English edition v1.3.3
#Alternate Rules (代替規則) — Section Index
Contents
#Identity
A collection of optional alternate rules for the core rules. Each module uses the module-toggle: field to specify which core section it replaces. Each module toggles On/Off independently, and the GM picks and chooses according to the table's disposition.
#Design Goals
- A total of 12 alternate-rule modules.
- Each module explicitly replaces a specific core rule (not additive).
- Core-section replacement matrix:
| File | Replacement Target | Specialized Campaign Type |
|---|---|---|
30-01-initiative-variants.md | initiative determination | card-based · open · auction-based (cinematic · simulation · competitive) |
30-02-injury-variants.md | injury · death | critical-injury table · long-term recovery · soul points (grimdark · survival) |
30-03-morale-variants.md | morale check | squad-type · individual-type (large-scale combat · individual psychodrama) |
30-04-interlude-variants.md | interlude | season-based · letter-based (narrative-centered · remote campaign) |
30-05-stat-generation.md | attribute generation | point-buy · standard array · dice arrangement |
30-06-experience-variants.md | dan promotion | session-based · milestone · goal-based |
30-07-party-size-variants.md | party size | solo · duo · 6~8-person large scale |
30-08-combat-tempo.md | combat tempo | high-speed · movie-style · cinematic |
30-09-short-campaign.md | short campaign | 3-dan fixed · one-shot friendly |
30-10-grimdark-variants.md | tone adjustment | grimdark (trauma · madness accumulation) |
30-11-heroic-variants.md | tone adjustment | heroic tone (Fate-point reinforcement · death exemption) |
30-12-combined-dice.md | dice system | 2d10+d10 stability correction (simulation type) |
#§ File List for This Section
ex2-30-01-initiative-variants.md— 3 initiative-determination replacementsex2-30-02-injury-variants.md— 3 injury · death replacementsex2-30-03-morale-variants.md— 2 morale-check replacementsex2-30-04-interlude-variants.md— 2 interlude replacementsex2-30-05-stat-generation.md— 3 attribute-generation replacementsex2-30-06-experience-variants.md— 3 dan-promotion replacementsex2-30-07-party-size-variants.md— party-size variationex2-30-08-combat-tempo.md— combat-tempo variationex2-30-09-short-campaign.md— short-campaign rulesex2-30-10-grimdark-variants.md— grimdark-tone variationex2-30-11-heroic-variants.md— heroic-tone variationex2-30-12-combined-dice.md— dice-system variant
#Reference Documents
Core required:
- ../../../03-core-rules/ — the entire core rules
- Progression (成長體系) — dan promotion (the target of 30-06)
1st expansion:
- Morale And Fear — The Domain's Heart — morale (30-03 compatibility)
Within this expansion:
- House Rules Guide (House Rules) — Section Index — relationship with house rules
#§ 12 Modules as of Now (complete)
| File | Replacement Target | Number of Variants | Recommended Campaign Tone |
|---|---|---|---|
| 30-01 initiative | core initiative | 3 (card · open · auction) | cinematic · sim · duel |
| 30-02 injury · death | core injury | 3 (critical injury · long-term recovery · soul points) | grimdark · survival · heroic |
| 30-03 morale | core/1st morale | 2 (squad · individual) | large-scale/psychodrama |
| 30-04 interlude | core interlude | 2 (season · letter) | long-term · remote |
| 30-05 attribute | core generation | 3 (point · standard · dice) | balance · fast · cine |
| 30-06 dan promotion | core XP | 3 (session · milestone · goal) | casual · series · sandbox |
| 30-07 party size | core 4~5 | 3 (solo · duo · large scale) | 1 vs 1 · manga · Sengoku |
| 30-08 combat tempo | core round | 3 (high-speed · movie · cinematic) | casual · manga · duel |
| 30-09 short campaign | core campaign | 2 (3-dan · one-shot) | short piece · one-shot |
| 30-10 grimdark | core tone | 1 (trauma · madness) | horror · survival |
| 30-11 heroic | core tone | 1 (Fate point · cinematic) | manga · shonen manga |
| 30-12 dice | core 2d10 | 1 (d10 stability correction) | sim · stable |
#All Modules Specify a Core ↔ Return Procedure
Adopt and revert after Session 0 agreement and a trial. See 60-09 playtest protocol.
#1st-Expansion Compatibility
The 30-03 squad-type morale is directly compatible with the 1st-expansion 01-06 morale system.
"Rules are the bones of a game. Bones knit when they break, and walk anew when they are replaced."