English edition v1.3.3

#Morale-Check Replacement

Contents

module-toggle: replaces core squad morale check. Compatible with 1st-expansion 01-06.

#Identity

Replaces the core squad morale check (a flight check when 1/2 of squad members die) with squad-type · individual-type.

#§ Variant A: Squad-Type Morale (Large-Scale Combat)

Procedure:

  1. Squad-unit morale 0~10 (starting at 5).
  2. Morale -1 when 1 squad member dies · -1 when a friendly squad dies · -3 when the squad leader dies.
  3. +1 when 1 squad member lands a Critical Hit · +1 when a friendly squad joins · +2 right after a victory.
  4. Flight on reaching morale 0.
  5. Frenzied charge on reaching morale 10 (Wounds +2 · Defense -2, 1 combat).

Effect:

  • Morale is a dynamic resource. It fluctuates every round.
  • It shows its true value in large-scale squad combat.
  • Naturally compatible with 1st-expansion domain campaigns.

#§ Variant B: Individual-Type Morale (Individual Psychodrama)

Procedure:

  1. Each PC + major NPC has individual morale 0~5 (starting at 3).
  2. Morale -1 on a companion's death · serious injury · -2 on a trusted NPC's betrayal.
  3. +1 on victory · restoration of friendship.
  4. On reaching morale 0, the PC gains a 1-session madness · depression effect (GM discretion).
  5. On reaching morale 5, a heroic-strike effect (1 combat, 1 time, Energy -2 + attack +5).

Effect:

  • Tracks the individual PC's psychology. Emphasizes narrative depth.
  • Squad-unit effects are weakened — suited to 1 vs 1 or small-scale PC campaigns.

#§ Core vs Replacement Comparison

AxisCoreA squad-typeB individual-type
tracking unitsquadsquad (dynamic)individual PC
fluctuation frequency1 combat 1 timeevery roundevery event
suited campaignstandardlarge-scale combatpsychological drama
1st-expansion domain compatibilitypartialfullpartial
  • A squad-type: 1st-expansion domain · large-scale combat · war campaigns
  • B individual-type: small-scale PC · psychological drama · narrative-centered
  • A: 1 vs 1 duels (squad-unit effects absent)
  • B: large-scale combat (PC tracking is dispersed)

#§ Transition Guide

  • Core → A: directly adopt the 1st-expansion morale system. A morale sheet per squad.
  • Core → B: an individual PC morale sheet. Adopt at campaign start.
  • A · B → Core: abolish morale tracking. Immediate return.

"War begins with weapons and ends with morale."