English edition v1.3.3
#Interlude Replacement
Contents
module-toggle: replaces core interlude (downtime between adventures)
#Identity
Replaces the core interlude with a season system · letter system. Suited to long-term campaigns · remote campaigns.
#§ Variant A: Season System (Long-Term Campaign)
Procedure:
- Divide the campaign into seasons (about 5~10 sessions).
- At a season's end, all PCs take a 1-week~3-month interlude.
- During the interlude, each PC: 1 action (choose 1 from training · relationship · business · rest).
- At a season's start, report the interlude results + introduce the new season.
Action options:
- Training: 1 attribute or 1 skill +1 (1 time per season).
- Relationship: friendship +1 with 1 NPC (1 time per season).
- Business: assets +20% (1 time per season, requires acquaintance with a business NPC).
- Rest: full Wounds recovery + 1-session recovery of external · internal wounds + Energy assist B-1 in the first combat of the next season (one Breath limit +1).
Effect:
- A clear structure for a long-term campaign.
- Each season balances PC growth + relationships + assets.
#§ Variant B: Letter System (Remote Campaign)
Procedure:
- Between sessions, PCs exchange letters · written documents.
- The GM advances the narrative through letters — information · relationships · event clues.
- Before the next session starts, complete 1 set of the PCs' letter writing · replies.
Effect:
- Rich dialogue · narrative between sessions.
- Suited to remote · asynchronous play (PBEM · Discord, etc.).
#§ Core vs Replacement Comparison
| Axis | Core | A season system | B letter system |
|---|---|---|---|
| structure | free | season division | letters between sessions |
| PC growth | immediate | per season | depending on letter frequency |
| suited campaign | standard | long-term | remote · asynchronous |
#§ Recommended Situations
- A season system: long-term campaigns · drama tone · 1st-expansion domain
- B letter system: remote campaigns · narrative-centered · author-type PCs
#§ Not Recommended
- A: short-piece campaigns (the season structure is a burden)
- B: casual PCs (letter writing is a burden)
#§ Transition Guide
- Core → A: agree on season division. Trial the interlude at the first season's end.
- Core → B: agree on the letter format · frequency. 1-session trial.
- Replacement → Core: return to the free interlude.
"War is short. But the time between is long — and that time makes the true campaign."