English edition v1.3.3
#Barrier Tracker Sheet — Weekly Barrier HP Ledger
Contents
Purpose of this document. Sheet form and instructions for tracking the domain Barrier's Barrier HP changes on a weekly basis. Can be printed or copied digitally.
Core Book References
- Required: Quick Reference · GM Guide 2
- Reference: Campaign Seeds
- In this supplement: Barrier System · Core Economy · 80-03 Core Economy Tracker
#§ Usage
#When to Use
- Before the session (5 min): Review last week's Barrier HP and events. Predict this week's base decrease.
- During the session (as needed): Barrier HP decreases on expedition entry and return. Record Barrier check results. Record increases on infusion.
- After the session (3 min): Enter this week's final Barrier HP. Note next week's prediction.
#How to Use
- Choose the 20-week campaign or 50-week campaign version and print or copy.
- Enter the end-of-session final value in the per-week Barrier HP box.
- Record decisive changes (cracks, over-summoning, mass prayer) in the event log.
- Record check results in the Barrier check record.
- Track onmyoji Gensho's condition alongside (linked to Barrier HP).
#Who Uses It
- GM only. Not shown to players.
- However, a rough Barrier HP value may be disclosed to players through the onmyoji NPC. Only the GM knows the exact number; only qualitative information at the level of "the Barrier is in danger" is shared.
#§ Sheet Form — 20-Week Campaign Version
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Barrier HP Tracker Sheet — 20-Week Campaign
═══════════════════════════════════════════════════════════════════════
Domain: _________________ GM: _________________
Start date: _________________ End date (planned): _________________
Max Barrier HP: 100 Starting Barrier HP: 75 Natural decrease: -3/week
───────────────────────────────────────────────────────────────────────
Week │ Ch │ Barrier HP Start │ Decr │ Recv │ Barrier HP End │ Status │ Notes
───────────────────────────────────────────────────────────────────────
1 │ Ch 1 │ 75 │ │ │ │ □Stable │
2 │ Ch 1 │ │ │ │ │ □Stable │
3 │ Ch 1 │ │ │ │ │ □Stable │
4 │ Ch 2 │ │ │ │ │ □Caution │
5 │ Ch 2 │ │ │ │ │ □Caution │
6 │ Ch 2 │ │ │ │ │ □Caution │
7 │ Ch 3 │ │ │ │ │ □Caution │
8 │ Ch 3 │ │ │ │ │ □Caution │
9 │ Ch 3 │ │ │ │ │ □Alert │
10 │ Ch 3 │ │ │ │ │ □Alert │
11 │ Ch 4 │ │ │ │ │ □Alert │
12 │ Ch 4 │ │ │ │ │ □Crisis │
13 │ Ch 4 │ │ │ │ │ □Crisis │
14 │ Ch 4 │ │ │ │ │ □Crisis │
15 │ Ch 5 │ │ │ │ │ □Alert │
16 │ Ch 5 │ │ │ │ │ □Alert │
17 │ Ch 5 │ │ │ │ │ □Crisis │
18 │ Ch 5 │ │ │ │ │ □Crisis │
19 │Ending│ │ │ │ │ □Final Battle│
20 │Ending│ │ │ │ │ □Ending │
───────────────────────────────────────────────────────────────────────
Status thresholds:
Stable: Barrier HP 70+ Caution: Barrier HP 50-69 Alert: Barrier HP 30-49
Crisis: Barrier HP 15-29 Final Battle: Barrier HP 1-14 Ending: Special
═══════════════════════════════════════════════════════════════════════
#§ Sheet Form — 50-Week Campaign Version
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Barrier HP Tracker Sheet — 50-Week Extended Campaign
═══════════════════════════════════════════════════════════════════════
Domain: _________________ GM: _________________
Start date: _________________ Max Barrier HP: 100 Starting Barrier HP: 75
───────────────────────────────────────────────────────────────────────
Week Barrier HP │ Week Barrier HP │ Week Barrier HP │ Week Barrier HP
───────────────────────────────────────────────────────────────────────
1 [ ] │ 14 [ ] │ 27 [ ] │ 40 [ ]
2 [ ] │ 15 [ ] │ 28 [ ] │ 41 [ ]
3 [ ] │ 16 [ ] │ 29 [ ] │ 42 [ ]
4 [ ] │ 17 [ ] │ 30 [ ] │ 43 [ ]
5 [ ] │ 18 [ ] │ 31 [ ] │ 44 [ ]
6 [ ] │ 19 [ ] │ 32 [ ] │ 45 [ ]
7 [ ] │ 20 [ ] │ 33 [ ] │ 46 [ ]
8 [ ] │ 21 [ ] │ 34 [ ] │ 47 [ ]
9 [ ] │ 22 [ ] │ 35 [ ] │ 48 [ ]
10 [ ] │ 23 [ ] │ 36 [ ] │ 49 [ ]
11 [ ] │ 24 [ ] │ 37 [ ] │ 50 [ ]
12 [ ] │ 25 [ ] │ 38 [ ] │
13 [ ] │ 26 [ ] │ 39 [ ] │
───────────────────────────────────────────────────────────────────────
═══════════════════════════════════════════════════════════════════════
#§ Sheet Form — Event Log
═══════════════════════════════════════════════════════════════════════
Barrier Event Log
═══════════════════════════════════════════════════════════════════════
Week │ Event Type │ Barrier HP Change │ Details
─────┼──────────────────────────────────┼─────────┼─────────────────────
│ □natural decrease □expedition passage □crack │ │
│ □over-summoning □mass prayer □core infusion │ │
│ □crisis breakthrough □yoma intrusion □other │ │
─────┼──────────────────────────────────┼─────────┼─────────────────────
│ □natural decrease □expedition passage □crack │ │
│ □over-summoning □mass prayer □core infusion │ │
│ □crisis breakthrough □yoma intrusion □other │ │
─────┼──────────────────────────────────┼─────────┼─────────────────────
│ (repeated for 15 rows) │ │
─────┴──────────────────────────────────┴─────────┴─────────────────────
Barrier HP change guide by event type:
natural decrease: -3 (weekly base) expedition passage: -2 (round trip)
crack: -5~-10 (local damage) over-summoning: -8~-15 (onmyoji strain)
mass prayer: +2~+5 (all residents) core infusion: +10/+30/+60 (by core tier)
crisis breakthrough: +5 (victory scene) yoma intrusion: -10~-30 (when Breakthrough allowed)
═══════════════════════════════════════════════════════════════════════
#§ Sheet Form — Barrier Check Record
═══════════════════════════════════════════════════════════════════════
Barrier Check Record Table
═══════════════════════════════════════════════════════════════════════
Week │ Checker │ 2d10 │ Mod │ Total│ Target│ Result │ Effect
─────┼────────────────┼──────┼──────┼──────┼──────┼────────┼────────────
│ □onmyoji Gensho│ │ │ │ │ □success│
│ □apprentice __ │ │ │ │ │ □failure│
│ □other ______ │ │ │ │ │ □critical failure│
─────┼────────────────┼──────┼──────┼──────┼──────┼────────┼────────────
│ (repeated for 15 rows) │
─────┴──────────────────────────────────────────────────────┴────────────
Check target thresholds:
Weekly maintenance: difficulty 12
Crisis reinforcement: difficulty 15
Emergency rebuild: difficulty 18
Final-battle infusion: difficulty 21
Critical failure effect:
Barrier HP -5 additional decrease + onmyoji health -1
═══════════════════════════════════════════════════════════════════════
#§ Sheet Form — Onmyoji Gensho Health Tracker
═══════════════════════════════════════════════════════════════════════
Onmyoji Hoshino Gensho Health Tracker
═══════════════════════════════════════════════════════════════════════
Starting health: 10 Max health: 10 On loss: apprentice needed, Barrier HP recovery impossible
Week Health Condition Accumulated Fatigue
────┬──────┬─────────────────────────────────────────┬──────────
1 │ 10 │ □Absence □fatigue □hemoptysis □unconscious □bedridden □critical │
2 │ │ □Absence □fatigue □hemoptysis □unconscious □bedridden □critical │
3 │ │ □Absence □fatigue □hemoptysis □unconscious □bedridden □critical │
4 │ │ □Absence □fatigue □hemoptysis □unconscious □bedridden □critical │
5 │ │ □Absence □fatigue □hemoptysis □unconscious □bedridden □critical │
6 │ │ □Absence □fatigue □hemoptysis □unconscious □bedridden □critical │
7 │ │ □Absence □fatigue □hemoptysis □unconscious □bedridden □critical │
8 │ │ □Absence □fatigue □hemoptysis □unconscious □bedridden □critical │
9 │ │ □Absence □fatigue □hemoptysis □unconscious □bedridden □critical │
10 │ │ □Absence □fatigue □hemoptysis □unconscious □bedridden □critical │
│ │ (repeated through 20) │
────┴──────┴─────────────────────────────────────────┴──────────
Condition thresholds:
Health 9-10: Absence (normal)
Health 7-8: fatigue (recovery needed)
Health 5-6: hemoptysis (additional decrease on over-summoning)
Health 3-4: unconscious (check -2)
Health 1-2: bedridden (confined to bed, active in emergencies only)
Health 0: critical (apprentice urgently needed)
═══════════════════════════════════════════════════════════════════════
#§ Filled Example — Sessions 1~3
#Session 1 Entry
═══════════════════════════════════════════════════════════════════════
Barrier HP Tracker Sheet — 20-Week Campaign
═══════════════════════════════════════════════════════════════════════
Domain: Kagamiyama GM: Ono
Start date: 2026-04-05 Starting Barrier HP: 75
───────────────────────────────────────────────────────────────────────
Week │ Ch │ Barrier HP Start │ Decr │ Recv │ Barrier HP End │ Status │ Notes
───────────────────────────────────────────────────────────────────────
1 │ Ch 1 │ 75 │ -5 │ +2 │ 72 │ ■Stable │ intro · expedition ×1
2 │ Ch 1 │ │ │ │ │ □Stable │
3 │ Ch 1 │ │ │ │ │ □Stable │
(remainder blank)
───────────────────────────────────────────────────────────────────────
#Session 1 Event Log
───────────────────────────────────────────────────────────────────────
1 │ ■natural decrease │ -3 │ weekly base
1 │ ■expedition passage │ -2 │ entrance to Black Rope Forest
1 │ ■mass prayer │ +2 │ lord-led, domain residents participate
───────────────────────────────────────────────────────────────────────
#Session 1 Check Record
───────────────────────────────────────────────────────────────────────
1 │ ■onmyoji Gensho │ 7+5 │ +3 │ 15 │ 12 │ ■success │ weekly maintenance
───────────────────────────────────────────────────────────────────────
#Session 1 Gensho Health
1 │ 9 │ ■fatigue │ accumulated +1
#Session 2 Entry
1 │ Ch 1 │ 75 │ -5 │ +2 │ 72 │ ■Stable │ intro · expedition ×1
2 │ Ch 1 │ 72 │ -8 │ +10 │ 74 │ ■Stable │ expedition + core infusion (unstable ×1)
#Session 2 Event Log
2 │ ■natural decrease │ -3 │ weekly base
2 │ ■expedition passage │ -2 │ underground waterway exploration
2 │ ■crack │ -3 │ northern Barrier, local damage
2 │ ■core infusion │ +10 │ unstable core ×1 injected
#Session 2 Check
2 │ ■onmyoji Gensho │ 6+4 │ +3 │ 13 │ 12 │ ■success │ weekly maintenance
2 │ ■onmyoji Gensho │ 8+6 │ +3 │ 17 │ 15 │ ■success │ crack Sealing
#Session 2 Gensho Health
2 │ 8 │ ■fatigue │ accumulated +2
#Session 3 Entry
1 │ Ch 1 │ 75 │ -5 │ +2 │ 72 │ ■Stable │ intro · expedition ×1
2 │ Ch 1 │ 72 │ -8 │ +10 │ 74 │ ■Stable │ expedition + core infusion
3 │ Ch 1 │ 74 │ -10 │ +10 │ 74 │ ■Stable │ large expedition + unstable core infusion
#Session 3 Event Log
3 │ ■natural decrease │ -3 │ weekly base
3 │ ■expedition passage │ -2 │ the burning city
3 │ ■over-summoning │ -8 │ Gensho, emergency Barrier reinforcement attempt failure
3 │ ■core infusion │ +10 │ unstable core ×1
#Session 3 Check
3 │ ■onmyoji Gensho │ 5+3 │ +3 │ 11 │ 12 │ □failure │ weekly maintenance failure
3 │ ■onmyoji Gensho │ 4+2 │ +3 │ 9 │ 15 │ ■critical failure│ emergency reinforcement (Barrier HP -5 additional)
#Session 3 Gensho Health
3 │ 6 │ ■hemoptysis │ accumulated +4 (additional -2 from critical failure)
#§ Weekly Update Procedure
#Before the Session (5 min) — GM Prep
1. Check last week's Barrier HP end value
2. Apply this week's natural decrease -3 (calculate in advance)
3. Check whether an expedition is expected (projected decrease -2)
4. Project the weekly check (success: +3, failure: 0, critical failure: -5)
5. Check core infusion plans (confirm warehouse inventory)
6. Note the projected Barrier HP range ("this week's end: 50~60 projected")
#During the Session (real time) — GM Entry
[At Barrier passage]
- expedition entry: Barrier HP -2
- expedition return: Barrier HP -2 (conditional -1 or -3)
[On special event]
- crack: -5~-10, enter immediately
- yoma intrusion: -10~-30, enter immediately
- mass prayer: +2~+5, enter immediately
[On check]
- Barrier maintenance check: enter 2d10+modifier, enter result
[On core infusion]
- Enter injected core tier and quantity
- Enter Barrier HP increase amount
[On Gensho health change]
- Update condition checkboxes
- Enter accumulated fatigue
#After the Session (3 min) — GM Wrap-Up
1. Final entry of this week's Barrier HP end value
2. Update status checkboxes (Stable · Caution · Alert · Crisis)
3. One-line note (summary of main events)
4. Confirm Gensho's final health status
5. Note next week's prediction ("crack likely next week")
#§ Usage Tips
#Tip 1 — Calibrating Barrier HP Disclosure
Qualitative disclosure (OK for players):
Stable: "The Barrier is solid."
Caution: "Small cracks are visible in the Barrier."
Alert: "The Barrier has visibly thinned."
Crisis: "The Barrier is losing its light."
Quantitative disclosure (withheld as a rule):
Avoid scenes where the onmyoji says "Today the Barrier HP is about 45."
Exception: quantitative disclosure is allowed in the final-battle portion of a late session.
#Tip 2 — Real-Time Sharing Tools
Digital table (online sessions):
- Shared spreadsheet: separate only the Barrier HP column into a public tab
- Notion link: share the Barrier HP public block with players
Physical table (offline sessions):
- Barrier HP counter (see 80-07): tear-off dial, for player-facing display
- Event log: GM notebook only
#Tip 3 — Staging a Critical Failure
On critical failure (2d10+modifier ≤ target - 5):
- Enter Barrier HP -5 additional decrease immediately
- Enter Gensho health -1 immediately
- Narrate: "Gensho coughs up blood. Black blood flows from his mouth."
- Build player tension: "If he doesn't recover by next week…"
#Tip 4 — Creating Recovery Opportunities
When Barrier HP drops to 20 or lower, offer a recovery opportunity:
- mass prayer event: +5 (domain morale -1 required)
- high-purity core infusion: +60 (high-purity core consumed)
- spiritual contact event: +10 (apprentice onmyoji can be unlocked)
- lord's sacrifice (near Ending): +20 (lord health -3)
"Full recovery" is impossible. Max Barrier HP is always 100; the recovery ceiling is Barrier HP 80 (structural damage).
#§ Sheet Download and Print Guide
#A4 Print Layout
Page 1: 20-week Barrier HP tracker table (top half) + event log 10 rows (bottom half)
Page 2: Barrier check record 20 rows + Gensho health tracker 20 weeks
#50-Week Campaign Layout
Page 1: 50-week Barrier HP tracker table (4-column layout)
Page 2: event log 30 rows
Page 3: Barrier check record 40 rows + Gensho health tracker 50 weeks
#Digital Template
Google Sheets template example (3 sheets):
Sheet 1 "Barrier HP": week · Barrier HP start · decrease · recovery · Barrier HP end · status · notes (7 columns)
Sheet 2 "Events": week · event type · Barrier HP change · details (4 columns)
Sheet 3 "Gensho": week · health · condition · accumulated fatigue (4 columns)
#§ Checklist — Sheet Preparation
#Before Campaign Start
[ ] Decide on 20-week or 50-week version
[ ] Decide on print or digital format
[ ] Decide starting Barrier HP (default 75, easy mode 85, hard mode 65)
[ ] Decide starting Gensho health (default 10)
[ ] Prepare blank event log
[ ] Prepare blank check record
#Before Every Session
[ ] Check last week's final Barrier HP
[ ] Note this week's projected events
[ ] Prepare weekly check dice (2d10)
#After Every Session
[ ] Enter this week's final Barrier HP
[ ] Update status checkboxes
[ ] Final entry of event log
[ ] Enter check record
[ ] Final update of Gensho health
[ ] Note next week's prediction
#Tone Guide
- Numbers are tension. Barrier HP 75 carries little tension; Barrier HP 20 carries a great deal. The GM must load the numbers with feeling for the players to feel it.
- Change is event. -3 stacking 5 times is -15. At that moment a player says, "Oh, it's dropped a lot." That moment is the session's rhythm.
- The record is narrative. 20 weeks later, looking back, this sheet is the domain's chronicle. Do not discard it.
"Barrier HP is not a number from 100 to 0. It is something that lies between 100 nights and 0 dawns."
— from the diary of onmyoji Hoshino Gensho
Related Documents
- 80-03 Core Economy Tracker — core inventory tracking
- 80-04 Domain Sheet — integrated dashboard
- Barrier System — rules source