English edition v1.3.3

#Domain Facilities — Ten Organs

Contents

Core References

- Required: Domain Management · Non-Combat Checks

- Reference: Zone Tactics · Trade Rules

- In this supplement: Domain Geography · Upgrades · Morale


#Scent — Things Built From Stone And Prayer

The domain's buildings have memory.

The pine at the Main Hall has seen 3 generations. They say the onmyoji first raised a Barrier beneath this tree when he was young. The shrine bell was offered by the lord's grandfather. On the kokuchi(告口), it says "Hinototori year" — the year this domain first suffered a bad harvest.

The smithy's furnace has not gone out through seventy winters. Nohachi's father inherited it that way, and Nohachi keeps it that way. The day it goes out is the day this domain ends — that is not exaggeration. It is literal.

The well is older. Records say it has been here for 300 years. Some say that is why the domain is called Kagamiyama(鏡山). A mirror-like well. A folk tale says your past is reflected if you look into it.

After the drift, these buildings began to change. The moss on the stone walls grew a little greener, and the grain in the wood grew a little deeper. The onmyoji says the Spirit Realm's energy is stimulating the buildings' "memory."

To protect these ten facilities is to protect the domain. Lose even one, and one organ in the domain's body stops.


#Law — Facility System Overview

#Shared Facility Attributes

AttributeDescription
State stage0 (destroyed) / 1 (damaged) / 2 (normal) / 3 (excellent)
Operating Energymanpower required for weekly facility operation(constant)
Weekly outputresources and effects supplied by the facility to the domain
Destruction penaltyimmediate domain penalty when the facility enters state 0
Recovery conditioncondition for rising from state 0 to state 1
Upgrade pathpossibility of improvement above state 3(01-05)

#State Stage Effects

StageMeaningOutput MultiplierNotes
3 excellentupgrade complete, fully operational×1.5after upgrade
2 normalbaseline operating state×1.0starting default
1 damagedpartly broken, partial operation×0.5needs recovery
0 destroyedfunction stopped×0needs rebuilding

#Starting Defaults

Immediately after the drift, most facilities in Kagamiyama Domain start at state 2 normal. Some start at state 1 or in an initially incomplete state.


#10 Major Facilities Details

#1. Main Hall (本館) — The Lord's Residence And Administrative Office

Location:    center of the fortress
Starting state: 2 (normal)
Operating Energy: 15 servants at all times
Weekly output: weekly meeting · lord's orders · administration
Destruction penalty: lord RP unavailable → domain morale -4 immediately, squad orders -2

The residence of 3 generations of the Kamijo family. The center of domain administration. If the Main Hall is destroyed, the domain loses its head.

#Main Functions

FunctionEffect
Weekly meetingheld every Monday morning. Information sharing and decisions. Squad orders +1 possible
Judgmentmediates resident disputes. Decisive for maintaining morale
Guest hall usereceive outside NPCs. Negotiation +1 modifier
Office spacelord's personal work(journal, research, training)

#Upgrade Possibilities

  • Stage 1: soundproofing and secrecy improvements → confidential meetings possible
  • Stage 2: guest hall expansion → receive three NPCs at once
  • Stage 3: small meeting room addition → weekly meeting efficiency +1

Details: 01-05 Main Hall.

#Causes Of State Change

  • Damaged (2→1): fire(d100 special event), combat intrusion
  • Destroyed (1→0): defeat in climactic battle, internal revolt

#2. Shrine (神社) — The Barrier's Physical Anchor

Location:    northeast domain, 20 minutes on foot from the fortress
Starting state: 2 (normal)
Operating Energy: 2 shrine maidens + 3 laborers at all times
Weekly output: Barrier maintenance ritual + place for resident prayers
Destruction penalty: Barrier HP -20 immediately, cannot recover for 1 week, morale -3

The end of the domain's lifeline. Hoshino Gensho performs the Barrier maintenance ritual in this main sanctuary. Must link to the Barrier System.

#Main Functions

FunctionEffect
Barrier maintenance ritualweekly Sunday night. Presided over by the onmyoji. Everything related to Barrier HP
Core injection ritualconsume cores → recover Barrier HP
Prayer ritualresident morale +1 possible(Monday morning)
Shrine maiden divinationhint for weekly d100 event(accessible on day 3)

#Upgrade Possibilities

  • Stage 1: Barrier reinforcement → natural loss -3 → -2
  • Stage 2: core synthesis altar → core synthesis possible
  • Stage 3: spirit-vein connection → Barrier HP maximum +10

Details: 01-05 Shrine.

#Causes Of State Change

  • Damaged (2→1): Barrier crisis event, yoma invasion
  • Destroyed (1→0): onmyoji death, main sanctuary arson

#3. Smithy (鍛冶場) — The Heart Of Weapons

Location:    western edge of the domain
Starting state: 2 (normal)
Operating Energy: head Nohachi + son + 3 apprentices(total 5)
Weekly output: yari 1, yumi 0.5(every other week), uchigatana 0(stage 1 needed), repairs 5 times
Destruction penalty: weapon supply stops + morale -2 + squad Cohesion -1(weapons not supplied)

The domain's only source of arms. As long as the furnace does not go out, the domain fights.

#Main Functions

FunctionEffect
Weapon productionweekly weapon output(currently fixed at yari 1)
Equipment repairweekly squad equipment repair(maintains Cohesion)
Farm tool productionneeded to maintain farmland(separate output)
Core processing aidafter stage 2 upgrade, harvesting tool production(Target Number -2)

#Upgrade Possibilities

  • Stage 1: unlock uchigatana production(1 sword/month)
  • Stage 2: craft heavy armor and harvesting tools
  • Stage 3: masterwork weapon modification possible(core consumption)

Details: 01-05 Smithy.

#Causes Of State Change

  • Damaged (2→1): furnace accident, skilled worker injured
  • Destroyed (1→0): major fire, head smith dies

#4. Clinic (醫院) — A Resting Place For Wounds

Location:    village center, near the well
Starting state: 2 (normal)
Operating Energy: physician Yasuko + 2 assistants(total 3)
Weekly output: wound treatment 3 times/week + constant prevention(epidemic resistance +1)
Destruction penalty: treatment impossible → incapacitated PC recovery time 2 times longer, morale -2

The domain's only treatment house. Run by physician Yasuko(age 45). Herbs are gathered from the mountains inside the Barrier, with some trade through outsider NPCs.

#Main Functions

FunctionEffect
Wound treatmentassists PC and resident Wounds recovery(Wounds recovery check +1 during a lull)
Return from incapacitationPC Wounds 0 recovery check
Herbal preparation5 medicines weekly(emergency recovery items)
Resident caremorale maintenance effect(prevent weekly morale -1)

#Upgrade Possibilities

  • Stage 1: expand herb garden → 10 medicines weekly
  • Stage 2: use Barrier-purified water → Spirit Realm Exposure -1 possible
  • Stage 3: meet condition to unlock medical detachment

Details: 01-05 Clinic.

#Causes Of State Change

  • Damaged (2→1): physician Yasuko injured or overworked
  • Destroyed (1→0): Yasuko dies(major campaign event)

#5. Well (井戶) — The Domain's Artery

Location:    middle of the village central square
Starting state: 2 (normal)
Operating Energy: 2 well attendants(weekly rotation)
Weekly output: drinking water for the whole domain + shrine purifying water + firefighting water reserve
Destruction penalty: domain collapse imminent — replacement needed within 5 days, morale -5 immediately

The only source of drinking water in this domain. If the well is blocked or polluted, domain function stops within 5 days.

#Main Functions

FunctionEffect
Drinking water supplyenough for 800 people(water quality worsens if exceeded)
Purifying waterprayer water for shrine Barrier rituals(every morning)
Firefighting water reserveemergency fire suppression(smithy, Main Hall, etc.)
Information hubthe well is the center of resident conversation

#Upgrade Possibilities

  • Stage 1: mechanize bucket draw → save labor -1
  • Stage 2: connect Barrier water vein → spirit-vein water quality(ritual value +)
  • Stage 3: link spirit-vein watercourse storehouse → core storage 4 weeks→8 weeks

Details: 01-05 Well.

#Causes Of State Change

  • Damaged (2→1): yoma erosion event, water level falls
  • Destroyed (1→0): well collapse, permanent damage to water source

#Warning

  • Run well contamination events strictly at GM discretion. Imminent destruction is a side quest trigger.

#6. Farm (農場) — The Domain's Stomach

Location:    southern plain of the domain(5 pieces)
Starting state: 2 (normal, but slightly reduced after the drift)
Operating Energy: 380 farmers at all times
Weekly output: food supply + 5,000 koku/year → currently estimated 4,500 koku(drift reduction)
Destruction penalty: food shortage → morale -3/week cumulative, famine after 4 weeks

The basis of domain self-sufficiency. The 10% production reduction after the drift has already begun.

#Main Functions

FunctionEffect
Rice productionbaseline 5,000 koku/year(currently 4,500 koku)
Vegetables and secondary cropssupplemental food + herb support
Silver and lacquerspecialties(can be traded or paid as tribute)
Livestock raising6 cattle + 60 chickens(small amount of meat and eggs)

#Upgrade Possibilities

  • Stage 1: irrigation maintenance → harvest +5%(restore 5,000 koku)
  • Stage 2: spirit-vein farming → crop spoilage resistance +1
  • Stage 3: special herb garden → medicinal self-sufficiency 100%

Details: 01-05 Farm.

#Causes Of State Change

  • Damaged (2→1): Spirit Realm energy infiltration expands, yoma enter farmland
  • Destroyed (1→0): massive bad harvest, mass farmer deaths from illness

#Time Traits

  • The farm is season-dependent. Spring sowing / autumn harvest. Since the drift occurred in lunar month 3, this harvest is 7 months away.

#7. Storehouse (倉庫) — A Room For Resources And Cores

Location:    north side of the village, between Main Hall and shrine
Starting state: 1 (damaged, hastily built immediately after the drift)
Operating Energy: 2 storekeepers + 2 laborers
Weekly output: resource and core storage(no consumption)
Destruction penalty: stored cores/resources lose `d10`×10%, means of Barrier HP recovery lost

A place to store food, weapons, and cores. The easiest facility to target.

#Main Functions

FunctionEffect
Core storagebase storage limit Minion 20/Veteran 10/Elite 5/Lord 2
Rice storageharvest-season granary(2,000 koku stored out of 5,000 koku/year)
Weapon storagestock from smithy production
Valuables storagelord's heirlooms, documents, specialties

#Upgrade Possibilities

  • Stage 1: expand brass jars → storage limit 2×(Minion 40·Veteran 20)
  • Stage 2: Barrier storehouse → core storage 4-week spoilage cycle
  • Stage 3: underground storehouse → destruction resistance + hiding

Details: 01-05 Storehouse.

#Causes Of State Change

  • Damaged (2→1): rats, pests, yoma intrusion, adjacent fire
  • Destroyed (1→0): targeted arson, intrusion battle

#Warning

  • Storehouse starts at initial state 1 (damaged). It is a storage space the onmyoji threw together immediately after the drift. Recovery during Chapter 1 is recommended.

#8. Watchtower (Lookout Tower) — The Eye Outside

Location:    attached to the fortress Main Hall, 3rd-floor tower
Starting state: 2 (normal)
Operating Energy: 1 guard stationed + 3 shifts
Weekly output: view inside and outside the Barrier + early warning of yoma approach(+1 alert check)
Destruction penalty: early warning lost → when yoma invade, additional Barrier HP -5

The first place that sees yoma movement outside the domain. Also the place where people wait for expeditions to return.

#Main Functions

FunctionEffect
Viewwhole Barrier + up to 1 ri outside
Early warningalert check +2 when yoma approach
Expedition contactreturn signal exchange(flags, fire)
Psychological symbolresidents feel relief that "someone is standing there"

#Upgrade Possibilities

  • Stage 1: telescope(outsider NPC trade) → view 1 ri→2 ri
  • Stage 2: spirit-sight(靈視) talisman → early detection of Spirit Realm yoma
  • Stage 3: convert to flag-bearer unit base → auxiliary squad unlocked

Details: 01-05 Watchtower.

#Causes Of State Change

  • Damaged (2→1): storm damage, fire
  • Destroyed (1→0): direct yoma attack(rare)

#9. Gates (城門 × 3) — The Skin Boundary Of The Barrier

Location:    north gate, east gate, south gate(each direction)
Starting state: north 2, east 1(needs repair), south 2
Operating Energy: 16 guards total(north 4·east 4·south 6 + reserve 2)
Weekly output: defense line maintenance + outside access control
Destruction penalty: Barrier HP resistance -5 in that direction, defense invasion check +3

If the Barrier is a 1-layer defense line, the gates are 2 layers. They prevent immediate full exposure if the Barrier collapses.

#Main Functions

FunctionEffect
Access controlrecords expeditions and merchants entering or leaving
2nd defense linestop yoma after Barrier breakthrough(hold at least 3 rounds)
Watch connectionwatchtower → gate → Main Hall alarm system
Symbolismsolid gate = solid domain(morale effect)

#Upgrade Possibilities

  • Stage 1: repair east gate(current state 1 → 2)
  • Stage 2: reinforce north gate with iron wall → defense check +1
  • Stage 3: south gate spell talisman → additional spiritual resistance

Details: 01-05 Gates.

#Causes Of State Change

  • Damaged (2→1): weathering, yoma collision, delayed repairs
  • Destroyed (1→0): Lord-grade yoma breakthrough, siege attack

#Initial State Note

  • Starts with east gate state 1. It had been scheduled for repair before the drift. Recovery during Chapter 1 is recommended.

#10. Shelter (避難所) — The Final Room

Location:    fortress underground + shrine underground(two places)
Starting state: 1 (partly prepared, hastily built immediately after the drift)
Operating Energy: 5 laborers(maintenance) + all residents housed in emergency
Weekly output: emergency shelter(300 people/24 hours) + final base for lord and onmyoji
Destruction penalty: final evacuation impossible → climactic ending changes(fall locked in)

The last space where residents can hide if the Barrier collapses. Main Hall underground(200 people) and shrine underground(100 people).

#Main Functions

FunctionEffect
Emergency shelteringhouse 300 people for 24 hours total
Food stockpile3 days of emergency food(for 300 people)
Barrier reinforcement pointshrine shelter is the final Barrier point
Escape routepossible connection to western mist boundary after Chapter 3(GM discretion)

#Upgrade Possibilities

  • Stage 1: improve ventilation and hygiene → sheltering duration 72 hours
  • Stage 2: shelter Barrier ↑ → yoma resistance +2
  • Stage 3: secret passage → escape outside the domain possible(ending branch)

Details: 01-05 Shelter.

#Causes Of State Change

  • Damaged (2→1): moisture, condensation, spoiled food
  • Destroyed (1→0): combat intrusion(almost final stage)

#Initial State Note

  • Starts at state 1. Immediately after the drift, maintenance is still incomplete. Recovery during Chapter 2 is recommended.

#Facility Summary Table (Starting Point)

For quick reference.

FacilityLocationStarting StateWeekly OutputEffect If Destroyed
Main Hallfortress2meeting and administrationmorale -4
Shrinenortheast2Barrier ritualBarrier HP -20
Smithywestern edge2weapon 1/weekmorale -2
Clinicvillage2healing 3 timesmorale -2
Wellcenter2drinking water supplymorale -5
Farmsouth plain2 (reduced)4,500 koku/yearmorale -3/week
Storehousenorth1resource storageresource loss
Watchtowerfortress2alarm +2additional Barrier HP -5
North Gatenorth2defense lineinvasion +3
East Gateeast1defense lineinvasion +3
South Gatesouth2defense lineinvasion +3
Shelterunderground1final shelteringending change

3 facilities at initial state 1: storehouse, east gate, shelter. Recovery during Chapters 1~2 is a main objective.


#Weekly Facility Maintenance Check

Every Monday morning, check each facility's state. The GM reveals only facilities where changes occurred, not the entire list.

#Change Triggers

  • Special result on event d100
  • Combat occurs(possible zone terrain destruction)
  • Manpower changes(NPC death or injury)
  • Resource changes(supply shortage → state drop)

#State Increase Check (Recovery)

Facility recovery check:
 Condition: materials, manpower, time
 Check: 2d10 + relevant skill + material bonus >= Target Number
 Success: state +1
 Failure: materials lost, retry possible(wait one week)
  • Damaged → normal: Target Number 11(materials 2 gold)
  • Destroyed → damaged: Target Number 15(materials 5 gold + 2 weeks)
  • Normal → excellent: upgrade procedure(01-05)

#State Decrease Check (Neglect And Destruction)

Automatic drop conditions:

ConditionDrop
morale 3 or lower persists for 2 weeks1 arbitrary facility 2→1
Barrier HP 15 or lowerfacility-specific additional risk +1
zone exposed by combatfacility in that zone takes 2d10-12 damage
operating personnel diefacility immediately drops by 1

#Facility Interactions

The relationships between facilities are not simple. Some have required connections.

ConnectionRelationshipSpillover
Main Hall ↔ Watchtowerattached relationshipif Main Hall is destroyed, Watchtower also drops by 1
Shrine ↔ Storehousecore circulationif Storehouse is destroyed, Barrier ritual confusion → additional Barrier HP -3
Smithy ↔ Gatesrepair relationshipif Smithy is destroyed, Gates automatically lose -0.5 state each week
Clinic ↔ Farmherb supplyif Farm production drops, weekly medicine -1
Well ↔ Shrinepurifying waterif Well is contaminated, Barrier ritual check -2
Shelter ↔ Main Hall and Shrineunderground connectionif Main Hall and Shrine fall, Shelter access is blocked

If the GM manages these chains, facility destruction gains psychological weight.


#External Trade Facilities (Auxiliary)

Not direct facilities, but involved in domain operation.

#Outsider NPC Trading Post

  • Location: south gate edge(inside the Barrier boundary)
  • Operation: some outsider NPCs(02-05 Drifted Outsiders)
  • Function: equipment, herbs, and information trade(weekly 1 time)
  • Risk: outsiders cannot be fully trusted

#Traveling Merchant

  • Appearance: 1~2 times/month(d100 event)
  • Goods: cores, specialties, rare items
  • Risk: some of them are Spirit Realm intelligences(02-06)

#Facilities And Campaign Progress

Facility goals by chapter.

ChapterMain Recovery And UpgradeMust Maintain
Chapter 1storehouse and east gate recovery(state 1→2)Main Hall, Shrine, Well
Chapter 2shelter recovery + Shrine stage 1Smithy, Farm
Chapter 3Smithy stages 1~2 + Watchtower stage 1Clinic, Gates
Chapter 4Main Hall upgrade + Well stage 2all
Chapter 5final upgrade or sacrifice choiceShelter, Shrine

#GM Operation Tips — Make Facilities Feel Alive

#Give Facilities Faces

Facility = the NPCs who work there. Major NPCs are already defined in 02-04 Common Folk.

  • Main Hall = Lord Akihisa + head maid Ine
  • Shrine = onmyoji Gensho + shrine maiden Sayuri
  • Smithy = Nohachi + Kansuke
  • Clinic = Yasuko
  • Well = wellkeeper Shobe(+residents gathered by the well)
  • Farm = village head Heisaku
  • Storehouse = storekeeper Tagoro
  • Watchtower = guard captain Yaeemon

#Make Output Visible

  • "This week, 1 yari is finished" — in head Nohachi's voice.
  • "Friday's rice harvest is 70 koku" — from the village head's ledger.
  • "All 3 patients are discharged" — physician Yasuko's report.

Make players feel the people behind the numbers.

#Stage State Drops

If state 2→1 looks like only a number, nothing happened. It needs staging.

  • "A new crack has opened in the east gate planks. Nohachi is driving nails in to hide it."
  • "There are more rats in the storehouse than last week. The storekeeper counts them at night."
  • "The well's bucket rope has shortened. A 30-ken rope has become 28 ken."

#Anticipation For Upgrades

Make players dream about the next upgrade. Once or twice each chapter, mention, "When this upgrade unlocks, this becomes possible."


#Sheet Format — For GM Tracking

[Domain Facility Sheet]
Current week: week ___

Facility state:
 Main Hall:  3 / 2 / 1 / 0
 Shrine:    3 / 2 / 1 / 0
 Smithy:    3 / 2 / 1 / 0
 Clinic:    3 / 2 / 1 / 0
 Well:     3 / 2 / 1 / 0
 Farm:     3 / 2 / 1 / 0
 Storehouse:  3 / 2 / 1 / 0
 Watchtower:  3 / 2 / 1 / 0
 North Gate:  3 / 2 / 1 / 0
 East Gate:  3 / 2 / 1 / 0
 South Gate:  3 / 2 / 1 / 0
 Shelter:   3 / 2 / 1 / 0

This week's output:
 food: ___ (Farm baseline × state multiplier)
 weapons: ___ (Smithy)
 healing: ___ times (Clinic)
 core storage: Minion__/Veteran__/Elite__/Lord__ (Storehouse)

This week's recovery/upgrade:
 ___

This week's changes:
 ___

For the dedicated sheet, see 80-04-domain-sheet.md.


#Connected New Rules / Documents


"Ten organs built of stone, earth, and prayer. When one stops, the other nine ache with it." — Village head Heisaku, on the morning storehouse recovery begins.