English edition v1.3.3
#Additional General Techniques (一般特技) — Section Index
Contents
#Identity
To the core list of 18 general techniques, 25 additional general techniques (5 axes × 5 each) are newly established. Classified into the 5 axes of combat, social, survival, cross-cultural, and narrative (cinematic). Constraints on villains and some outside classes follow the core principles.
#Design Goals
- A total of 25 new general techniques (5 each across 5 axes).
- The 5-axis classification:
- Combat 5: Block, Combo Strike, Vital-Point Sense, Resolve Against Yoma, (others)
- Social 5: Disguised Identity, Intelligence Network, (others)
- Survival 5: Session Rest, Wild Instinct, (others)
- Cross-cultural 5: Interpretation, Diplomacy, Foreign Etiquette, the definition of the Bearing check, etc. (linked with foreign-type schools)
- Narrative (cinematic) 5: Turn of Fate, Comrade Rescue, Breakthrough, (others)
- Classification compliance: Written within the range of the 4 types [aptitude]·[Kata]·[stance]·[upkeep] used by the 18 core general techniques. ([technique] is the core type tied to weapons and consumables, and [school] is the school-replacement type; neither is used for general techniques.)
- Constraints premised on villains and Outsiders follow the core conventions as written.
- Repeated-acquisition notation — some techniques allow ×2, ×3 repeated acquisition (precedent of the core Tough and Swift).
#§ File List of This Section
ex2-03-01-combat-traits.md— 5 new combat-line general techniquesex2-03-02-social-traits.md— 5 new social-line general techniquesex2-03-03-survival-traits.md— 5 new survival-line general techniquesex2-03-04-cross-cultural-traits.md— 5 new cross-cultural-line general techniquesex2-03-05-cinematic-traits.md— 5 new narrative (cinematic)-line general techniques
#Reference Documents
Core required:
- Progression (成長體系) — the 18-entry general technique table + slot structure
- Villain Play Guide (惡役指南, Villain's Guide) — villain constraints
- Expansion Classes — Supplementary Data (擴張職業 補足) — adaptation conventions for outside classes
1st expansion:
- Commoner (民衆) — NPC-Only Expansion Class — operating principles of narrative techniques (reference for the cinematic line)
Within this expansion:
- Class Alternate Techniques (代替特技) — Section Index — clarifying the distinction from class alternate techniques
- Alternate Backgrounds (代替背景) — Section Index — distinction from background additional techniques
- Swordsmanship School Expansion (劍術流派 擴張) — Section Index and others — prerequisite techniques for school linkage
#§ Design Perspective
- 18 core general techniques + 25 of this expansion = a pool of 43 total. PCs choose freely.
- The cross-cultural line links automatically with the foreign-origin backgrounds of 02-alt-backgrounds — the techniques are defined in this section, and 02 references them from the background side.
- The narrative (cinematic) line references the operating principles of the 1st-expansion Commoner narrative techniques — a hybrid of numbers + narrative branching.
- 30-10 Grimdark dependency notation: some techniques of the narrative line (Breakthrough, etc.) explicitly note dependence on 30-10·30-03 Variant B.
- Critical Expansion notation: 03-01 §Vital-Point Sense applies this expansion's 00-05 §15 Critical Expansion (adjacent eyes recognized).
"A technique is a habit. Skill is learned, but the habit is chosen by the body."