target Number 10), Novice (1 point) uses normal Defense -2, Trained (2 points) uses normal Defense -1, Licensed (3 points)+ uses fully normal Defense. This party does not even have an Exorcism Novice. It is a non-corporeal 50% gamble plus [Incorporeal] near automatic hits. A textbook case of a party with no Exorcism meeting spiritual foes."

#Round 1 — Count 12: Kage's Ambush

Kuro: "Kage, Shinobi 1st-dan talent Shadow Crossing: move from Outside Zone to anywhere for 0 Energy. He enters the Core Zone directly!"

Mei: "Outside Zone→Core Zone move+attack = enhanced ambush. First attack roll +2, and the target cannot use reaction techniques."

Kuro: "With the Shinobi 3rd-dan talent [Ambush], it would be a true automatic Critical Hit (no roll needed), but Kage is 1st dan, so only the enhanced ambush +2 and no-reaction clause apply."

Shadow Crossing (0) + ninjato (2): [9,9]+2+2 (ambush) = 22 >= 15. Hit!
raw [9,9] = double → Critical Hit! 2 Wounds.
non-corporeal d10 → 8 (6+). Valid!
onryo warlord Wounds: 3→1
Remaining: 12→10

#Count 12 — Hayame (Entering the Core Zone)

Free Core Zone entry (2, ronin) + tanto (1): [6,8]+1 = 15 >= 14. Hit!
non-corporeal d10 → 3. 1~5 negated!
tanto (1): [7,5]+1 = 13 < 14. Miss.
Hayame breath: 4. Remaining: 12→8

Hana: "It hit and was negated!? The blade passed through!"

Kuro: "Non-corporeal. Half miss."

Core Zone Domination: Hayame (+1.5)+Kage (+1.5) = 3 vs onryo warlord (+4)+onryo A (+2) = 6. Enemy advantage.

#Count 8 — Onryo Warlord ([Incorporeal] Attack)

Grudge Spear → Hayame: [Incorporeal]! Bypasses Defense itself (near automatic hit). Hayame Wounds: 3→2
onryo A → Kage: [Incorporeal]! Kage Wounds: 3→2

Hana: "Armor means nothing?"

Kuro: "It is the [Incorporeal] tag. It bypasses Defense itself. Even 1 point in Exorcism Novice would let you use normal Defense -2, but this party does not have even that. From Licensed (3 points) onward, you use fully normal Defense. In the next PC build, someone should take at least 1 point of Exorcism."


#Round 2 — Warlord Defeated, Core Zone Seizure Begins

#Count 12 — Kage Finishes the Warlord

ninjato (2): [8,5]+2 = 15. Hit! d10 → 4. Negated!
ninjato (2): [7,6]+2 = 15. Hit! d10 → 7. Valid!
onryo warlord Wounds: 1→0. Combat incapacitated!

Mei: "2 hits, 1 valid. That is the basic probability for non-corporeal foes."

#Count 12 — Hayame Presses Onryo A

tanto (1): [5,9]+1=15. Hit! d10→6. Valid! Defeats 1 onryo A. 4 bodies.
tanto (1): [8,3]+1=12. Miss.
tanto (1): [6,7]+1=14. Hit! d10→2. Negated!
tanto (1): [4,8]+1=13. Miss.

Hana: "4 thrusts, and only 1 mattered..."

Core Zone Domination: allies 3 vs onryo A (4 bodies, +1.6) = 1.6. Ally advantage! Seized 1/3 rounds.

#Count 10 — Renge Enters the Core Zone

Forced Core Zone breakthrough (3): 2d10 + Courage (+0) >= 13 → [8,7] = 15. Success!

Core Zone Domination: allies 4.5 vs enemies 1.6. Advantage secured!

#Rounds 3~4 — Maintaining the Seal

Onryo B attempts to break through into the Core Zone: [3,4]=7. Failure. Because the allies hold it, it cannot enter.

Kuro: "Ally Domination advantage for 3 consecutive rounds achieved! The gate to the Spirit Realm closes. Combat ends."

Mei: "So we won by Domination, not by wiping them all out."

Kuro: "The point is not 'kill the enemy.' It is 'seize the zone.'"

#Rule Summary

RuleSceneExplanation
Non-corporeal 50% negationall roundsWhen a physical attack hits, d100 01~50 negates it. Exorcism Novice (1 point)+ is exempt
[Incorporeal] attackonryo→HayameBypasses Defense itself. Exorcism tiers differ: none means near automatic hit / Novice (1 point) -2 / Trained (2 points) -1 / Licensed (3 points)+ fully normal Defense
Free Core Zone EntryHayame (ronin)2 Energy. No check required
Shadow CrossingKage (shinobi)Outside Zone→anywhere for 0 Energy. 1 time per round
Enhanced AmbushKage→onryo warlordFirst attack roll +2. Target cannot use reservation/improvised defensive techniques against that attack. Shinobi 3rd-dan talent separately gives automatic Critical Hit
Seize Core Zone for 3 RoundssealingConsecutive Domination advantage = victory. No wipeout required

#Bonus Demonstrations — 4 Rules


#Demonstration 1 — Reduced Fatigue for Short-Weapon Flurries

Kuro: "In the Core Zone, Combo Fatigue for short weapons (kodachi/tanto/ninjato, etc.) is reduced to -1 instead of -2."

Hayame (ronin): repeatedly attacks a ren-grade enemy (Wounds 3, Defense 12) in the Core Zone with a kodachi (1 Energy).

1st hit (1): total 16. Hit. [3→2]
2nd hit (1): total 14. Hit. [2→1]
3rd hit (1): total 15. Hit. [1→0] Defeated! (no fatigue through the 3rd hit)

If not defeated:
4th hit (1): fatigue -1 (normal -2). total 13-1=12. Defense 12. Hit!
5th hit (1): fatigue -2 (normal -4). total 15-2=13. Defense 12. Hit!
5th hit total = 5 Energy [one-breath limit].

#Demonstration 2 — Forced Charge

Kuro: "Burn 5 Energy to go straight from front to rear. Succeed and you are a hero; fail and you are a corpse."

Masamune (Samurai 5th dan, mounted): tries to smash the enemy rear supply team.

Forced charge: 5 Energy. Check: 2d10 + Courage (+3) >= 15
→ [9,8]+3 = 20. Success!
→ Enters the enemy rear at once. Exposed for 1 breath. Normal from the next count.

On failure:
→ Energy 0. Stops exposed in the enemy front. Almost certain death.

#Demonstration 3 — Pincer Attack

Kuro: "This triggers when allies attack simultaneously from adjacent zones on both sides. All 3 conditions must be met."

[Ally Front Zone: Masamune] ←→ [Enemy Front Zone: enemy samurai] ←→ [Enemy Rear Zone: Kage (flanking)]

1. Allies occupy adjacent zones on both sides ✓
2. Both sides take attack actions in the same round ✓
3. Both sides activate [Kata/Technique] ✓

→ Pincer attack! Enemy front: **Defense -2** (debuff), cohesion checks -1, breakthrough (escape) +2

#Demonstration 4 — Drawing into the Core Zone + Reserved Defense

Kuro: "A technique that forcibly draws an enemy into the Core Zone. 3 Energy. You must break through the enemy's reserved defense first."

Enemy samurai: Immovable Formation (+4 Domination) + parry reserve active.

Genzaburo draws in (3 Energy):
 Check: 2d10 + Physique (+1) >= 11 → [8,7]+1 = 16.

 Enemy parry reserve triggers! 2d10 + Courage (+2) >= 16 → [5,4]+2 = 11. Failure!
 → Reserved defense broken. Draw-in succeeds!

→ Enemy samurai forcibly moves into the Core Zone.
→ Immovable Formation automatically ends (movement = stance release).
→ Enemy front Domination: 5.5 → 0. Ally front breakthrough is now free!

Mei: "So Immovable Formation is not an iron wall."

Kuro: "Every defense has a way through it, and every attack has a way to stop it."


If you have read these three battles and four demonstrations, standing on the battlefield should no longer frighten you. Draw your blade.

Immovable Formation, shield walls, and the firing lines of a volley are only scenery to a ronin. — Ronin Class Guide