English edition v1.3.3

#Trade and Commerce (貿易と交易, Trade Rules)

Contents

Gold flows between wars. Trade is war outside the battlefield.

Related Entries: Non-Combat Rules · Domain Management · Equipment


#Scent — Gold Veins Linking the Realm

Sengoku trade is dangerous and profitable. From Sakai Port to Kunitomo in Omi, from Kyoto in Kinai to Nagasaki in Saikai — every movement of goods makes gold flow. Merchants control that flow, daimyo tax it, and shinobi extract information from it.

The yoma crisis made trade more dangerous, but also more profitable. Yoma materials, exorcism talismans, teppo ammunition — demand for war supplies never ends.


#Law — Basic Trade Rules

#Price Standards

ItemBase PriceWartime Price (x1.5~3)
1 koku rice1 gold1.5~2 gold
light armor3 gold4~6 gold
katana (supply)5 gold7~10 gold
teppo ammunition (3 shots)1 gold2~3 gold
herb pouch1 gold1.5 gold
elixir3 gold5 gold
yoma material (small)3 gold5~8 gold
yoma material (large)8 gold15~20 gold

#Trade Checks

Buying: 2d10 + Presence + Negotiation >= seller resistance

  • Success: purchase at base price.
  • Great success (double+success): 80% of base price.
  • Failure: wartime price.

Selling: 2d10 + Presence + Negotiation >= buyer resistance

  • Success: sell at base price.
  • Great success (double+success): 120% of base.
  • Failure: 60% of base.

#Trade Routes (Campaign Rule)

Trade RouteDepartureArrivalDistanceDangerProfit Rate
Sakai-KyotoSakai PortKinai2 dayslow+20%
Sakai-KunitomoSakai PortOmi4 daysmedium+40% (teppo)
Sakai-NagasakiSakai PortSaikai7 days (sea route)high (sea yoma)+80% (Nanban goods)
Kinai-OuKinaiOu10 daysextreme (mountain yoma)+100% (medicinals/furs)

Trade Events: During trade, apply the d100 wilderness encounter table. At sea, use the sea encounter table.

#Smuggling

Trading yoma materials with Biu Mountain (yoko), or trading goods prohibited by Hiei League.

  • Detection Chance: each trade, d100. On 01~10, exposed.
  • If Exposed: Reputation -3 (that faction). If Hiei League is involved, it sends an exorcism expedition.
  • Profit: 3 times normal trade. Profit equal to the risk.

#Non-Combat Use

#Merchant Class

Merchants can use Negotiation bonuses + the Golden Leverage trait on trade checks. They directly control the gold economy.

#Scholar Class

Scholars can analyze trade routes (Geography skill) to set the optimal route, increasing profit rate by +10%.

#Shinobi Class

Shinobi use Infiltration skill to gather information and avoid detection in smuggling.


Where gold flows, there is war; where there is war, gold flows.