English edition v1.3.3

#Interlude Replacement

Contents

module-toggle: replaces core interlude (downtime between adventures)

#Identity

Replaces the core interlude with a season system · letter system. Suited to long-term campaigns · remote campaigns.

#§ Variant A: Season System (Long-Term Campaign)

Procedure:

  1. Divide the campaign into seasons (about 5~10 sessions).
  2. At a season's end, all PCs take a 1-week~3-month interlude.
  3. During the interlude, each PC: 1 action (choose 1 from training · relationship · business · rest).
  4. At a season's start, report the interlude results + introduce the new season.

Action options:

  • Training: 1 attribute or 1 skill +1 (1 time per season).
  • Relationship: friendship +1 with 1 NPC (1 time per season).
  • Business: assets +20% (1 time per season, requires acquaintance with a business NPC).
  • Rest: full Wounds recovery + 1-session recovery of external · internal wounds + Energy assist B-1 in the first combat of the next season (one Breath limit +1).

Effect:

  • A clear structure for a long-term campaign.
  • Each season balances PC growth + relationships + assets.

#§ Variant B: Letter System (Remote Campaign)

Procedure:

  1. Between sessions, PCs exchange letters · written documents.
  2. The GM advances the narrative through letters — information · relationships · event clues.
  3. Before the next session starts, complete 1 set of the PCs' letter writing · replies.

Effect:

  • Rich dialogue · narrative between sessions.
  • Suited to remote · asynchronous play (PBEM · Discord, etc.).

#§ Core vs Replacement Comparison

AxisCoreA season systemB letter system
structurefreeseason divisionletters between sessions
PC growthimmediateper seasondepending on letter frequency
suited campaignstandardlong-termremote · asynchronous
  • A season system: long-term campaigns · drama tone · 1st-expansion domain
  • B letter system: remote campaigns · narrative-centered · author-type PCs
  • A: short-piece campaigns (the season structure is a burden)
  • B: casual PCs (letter writing is a burden)

#§ Transition Guide

  • Core → A: agree on season division. Trial the interlude at the first season's end.
  • Core → B: agree on the letter format · frequency. 1-session trial.
  • Replacement → Core: return to the free interlude.

"War is short. But the time between is long — and that time makes the true campaign."