#Conventions — This Expansion's Own Conventions
Contents
#Identity
It directly inherits the 1st expansion's conventions (file names · § Scent/Law structure · dice restrictions, etc.) while specifying additional conventions unique to this expansion.
#Design Goals
#Inherited (Same As the 1st Expansion)
- File name:
XX-YY-descriptive-name.md - § Scent (香) → § Law (法) structure
- Dice: 2d10 · d100 · d10 only. Other polyhedra are forbidden.
- Time unit: Round (間合). Separate round/turn vocabulary forbidden.
- Title: Korean + Kanji/Romaji parenthetical.
#This Expansion's New Conventions
- Selectable-module notation — an optional rule states clearly at the head of the document that it is a selectable module.
- Replacement-scope notation — specify early in the document which part of the core it changes.
- Stacking notation — write so it is immediately clear whether it can be used together with other rules or is a standalone replacement.
#School-Type Notation (New In This Expansion)
- 4 school types:
famous school·Secret Transmission·Self-Taught Style·foreign style(new) - Note the type at the top of each school document.
- Assign at least 3 schools per skill.
#Narrative Flags
- Play type — write so the operation that the given school, feat, or module recommends is graspable right away at the top of the document.
- Cultural origin — for foreign-style schools, clearly note the source and cultural origin at the top of the body.
#§ Era / Cultural-Sphere Disclosure Principle (★ This Expansion's Core Convention)
This expansion takes the Japanese Sengoku era (戦国時代, 1467-1603) + yoma setting as its basic support, but actively permits the introduction of foreign-style, era-transcending schools and divine items. Era-consistency verification follows these principles:
#a. An Era Violation Is Not a Disqualification — Disclosure Alone Suffices
- Even if a school, person, or tool is from after the Sengoku era, it can be used in this expansion as long as you disclose its source, era, and cultural sphere.
- Items outside the disclosed era are run, at GM discretion, in one of the following ways:
- One who crossed the eras: descent of a heroic spirit(英靈) · time drift · reincarnation.
- A campaign of another era/culture: a GM-homebrew era campaign such as the Bakumatsu, Qing, modern, or ancient.
- Alternate history: a fictional trend that arrived early in the Sengoku era.
#b. Notation Standard
Disclose the following information at the top of each school, divine-item, and person entry:
**Source**: [school/text/lore origin]
**Era**: [time of establishment or activity]
**Cultural sphere**: [country · region · people]
Examples:
- Tennen Rishin-ryu: Source — Bakumatsu Shinsengumi / Era — established 1789, active in the 1860s / Cultural sphere — Japan, late Edo · Bakumatsu
- Keshik: Source — Genghis Khan's bodyguard / Era — 13th-century Mongol Empire / Cultural sphere — Mongolia
- Aikido: Source — established by Ueshiba Morihei / Era — 20th-century Japan / Cultural sphere — modern Japan
#c. Historical Errors Are Corrected Precisely
Era disclosure is free, but errors of historical fact are corrected precisely:
- Classifying Aikido as "modern Korean" ✗ (Aikido is Japanese)
- Placing Shaka Zulu in the 16th century ✗ (1787-1828, 19th century)
- "Korean xiakke" ✗ ("xiakke" is Chinese; the Korean terms are Geomgye · Walja)
- "Bajiquan established in the 16th century" ✗ (established mid-Qing; introduction after noting "Bajiquan (established in the Qing era)" is OK)
#d. Campaign Tone Guide
The GM chooses one of the following at Session 0:
- Pure Sengoku era: when using schools outside the disclosed era, a heroic-spirit · reincarnation · drift narrative is required.
- Era-transcending Eastern wuxia: era disclosure is used only as Scent(香), and mechanisms are introduced freely.
- A campaign of another era: Bakumatsu, Qing, modern, etc. — use only that era's schools, selectively.
All of this expansion's schools are designed to be able to accommodate all 4 of the tones above.
#Link-Prefix Convention
| Target | Prefix |
|---|---|
| Core | ../../../ (from a section root), ../../../../ (from a subfolder) |
| 1st expansion | ../../ex1/ |
| Inside this expansion (same section) | ./ or ../XX-*/ |
| This expansion's root | ../00-00-index.md (within a section) |
#Reference Documents
1st Expansion (Format Directly Inherited):
- Drift of the Spirit Realm (靈界漂流記) — entry point to the entire 1st expansion (including the meta document group)
Inside This Expansion:
#§ Homebrew-Content Convention (When the GM Homebrews)
When the GM adds homebrew content (schools, squads, masterworks, etc.), follow this convention:
- Follow the file name rule (
XX-YY-name.md) - Keep the § Scent / § Law structure
- Disclose source · era · cultural sphere
- Pick 1 of the 4 school types
- Present play type · access conditions so they can be seen at a glance
- Balance to core ±1 power
- Do not modify the core original
For details, see 21-05 Homebrew Guide.
"Form is not a chain but an accompaniment(伴奏). Only those who get it wrong call it a chain."