#Module Selector — Modules That Fit My Table
Contents
#Identity
This expansion is an independent combination of 26 section modules (00-meta 5 + content sections 21). This document is a Q&A-style guide that helps the GM choose modules suited to their campaign. It is both a declarative notice that "you do not have to use everything" and, at the same time, a prescription that says "this is what fits this table."
#Design Goals
- 10 core questions → maps 1~3 recommended modules per question.
- 5~7 campaign profiles predefined (e.g., "orthodox Sengoku warrior-house campaign," "Korea-Ming exchange campaign," "yoma hunter one-shot," "dojo training campaign," "political intrigue campaign").
- Module-combination conflict table: which modules feel awkward when used together (e.g., "spell system + core Sorcery techniques" may not stack on the same PC).
- Minimum-introduction sets, 3 presented (for an overseas-master one-shot · Tatsujin-tournament-only · homebrew-rule base).
#Composition Plan (When Written Later)
- § Find Modules by Question — Q&A 10~15
- § Profile Matrix — campaign type × recommended-module table
- § Module Compatibility and Exclusion — cautions for simultaneous use
- § Minimum-Introduction Sets — a starting bundle of 3~5 modules
#Reference Documents
Inside This Expansion:
- Hyakka Yoran (百家繚亂) — Expansion Vol. 2 Root Index — full module list
- Compatibility — Compatibility With the Core and the 1st Expansion — compatibility with the core and the 1st expansion
1st Expansion:
- Reading Order Guide — the 1st expansion's reading order (format reference)
#§ Find Modules by Question (10 Q&A)
#Q1. What is the campaign tone?
- Cinematic / comic → 30-11 Hero · 30-08 Cinematic
- Grimdark / horror → 30-10 Grimdark · 30-02 Variant A · 55-12 Cthulhu
- Orthodox balance → core + this expansion's standard
- Simulation → 30-12 d10 stability correction · 60-07 rule expansion
- Comedy → 60-02 tone change (comedy)
#Q2. What is the campaign length?
- 1-session one-shot → 30-09 Variant B · 60-05 short session
- Short piece (3~5 sessions) → 50-tournament 1 piece · 30-09 Variant A
- Season (5~10 sessions) → 50-tournament 2~3 pieces · 30-04 season format
- Campaign (10+ sessions) → 50-tournament 5 pieces concluded
- Long campaign (1~2 years) → 1st + this expansion integration
#Q3. How many PCs?
- 1 (solo) → 30-07 Variant A · 60-04 solo
- 2 (duo) → 30-07 Variant B
- 4~5 (standard) → core + this expansion's standard
- 6~8 (large) → 30-07 Variant C · 25 famous squads
#Q4. Is a martial-arts concept the priority?
- Japanese orthodox → core 4 Swordsmanship · 11 Hozoin · Kan-ryu · 12 Ogasawara
- Foreign swordsmanship → 10-05~12 (Korean · Western · Chinese)
- Grappling / secret kill → 13-02 Wudang · 10-03 Jikishinkage · Yagyu Shinkage
- Squad combat → 11-04 pike · 11-05 Landsknecht · 25 famous squads
#Q5. Is a mystic / religious concept the priority?
- Core onmyoji orthodox → core Onmyodo + 19-01 additions
- Foreign mysticism → 19-01-02 black magic · 19-01-04 Daoist · 19-01-05 Esoteric Buddhism
- Barrier / Prophecy / Poisoncraft → 19-04·05·06 new
- Spell system → 35 Spells
#Q6. Political / Negotiation campaign?
- Political intrigue → 18-04·06·14-06·25-07·50-05
- Diplomacy → 18-02 · multilingual Negotiation (50-04)
- Renown Title / daimyo retainers → core 04-05 + this expansion's 50-tournament rewards
#Q7. Horror / psychological drama?
- Grimdark tone → 30-10 · 30-02 Variant A
- Demon-person + madness → 18-03-02 · 20-02-04 (berserker) · 55-12 Cthulhu
- Trauma accumulation → 60-02 tone change (horror) · 30-10
#Q8. Foreign / overseas campaign?
- Foreign PC → 02-14 Foreign-Born · foreign-style schools · 45 Divine Treasures
- Diplomatic envoy → 50-04 · 18-02-04 foreign-tribe Negotiation
- Nomadic tribe → 12-03·15-02·15-06·25-06
#Q9. Compatible with the 1st expansion, Drift of the Spirit Realm?
- Spirit Realm follow-up campaign → 99-05 compatibility table + 17-02-04·17-05-04·25-08
- Spirit Realm + foreign → the above + this expansion's foreign modules
#Q10. PC-free sandbox?
- Free → 30-06 Variant C goal-based · 60-08 homebrew content
- Dojo founding → 50-06 campaign-ending option + 21-05 homebrew guide
#§ Campaign Profile Matrix (5 Profiles)
| Profile | Core modules (required) | Optional modules |
|---|---|---|
| Orthodox Sengoku warrior-house | core + 10·13 | 50-02·25-02 |
| Korea-Ming exchange | 02-14·10-05·11-02·12-02·45-07·50-04 | 19-01-03·25-03 |
| Yoma hunter one-shot | 19-02·25-02-09·30-09 Variant B | 35 Spells·45 |
| Dojo training campaign | 10·13·20·30-06 Variant C | 50-tournament 5 pieces |
| Political intrigue campaign | 14·18·25·50-05 | 30-10 Grimdark |
#§ Module Mutual Exclusion and Caution
| Module A | Module B | Reason for exclusion |
|---|---|---|
| 35 spell system | core Sorcery / Exorcism techniques | no stacking on the same PC (choose per PC) |
| 30-03 morale variant | 1st 01-06 morale system | only 1 when used at once |
| 30-10 Grimdark | 30-11 Hero | opposite tones. simultaneous use not recommended |
| 14 Ninjutsu schools | 16-05·06 Infiltration / Disguise | 1 PC 1 school (choose) |
| 17-06 Herbalism | 19-06 Poisoncraft | 17-06-04 vs 19-06 conflict (choose) |
#§ Minimum-Introduction Sets (3)
#Set A: "Foreign Valor One-Shot" (1 session)
Modules: 02-14·10-07·45-01-01·30-09 Variant B Use: a 1-session foreign hero-swordsman one-shot
#Set B: "Dojo + Tatsujin Tournament Series" (10~20 sessions)
Modules: 10 all Swordsmanship · 13 all Unarmed Combat · 50-tournament 5 pieces · 25-02 Japanese squads · 30-06 Variant A Use: PC dojo valor + Tatsujin-tournament climax
#Set C: "1st Spirit Realm + This Expansion" (long campaign)
Modules: 17-02-04·17-05-04·25-08·19-04·35-15·99-05 compatibility Use: follow-up to the 1st Drift of the Spirit Realm + this expansion's Barrier / mysticism
"If you try to use everything, you end up using nothing. Look closely at your table."
