English edition v1.3.3

#Encounter Design (遭遇設計)

Contents

A GM encounter seed as objects only: claw mark, blank charm, and tiny footprint around an empty center.

A GM guide for making meaningful battles.


#Difficulty Standards

DifficultyEnemy Composition (for a 4-person party)Expected Rounds
Easy1 Elite + 1 Minion squad + 4~6 Mobs2~3
Normal1 Elite + 2 Minion squads + 6~8 Mobs3~5
Hard2 Elites + 1 Veteran squad + 2 Minion squads5~7
Lethal1 Lord-grade + 2 Elites + many squads7+

#Elements That Make Combat Interesting

  1. Place the objective in the Core Zone: not simple annihilation, but an objective such as "destroy the altar in the Core Zone."
  2. Zone modification: a narrow bridge(capacity limit), a burning building(1 Wound each turn), a collapsing floor.
  3. Lull Phase event: yoma intrusion drawn by the smell of blood (d100 encounter table).
  4. Time limit: if the objective is not achieved within N rounds, reinforcements arrive.
  5. Moral dilemma: an allied squad is in the Core Zone; do you use an area attack?

#Moral Dilemma Design Guide

A moral dilemma is "a situation where the tactically optimal answer creates a Three Ways and Six Hearts conflict." Design it in the 3 steps below:

  1. Present a tactical advantage: create a situation where a "strong move" such as an area attack, squad sacrifice, or assassination is clearly advantageous.
  2. Impose a moral cost: show through narrative that if that move is used, at least one of allied lives, trust, reputation, or faith resources will be damaged.
  3. Open an alternate route: preserving morality requires a harder tactic(for example, additional Energy spent, flanking movement, negotiation), but remains possible.

3 Examples:

  • Area Attack vs Squad Sacrifice: Fire-dragon bombardment burns the yoma stronghold, but also sweeps up the captured allied squad → Loyalty(Rescue) vs Hegemony(Victory).
  • Deal with a Yoma: If they promise to provide information instead of sealing it, a powerful yoko becomes an ally → Truth(Way) vs Compassion(Rescue).
  • Violating the Lord's Secret Order: The order is "burn the village," but the villagers are innocent → Loyalty(Lord's Order) vs Compassion(Rescue).

The result of a dilemma leads directly to a Three Ways and Six Hearts movement check. See co-02-02 §Heart Movement.


#Mass-Battle Scenarios — 5 Core Mission Types (合戰の核心)

In a large-scale mass battle(thousands to tens of thousands), the mission assigned to the PC unit is the "core of the battle's course." Choose 1~2 of the 5 types and assign them to the PCs. Do not track 5 myriads of troops — bind the fate of those 5 myriads to the PC unit's mission.

Related Entries: Squad Operations §Mass Battle · Breakthrough §Forced Charge

#1. Seize an Enemy Key Point

A point that creates the beginning and end of the battle's course. Take this one point, and the entire battle tilts.

ItemContent
Examplebridge, passage, high ground, spirit-vein location, spiritual rift, entrance to the enemy main camp
PC Mission"Hold this bridge for 3 rounds" / "Capture the high ground"
Victory Conditionzone control (Domination advantage for N rounds)
DemonstrationA Domination contest over one zone decides the course of the whole battle

#2. Capture or Kill the Commander

An army collapses when its head is cut off. One person's death becomes the flight of ten thousand.

ItemContent
Exampleenemy daimyo, front-line commander, sealer, ritual officiant
PC Mission"Infiltrate the enemy lieutenant's tent" / "Capture the daimyo"
Victory Conditionspecific Elite/Lord incapacitated or bound
DemonstrationOne blade decides the morale of ten thousand

#3. Headquarters Ambush by a Detached Force

Not the front, but the flank; not the Front Zone, but the Rear Zone. A handful of detached troops strike the back of the whole army.

ItemContent
ExampleFuma Band infiltration, setting the main camp on fire after an outside flank, stealing the war banner
PC Mission"Topple the main camp's war banner" / "Set fire to the supply tent"
Victory Conditiondestroy a rear key facility (war banner, supplies, ritual altar)
Demonstrationthe true field of mobile classes such as the Fuma Band, shinobi, and gaijin

#4. Vanguard Breakthrough

Pierce the enemy Front Zone head-on and reach the Rear Zone. This is the scenario-scale form of Forced Charge.

ItemContent
Examplecavalry charge, Jigen-ryu first strike, suicide squad rush
PC Mission"Split the enemy formation in two" / "Destroy the supply unit in the Rear Zone"
Victory Conditionkill N Rear squads or occupy the Rear
Demonstrationthe true field of samurai and cavalry. Apply Forced Charge rules

#5. Defend a Key Point

Hold one point until reinforcements arrive. Time itself is the enemy.

ItemContent
Examplevillage entrance, mountain-castle gate, bridge entrance, reinforcement arrival point, protection of an ongoing ritual
PC Mission"Defend zone N for 5 rounds" / "Hold until the ritual is complete"
Victory Conditiontime passes (reinforcements arrive), or ritual completes
Demonstrationthe samurai's Immovable Formation, the artisan's barricade, the Pure Land monk's barrier

#Free GM Additions

These 5 types are only starting points. The GM can make new categories that fit their scenario. Examples:

  • Split the Front: divide the enemy force in two and defeat each part separately
  • Morale Collapse: kill the enemy war band/standard-bearer team and collapse the entire army's Cohesion
  • Stop a Faith Ritual: stop the progress of a heretical/yoma ritual and change the battle's course
  • Rescue Prisoners: recover companions trapped deep in the enemy camp
  • Release Seals: release, one by one, the seals that empower a giant yoma (a paradoxical scenario)

#GM Operation Advice

When running a mass battle, choose 1~2 of the 5~7 types above and assign them to the PC unit. If the PCs complete that mission, it affects the whole battle's course (narrative effects: enemy army retreats, allied army advances, reinforcements arrive, etc.). Do not track 5 myriads of troops. Bind the fate of those 5 myriads to the PC unit's mission.

Compound Missions: You can assign 2 or more missions at the same time in one scenario. Example: "Topple the main camp's war banner while also defending the bridge" — the party must split in two. This is the moment when support classes such as scholars, onmyoji, and gaijin shine.