English edition v1.3.3

#Module Selector — Modules That Fit My Table

Contents

Several blank wooden selection tiles fanned on white paper, one tile slightly apart, no marks or icons.

#Identity

This expansion is an independent combination of 26 section modules (00-meta 5 + content sections 21). This document is a Q&A-style guide that helps the GM choose modules suited to their campaign. It is both a declarative notice that "you do not have to use everything" and, at the same time, a prescription that says "this is what fits this table."

#Design Goals

  • 10 core questions → maps 1~3 recommended modules per question.
  • 5~7 campaign profiles predefined (e.g., "orthodox Sengoku warrior-house campaign," "Korea-Ming exchange campaign," "yoma hunter one-shot," "dojo training campaign," "political intrigue campaign").
  • Module-combination conflict table: which modules feel awkward when used together (e.g., "spell system + core Sorcery techniques" may not stack on the same PC).
  • Minimum-introduction sets, 3 presented (for an overseas-master one-shot · Tatsujin-tournament-only · homebrew-rule base).

#Composition Plan (When Written Later)

  1. § Find Modules by Question — Q&A 10~15
  2. § Profile Matrix — campaign type × recommended-module table
  3. § Module Compatibility and Exclusion — cautions for simultaneous use
  4. § Minimum-Introduction Sets — a starting bundle of 3~5 modules

#Reference Documents

Inside This Expansion:

1st Expansion:


#§ Find Modules by Question (10 Q&A)

#Q1. What is the campaign tone?

  • Cinematic / comic → 30-11 Hero · 30-08 Cinematic
  • Grimdark / horror → 30-10 Grimdark · 30-02 Variant A · 55-12 Cthulhu
  • Orthodox balance → core + this expansion's standard
  • Simulation → 30-12 d10 stability correction · 60-07 rule expansion
  • Comedy → 60-02 tone change (comedy)

#Q2. What is the campaign length?

  • 1-session one-shot → 30-09 Variant B · 60-05 short session
  • Short piece (3~5 sessions) → 50-tournament 1 piece · 30-09 Variant A
  • Season (5~10 sessions) → 50-tournament 2~3 pieces · 30-04 season format
  • Campaign (10+ sessions) → 50-tournament 5 pieces concluded
  • Long campaign (1~2 years) → 1st + this expansion integration

#Q3. How many PCs?

  • 1 (solo) → 30-07 Variant A · 60-04 solo
  • 2 (duo) → 30-07 Variant B
  • 4~5 (standard) → core + this expansion's standard
  • 6~8 (large) → 30-07 Variant C · 25 famous squads

#Q4. Is a martial-arts concept the priority?

  • Japanese orthodox → core 4 Swordsmanship · 11 Hozoin · Kan-ryu · 12 Ogasawara
  • Foreign swordsmanship → 10-05~12 (Korean · Western · Chinese)
  • Grappling / secret kill → 13-02 Wudang · 10-03 Jikishinkage · Yagyu Shinkage
  • Squad combat → 11-04 pike · 11-05 Landsknecht · 25 famous squads

#Q5. Is a mystic / religious concept the priority?

  • Core onmyoji orthodox → core Onmyodo + 19-01 additions
  • Foreign mysticism → 19-01-02 black magic · 19-01-04 Daoist · 19-01-05 Esoteric Buddhism
  • Barrier / Prophecy / Poisoncraft → 19-04·05·06 new
  • Spell system → 35 Spells

#Q6. Political / Negotiation campaign?

  • Political intrigue → 18-04·06·14-06·25-07·50-05
  • Diplomacy → 18-02 · multilingual Negotiation (50-04)
  • Renown Title / daimyo retainers → core 04-05 + this expansion's 50-tournament rewards

#Q7. Horror / psychological drama?

  • Grimdark tone → 30-10 · 30-02 Variant A
  • Demon-person + madness → 18-03-02 · 20-02-04 (berserker) · 55-12 Cthulhu
  • Trauma accumulation → 60-02 tone change (horror) · 30-10

#Q8. Foreign / overseas campaign?

  • Foreign PC → 02-14 Foreign-Born · foreign-style schools · 45 Divine Treasures
  • Diplomatic envoy → 50-04 · 18-02-04 foreign-tribe Negotiation
  • Nomadic tribe → 12-03·15-02·15-06·25-06

#Q9. Compatible with the 1st expansion, Drift of the Spirit Realm?

  • Spirit Realm follow-up campaign → 99-05 compatibility table + 17-02-04·17-05-04·25-08
  • Spirit Realm + foreign → the above + this expansion's foreign modules

#Q10. PC-free sandbox?

  • Free → 30-06 Variant C goal-based · 60-08 homebrew content
  • Dojo founding → 50-06 campaign-ending option + 21-05 homebrew guide

#§ Campaign Profile Matrix (5 Profiles)

ProfileCore modules (required)Optional modules
Orthodox Sengoku warrior-housecore + 10·1350-02·25-02
Korea-Ming exchange02-14·10-05·11-02·12-02·45-07·50-0419-01-03·25-03
Yoma hunter one-shot19-02·25-02-09·30-09 Variant B35 Spells·45
Dojo training campaign10·13·20·30-06 Variant C50-tournament 5 pieces
Political intrigue campaign14·18·25·50-0530-10 Grimdark

#§ Module Mutual Exclusion and Caution

Module AModule BReason for exclusion
35 spell systemcore Sorcery / Exorcism techniquesno stacking on the same PC (choose per PC)
30-03 morale variant1st 01-06 morale systemonly 1 when used at once
30-10 Grimdark30-11 Heroopposite tones. simultaneous use not recommended
14 Ninjutsu schools16-05·06 Infiltration / Disguise1 PC 1 school (choose)
17-06 Herbalism19-06 Poisoncraft17-06-04 vs 19-06 conflict (choose)

#§ Minimum-Introduction Sets (3)

#Set A: "Foreign Valor One-Shot" (1 session)

Modules: 02-14·10-07·45-01-01·30-09 Variant B Use: a 1-session foreign hero-swordsman one-shot

#Set B: "Dojo + Tatsujin Tournament Series" (10~20 sessions)

Modules: 10 all Swordsmanship · 13 all Unarmed Combat · 50-tournament 5 pieces · 25-02 Japanese squads · 30-06 Variant A Use: PC dojo valor + Tatsujin-tournament climax

#Set C: "1st Spirit Realm + This Expansion" (long campaign)

Modules: 17-02-04·17-05-04·25-08·19-04·35-15·99-05 compatibility Use: follow-up to the 1st Drift of the Spirit Realm + this expansion's Barrier / mysticism


"If you try to use everything, you end up using nothing. Look closely at your table."