English edition v1.3.3

#Grimdark-Tone Variants

Contents

A blank charm torn in half beside a burned candle, grimdark tone implied without blood or explicit horror.

module-toggle: additive strengthen the core neutral tone into grimdark (dark and despairing)

#Identity

Strengthen the core's neutral tone (neither heroic nor grimdark) into grimdark. Trauma · madness · moral gray are everyday.

#§ Variant — Grimdark Reinforcement

#1. Trauma Accumulation

  • When a PC witnesses a violent · cruel event, Trauma points +1.
  • At 5 accumulated Trauma, a madness effect (the GM partially controls the PC for 1 session).
  • Trauma recovers at the interlude (-1 per season).

#2. Madness Accumulation

  • When a PC has deep contact with the demon (魔), Madness points +1.
  • At 3 accumulated Madness, the PC temporarily takes 1 fiend action (for 1 session).
  • At 5 accumulated Madness, the PC permanently transfers to 1 of the 12 fiend classes (PC replacement or character conclusion).

#3. Moral Gray

  • Every NPC is two-sided — even a righteous NPC has a cruel side.
  • Absence of a clear "good and evil" division. Politics · religion are both gray.
  • A PC's "right decision" often harms another NPC.

#4. The Everyday of Death

  • The death frequency of accompanying NPCs increases (1~2 per season).
  • 30-02 Variant A (lethal-wound table) recommended — permanent damage is everyday.

#5. Absence of Hope

  • The campaign's conclusion may be "delay" or "the best possible defeat" rather than "salvation."
  • The possibility that a PC loses everything is ever-present.

#§ Core vs Grimdark Comparison

AxisCore NeutralGrimdark
PC deathmediumhigh
traumanoneaccumulating
moralitytwo-sidedgray
conclusionfreedespairing
  • horror · survival campaigns
  • the 1st-expansion Spirit Realm drift chronicle (despair-tone reinforced)
  • a "Berserk", "Drifters"-style manga tone
  • casual PCs (the burden of Trauma)
  • PCs with strong character attachment (high death frequency)
  • long campaigns (despair accumulation makes PC replacement frequent)

#§ Transition Guide

  • Core → Grimdark: agree at Session 0 + introduce Trauma · Madness sheets.
  • Grimdark → Core: immediate return. Discard Trauma · Madness points.

"The sword kills one person. The age kills everyone."