English edition v1.3.3
#Domain Status Sheet — Integrated Dashboard
Contents
Purpose of this document. An integrated dashboard for morale, Fear, squad, facility, upgrade, and NPC status on one page. A3 recommended. The entire domain at a glance.
Core Rulebook References
- Required: Quick Reference · GM Guide 2
- See also: Campaign Seeds
- In this supplement: Domain Index · Morale & Fear · Squad Limitations · Facilities · Upgrades
#§ How to Use
#When to Use
- Before the session (3 minutes): Check last week's status. Note key variables for this week.
- During the session (as needed): Enter immediately when morale or Fear changes, a squad takes damage, or a facility status changes.
- After the session (5 minutes): Summarize the full status for this week. Note predictions for next week.
#How to Use
- Place 6 sections (morale, Fear, squads, facilities, upgrades, NPCs) on one A3 sheet.
- Place the morale and Fear gauges (0–10 tokens) in the top center.
- Place 2 squad slots + 10 facility spaces on the left.
- Place upgrade progress + NPC status on the right.
- Place the monthly event calendar at the bottom.
#Who Uses It
- Primary user: GM; optional disclosure to players.
- Recommended to place at the center of the table so players can view it together.
#§ Sheet Form — Main Dashboard (A3 Layout)
╔═══════════════════════════════════════════════════════════════════════╗
║ Kagamiyama Domain Status Sheet Week: [ ___ ] Date: _______ ║
╠═══════════════════════════════════════════════════════════════════════╣
║ ║
║ [Morale] [Fear] ║
║ 0 1 2 3 4 5 6 7 8 9 10 0 1 2 3 4 5 6 7 8 9 10 ║
║ □ □ □ □ □ □ □ □ □ □ □ □ □ □ □ □ □ □ □ □ □ □ ║
║ Current: ____ Current: ____ ║
║ Trend: □Rising □Stable □Falling Trend: □Rising □Stable □Falling ║
║ ║
╠═══════════════════════════════════════════════════════════════════════╣
║ ║
║ [Squads (max 2)] ║
║ ┌────────────────────────┐ ┌────────────────────────┐ ║
║ │ Squad A │ │ Squad B │ ║
║ │ Roster: ______________ │ │ Roster: ______________ │ ║
║ │ Leader: ______________ │ │ Leader: ______________ │ ║
║ │ Status: □Standby □OnExpedition │ │ Status: □Standby □OnExpedition │ ║
║ │ □Returning □Wounded │ │ □Returning □Wounded │ ║
║ │ Size: __/__ Morale: __│ │ Size: __/__ Morale: __│ ║
║ │ Last Expedition: ______│ │ Last Expedition: ______│ ║
║ └────────────────────────┘ └────────────────────────┘ ║
║ ║
╠═══════════════════════════════════════════════════════════════════════╣
║ ║
║ [10 Facilities] ║
║ ┌─────────────────────────────────────────────────────────────────┐ ║
║ │ Facility │ Status │ Tier │ Active │ Fuel/Resource │Note│ ║
║ ├─────────────────────────────────────────────────────────────────┤ ║
║ │ Fortress │ □Normal □Damaged│ 1/2/3 │ □○□× │ │ │ ║
║ │ Shrine │ □Normal □Damaged│ 1/2/3 │ □○□× │ Talisman ___ │ │ ║
║ │ Well │ □Normal □Polluted│ 1/2/3│ □○□× │ │ │ ║
║ │ Smithy │ □Normal □Broken │ 1/2/3 │ □○□× │ Unstable ___ │ │ ║
║ │ Fields │ □Normal □Ruined │ 1/2/3 │ □○□× │ Rice ___ bags │ │ ║
║ │ Gate North │ □Normal □Damaged│ 1/2/3 │ □○□× │ │ │ ║
║ │ Gate East │ □Normal □Damaged│ 1/2/3 │ □○□× │ │ │ ║
║ │ Gate South │ □Normal □Damaged│ 1/2/3 │ □○□× │ │ │ ║
║ │ Warehouse │ □Normal □Flooded│ 1/2/3 │ □○□× │ Core __/48 │ │ ║
║ │ Barracks │ □Normal □Collapsed│ 1/2/3 │ □○□× │ Troops __ men │ │ ║
║ └─────────────────────────────────────────────────────────────────┘ ║
║ ║
╠═══════════════════════════════════════════════════════════════════════╣
║ ║
║ [Upgrade Progress] ║
║ ┌─────────────────────────────────────────────────────────────────┐ ║
║ │ Target │ Goal Tier │ Progress □□□□□□□□□□ (%) │ Weeks Left │Cost│ ║
║ ├─────────────────────────────────────────────────────────────────┤ ║
║ │ │ │ □□□□□□□□□□ │ │ │ ║
║ │ │ │ □□□□□□□□□□ │ │ │ ║
║ │ │ │ □□□□□□□□□□ │ │ │ ║
║ │ │ │ □□□□□□□□□□ │ │ │ ║
║ └─────────────────────────────────────────────────────────────────┘ ║
║ ║
╠═══════════════════════════════════════════════════════════════════════╣
║ ║
║ [Key NPC Status] ║
║ ┌─────────────────────────────────────────────────────────────────┐ ║
║ │ Name │ Role │ Status │ This Week │ ║
║ ├─────────────────────────────────────────────────────────────────┤ ║
║ │ Kamijo Akihisa │ lord │ □□□□□ Morale │ │ ║
║ │ Hoshino Gensho │ onmyoji │ Health __/10 │ │ ║
║ │ Toma │ acting karo │ □Normal □Wounded│ │ ║
║ │ Kagemitsu │ samurai │ □Normal □Wounded│ │ ║
║ │ Komachi │ shinobi │ □OnMission □Returning│ │ ║
║ │ Minako │ physician │ □Normal □Overworked│ │ ║
║ │ Yukichi │ blacksmith │ □Normal □Wounded│ │ ║
║ │ Ryozan │ old monk │ □Normal □Training│ │ ║
║ │ (add _____________)│ │ │ │ ║
║ └─────────────────────────────────────────────────────────────────┘ ║
║ ║
╠═══════════════════════════════════════════════════════════════════════╣
║ ║
║ [Monthly Event Calendar] ║
║ ┌───┬───┬───┬───┬───┬───┬───┬───┐ ║
║ │Wk 1│Wk 2│Wk 3│Wk 4│Wk 5│Wk 6│Wk 7│Wk 8│ ║
║ │ │ │ │ │ │ │ │ │ ║
║ │ │ │ │ │ │ │ │ │ ║
║ │ │ │ │ │ │ │ │ │ ║
║ └───┴───┴───┴───┴───┴───┴───┴───┘ ║
║ ║
║ Scheduled Events: ____________________________________________ ║
║ ║
╚═══════════════════════════════════════════════════════════════════════╝
#§ Sheet Form — Morale & Fear Change Log (Auxiliary)
═══════════════════════════════════════════════════════════════════════
Morale & Fear Log
═══════════════════════════════════════════════════════════════════════
Week │ Morale │ Fear │ Key Event │ Effect
─────┼────────┼──────┼──────────────────────────────┼──────────────────
│ │ │ │
─────┼────────┼──────┼──────────────────────────────┼──────────────────
│ │ │ │
─────┼────────┼──────┼──────────────────────────────┼──────────────────
│ (repeat 20 rows) │
─────┴────────┴──────┴──────────────────────────────┴──────────────────
Morale change reference:
+1: Expedition success, high-purity core harvest, wedding/blessing, Barrier reinforcement success
+2: Barrier crisis Breakthrough, bold speech by the lord, outside support arrives
-1: Expedition failure, civilian death, facility breakdown, forced group prayer
-2: Barrier crisis, high-ranking NPC death, lord in crisis
-3: Barrier on the brink of collapse, mass casualties, lord death
Fear change reference:
+1: Rumor of yoma incursion, dark event, strange dream
+2: Actual yoma incursion, domain civilian death, Prophecy revealed
+3: Barrier crisis, mass hallucination, black moon appears
-1: Victory staging, group prayer success, new hope
═══════════════════════════════════════════════════════════════════════
#§ Sheet Form — Squad Roster Detail (Auxiliary)
═══════════════════════════════════════════════════════════════════════
Squad Roster
═══════════════════════════════════════════════════════════════════════
[Squad A — Name: _________________]
Members (max 6):
Leader: _____________________ (PC/NPC)
1. ________________________ Role: __________ Status: ______
2. ________________________ Role: __________ Status: ______
3. ________________________ Role: __________ Status: ______
4. ________________________ Role: __________ Status: ______
5. ________________________ Role: __________ Status: ______
Squad Morale: [0 1 2 3 4 5 6 7 8 9 10]
Squad Fatigue: [0 1 2 3 4 5 6 7 8 9 10]
Equipment: _________________________________________________
Specialty: _________________________________________________
───────────────────────────────────────────────────────────────────────
[Squad B — Name: _________________]
Members (max 6):
Leader: _____________________ (PC/NPC)
1. ________________________ Role: __________ Status: ______
2. ________________________ Role: __________ Status: ______
3. ________________________ Role: __________ Status: ______
4. ________________________ Role: __________ Status: ______
5. ________________________ Role: __________ Status: ______
Squad Morale: [0 1 2 3 4 5 6 7 8 9 10]
Squad Fatigue: [0 1 2 3 4 5 6 7 8 9 10]
Equipment: _________________________________________________
Specialty: _________________________________________________
───────────────────────────────────────────────────────────────────────
[Remaining Personnel]
Guards: ____ men (gate assignment)
Civilians: ____ men (shelter standby)
Medical: ____ men (treating wounded)
Other: ____ men (_____________)
═══════════════════════════════════════════════════════════════════════
#§ Sheet Form — Facility Detail
═══════════════════════════════════════════════════════════════════════
Facility Detail
═══════════════════════════════════════════════════════════════════════
Facility: _________________ Current Tier: __/3 Weekly Active: □○ □×
Base function:
_____________________________________________________________
_____________________________________________________________
Weekly output:
_____________________________________________________________
Weekly consumption:
_____________________________________________________________
Upgrade requirements (next tier):
Time: ____ weeks
Cost: Core ____ (Tier ___) + Rice ____ bags + Labor ____ man-weeks
Result: _____________________________________________________
When broken or damaged:
□Broken (under repair, ____ weeks remaining)
□Damaged (repair impossible, reconstruction required)
Cause of breakdown: _________________________________
Event log:
Week ___: _______________________________
Week ___: _______________________________
Week ___: _______________________________
═══════════════════════════════════════════════════════════════════════
(Repeat the above form for each of the 10 facilities)
═══════════════════════════════════════════════════════════════════════
#§ Sheet Form — NPC Status Log
═══════════════════════════════════════════════════════════════════════
NPC Status Log
═══════════════════════════════════════════════════════════════════════
[Kamijo Akihisa (age 16, lord)]
Status: □Normal □HighMorale □Despondent □Wounded □Critical
This week's activity: _________________________________________________
Relationship with PCs: _________________________________________________
Notable: ___________________________________________________
[Hoshino Gensho (elderly, onmyoji)]
Health: __/10 Symptom: □Absence □Fatigue □Hemoptysis □Faint □Bedridden □Critical
This week's activity: _________________________________________________
Apprentice candidate: ___________________________________________________
[Toma (old soldier · acting karo)]
Status: □Normal □Wounded □Conflict □Suspected of betrayal
This week's activity: _________________________________________________
[Kagemitsu (young samurai)]
Status: □Normal □Wounded □Conflict □Romance
This week's activity: _________________________________________________
[Komachi (woman shinobi)]
Status: □OnMission □Returning □Wounded □Missing
This week's activity: _________________________________________________
[Minako (woman physician)]
Status: □Normal □Wounded □Overworked
This week's activity: _________________________________________________
[Yukichi (master blacksmith)]
Status: □Normal □Wounded □Technique lost
This week's activity: _________________________________________________
[Ryozan (old monk · Exorcism assistant)]
Status: □Normal □Training □Weakened □Missing
This week's activity: _________________________________________________
[Additional NPCs]
______________________________________________________________
______________________________________________________________
═══════════════════════════════════════════════════════════════════════
#§ Fill-In Examples — Sessions 1–3
#Session 1 Fill-In (Starting State)
╔═══════════════════════════════════════════════════════════════════════╗
║ Kagamiyama Domain Status Sheet Week: [ 1 ] Date: 2026-04-05 ║
╠═══════════════════════════════════════════════════════════════════════╣
║ ║
║ [Morale] 7 [Fear] 3 ║
║ ■■■■■■■□□□□ ■■■□□□□□□□□ ║
║ Trend: ■Stable Trend: ■Stable ║
║ ║
╠═══════════════════════════════════════════════════════════════════════╣
║ ║
║ [Squads] ║
║ Squad A: PC 4 men + Ryosuke (Standby) ║
║ Squad B: (not formed) ║
║ ║
╠═══════════════════════════════════════════════════════════════════════╣
║ ║
║ [Facilities] ║
║ Fortress: ■Normal Tier 2 ○Active ║
║ Shrine: ■Normal Tier 1 ○Active (talisman 20) ║
║ Well: ■Normal Tier 1 ○Active ║
║ Smithy: ■Normal Tier 1 ○Active (unstable core 2) ║
║ Fields: ■Normal Tier 2 ○Active (rice 40 bags) ║
║ Gate North: ■Normal Tier 1 ○Active ║
║ Gate East: ■Normal Tier 1 ○Active ║
║ Gate South: ■Normal Tier 1 ○Active ║
║ Warehouse: ■Normal Tier 1 ○Active (8/48) ║
║ Barracks: ■Normal Tier 1 ○Active (troops 30 men) ║
║ ║
╠═══════════════════════════════════════════════════════════════════════╣
║ ║
║ [Upgrades] (no progress) ║
║ ║
╠═══════════════════════════════════════════════════════════════════════╣
║ ║
║ [NPC Status] ║
║ Akihisa: ■Normal This week: presides over meeting ║
║ Gensho: Health 9 ■Fatigue This week: Barrier maintenance success║
║ Toma: ■Normal This week: accompanies PC expedition ║
║ Kagemitsu: ■Normal This week: sword training ║
║ Komachi: ■OnMission This week: Scouting north (awaiting return) ║
║ Minako: ■Normal This week: routine medical care ║
║ Yukichi: ■Normal This week: procuring unstable core fuel ║
║ Ryozan: ■Normal This week: Exorcism assistance ║
║ ║
╚═══════════════════════════════════════════════════════════════════════╝
#Session 1 Morale & Fear Log
1 │ 7 │ 3 │ Intro · first expedition success · return staging │ Morale stable, Fear stable
#Session 2 Fill-In (Changes Applied)
Week: 2
Morale: 8 (expedition success +1) Fear: 3 (stable)
Squad A: PC 4 men + Komachi (on expedition → underground waterway)
Squad B: (not formed)
Facility changes:
Shrine: talisman 18 (2 consumed)
Smithy: unstable core 1 (1 consumed)
Warehouse: 4/48 (-4, after harvest/spoilage)
Upgrade: Shrine Tier 2 upgrade started (4 weeks required)
Progress: □□□□□□□□□□ 0/10 weeks
NPC changes:
Gensho: Health 8 ■Fatigue (overuse accumulating)
Komachi: ■Returning (trust recovering through expedition participation)
#Session 2 Morale & Fear Log
2 │ 8 │ 3 │ Underground waterway expedition success, 1 stable core acquired │ Morale +1
#Session 3 Fill-In (Signs of Crisis)
Week: 3
Morale: 7 (crack occurrence fallout -1) Fear: 4 (crack +1)
Squad A: PC 4 men + Ryosuke (on expedition → the burning capital)
Squad B: guards 10 men + Komachi (north gate patrol)
Facility changes:
North gate: ■Damaged (minor damage from crack fallout) → repair needed
Shrine: Tier 2 progress 25% (2/10 weeks)
Warehouse: 6/48 (high-purity +1 acquired)
Upgrades:
Shrine Tier 2: ■■□□□□□□□□ 2/10 weeks
NPC changes:
Gensho: Health 6 ■Hemoptysis (effect of critical failure)
Ryosuke: ■Wounded (minor injury during expedition)
#Session 3 Morale & Fear Log
3 │ 7 │ 4 │ Crack occurs, Gensho critical failure, high-purity acquired │ Morale -1, Fear +1
#§ Weekly Update Procedure
#Before the Session (3 Minutes)
1. Review full sheet from last week
2. Predict basic morale and Fear changes for this week
- If expedition planned: success +1, failure -1
- If Barrier crisis expected: Fear +1
3. Confirm upgrade progress update
4. Check active NPCs (expedition/mission)
5. Check scheduled event calendar
#During the Session (Real Time)
[Enter immediately when a major event occurs]
Morale changes:
Expedition success → Morale +1 immediately
Expedition failure → Morale -1 immediately
Civilian death → Morale -1 immediately
Lord's great speech → Morale +1 to +2 immediately
Fear changes:
Crack occurs → Fear +1
Yoma incursion → Fear +1 to +3
Black moon confirmed → Fear +2
Victory staging → Fear -1
Squad status:
Expedition starts → check status "on expedition"
Casualty occurs → check status "wounded"
Death occurs → strikethrough name, record in log
Facility status:
Breakdown occurs → check "broken", enter cause
Completion → check "active", update tier
Damage → check "damaged", enter note
NPC status:
Wounded → check "wounded", enter expected recovery week
Special event → enter in "this week's memo"
#After the Session (5 Minutes)
1. Update morale and Fear final-value gauges
2. Final entry for squad status (return from expedition, etc.)
3. Comprehensive facility status update
4. Update upgrade progress
5. Complete NPC this-week memo
6. Enter 1 row in morale and Fear log
7. Note this week's entry in monthly calendar
8. Note next week's scheduled events
#§ Strategic Use Tips
#Tip 1 — Morale & Fear Balance
Ideal range:
Morale 6–8, Fear 2–4: stable
Morale 5 or below: reduced expedition participation, difficulty forming squads
Fear 6 or above: mass panic, facility operation degraded
Adjustment methods:
When morale drops: lord's speech · festival · high-purity core display · Barrier reinforcement staging
When Fear rises: shrine group prayer · lord's encouragement · victory staging
#Tip 2 — Managing 2 Squad Slots
Typical allocation:
Squad A = Expedition party (PC-centered, 4–6 members)
Squad B = Guard unit (NPC-centered, 4–6 members, Defense)
Special situations:
Barrier crisis: both Squad A and B on Defense, expeditions suspended
Large-scale expedition: combine Squad A and B for expedition (domain Defenseless, risk)
2-front simultaneous response: Squad A expedition + Squad B responds to internal domain threat
#Tip 3 — Facility Chain Effects
Cascade from facility breakdown:
Smithy broken → weapons cannot be repaired → squad combat power reduced
Shrine broken → Barrier maintenance check -3 → Barrier HP loss accelerates
Well polluted → domain morale -1/week → Fear rises
Gate damaged → night watch reinforcement required → troop burden +1
Priority repair order:
1. Gate (direct external threat)
2. Shrine (directly tied to Barrier)
3. Smithy (squad reinforcement)
4. Well (long-term morale)
#Tip 4 — NPC Rotation
Weekly spotlight NPCs:
Select 1–3 and enter detailed activity in this week's memo
Keep remaining NPCs at "normal"
Rotation principles:
- NPCs who have not appeared for 4+ weeks must appear
- NPCs in a romance must appear at minimum every other week
- NPCs involved in major events may appear 2 consecutive weeks
#§ Sheet Management Tips
#Multiple Sheets vs Single Sheet
Single sheet (recommended, default):
All sections integrated on one A3 sheet
Advantage: grasp at a glance, cross-reference easy
Disadvantage: space limited
Multiple sheets (for detailed operation):
Main dashboard + squad detail + facility detail + NPC log — 4 sheets
Advantage: detailed records
Disadvantage: cumbersome cross-referencing
#Digital vs Analog
Digital (Google Sheets · Notion · Obsidian):
Advantage: easy to edit, history preserved, easy to share
Disadvantage: switching screens during session is cumbersome
Analog (paper + pen):
Advantage: fast entry during session, easy for players to view together
Disadvantage: edits cumbersome, storage and relocation cumbersome
Recommendation: analog during session, digital backup after session
#Sheet Update Frequency
Every session (required):
Morale and Fear gauges, squad status, NPC status
Every week (recommended):
Facility detail, upgrade progress, event calendar
Every arc (recommended):
Full review of NPC log
Squad roster review
Every campaign (1 time):
Full sheet renewal, archive previous sheet (epilogue material)
#§ Checklist — Sheet Preparation
#Before the Campaign Starts
[ ] Print main dashboard A3 or set up digital
[ ] Decide morale and Fear starting values (default: Morale 7, Fear 3)
[ ] Decide initial tier for all 10 facilities (default: fortress Tier 2, rest Tier 1)
[ ] Enter initial status for 8 key NPCs
[ ] Decide whether auxiliary sheets (squad/facility/NPC) are needed
[ ] Prepare blank morale and Fear log
#Before Every Session
[ ] Review full sheet from last week (3 minutes)
[ ] Note events expected to cause changes
[ ] Check upgrade progress
[ ] Select 3 spotlight NPCs for this week
#After Every Session
[ ] Enter morale and Fear final values
[ ] Final entry for squad status
[ ] Final entry for facility status
[ ] Enter upgrade progress
[ ] Complete NPC this-week memo
[ ] Enter 1 row in morale and Fear log
[ ] Update monthly calendar
[ ] Note next-week predictions
#§ Morale & Fear Scale Reference
═══════════════════════════════════════════════════════════════════════
Morale Scale (0–10)
═══════════════════════════════════════════════════════════════════════
10: Heroic — ready to die for the lord, unstoppable momentum
9: Energetic — festival atmosphere, spontaneous participation
8: Elevated — pride, actively cooperative
7: Normal — baseline, daily life maintained
6: Quiet — unease, murmuring
5: Despondent — morale low, cooperation reduced
4: Cynical — criticism, resistance
3: Angry — risk of violence, collective action
2: Despair — Flight, resignation
1: Collapse — domain functions halted
0: Rebellion — demand to replace the lord, riot
═══════════════════════════════════════════════════════════════════════
Fear Scale (0–10)
═══════════════════════════════════════════════════════════════════════
0: Calm — no worries at all, Defenseless
1: Alert — faint unease
2: Watchful — reluctant to go out at night
3: Tense — family sleeping gathered together
4: Uneasy — strange dreams frequent
5: Fear — mass hallucinations beginning
6: Confused — shrine visits surge
7: Panic — some residents requesting relocation
8: Despair — preparing to evacuate
9: Madness — mass hysteria
10: Collapse — domain civilians in self-destructive behavior
═══════════════════════════════════════════════════════════════════════
#Tone Guide
- The sheet is the domain's electrocardiogram. Each section is an organ. Stop one organ and the others begin to falter.
- One line of notes beside the number. One line reading "lord's speech" next to Morale 7 becomes a record.
- Empty space is also information. 4 weeks of upgrades with nothing means "this domain has no growth right now."
"The domain is not on a map. It is not on a sheet. It is in every breath of its people. But without the sheet, you will forget those breaths."
— From the notebook of GM Master Ono
Related Documents
- 80-02 Barrier Tracker — Barrier HP changes
- 80-03 Core Economy Tracker — inventory tracking
- 80-05 Romance Tracker — Affinity
- Morale & Fear · Squad Limitations · Facilities — rules source