English edition v1.3.3
#Attribute-Generation Replacement
Contents
module-toggle: replaces core attribute generation (dice roll)
#Identity
Replaces core attribute generation (assignment after a dice roll) with point-buy · standard array · dice arrangement.
#§ Variant A: Point-Buy (Balance Emphasis)
Procedure:
- Starting points 18.
- 6 attributes (Courage · Finesse · Physique · Wisdom · Presence · Fate), each 1 point = 1 point.
- Maximum +5, minimum 0.
- All PCs at the same starting line.
Example distribution: 5/4/3/3/2/1 = 18 points
Effect:
- All PCs balanced. No gap.
- You can make both thinker-type PCs and brawler-type PCs.
- Users: balance emphasis · competitive campaigns.
#§ Variant B: Standard Array (Fast Start)
Procedure:
- All PCs use the same array: 5/4/3/3/2/1.
- PCs freely assign to the 6 attributes.
Effect:
- Fastest. Character generation within 5 minutes.
- All PCs at exactly the same strength.
- Users: one-shot · casual · beginner PCs.
#§ Variant C: Dice Arrangement (Variability)
Procedure:
- Roll 2d10 6 times. Distribute the results as-is to the 6 attributes.
- All PCs have different gaps.
- If the gap is too large (lowest 0), at GM discretion 1 attribute +1.
Effect:
- Character diversity from the gaps.
- Strong PCs and weak PCs mixed — narrative interest.
- Users: cinematic · manga tone.
#§ Core vs Replacement Comparison
| Axis | Core | A point | B standard | C dice |
|---|---|---|---|---|
| time | 15 minutes | 10 minutes | 5 minutes | 5 minutes |
| PC gap | medium | none | none | high |
| freedom | medium | high | high | low |
#§ Recommended Situations
- A point: competitive campaigns · balance emphasis
- B standard: one-shot · casual · beginner
- C dice: cinematic · manga tone
#§ Not Recommended
- A: cinematic (gap absent)
- B: long-term campaigns (PC diversity weak)
- C: competitive campaigns (unfair due to gaps)
#§ Transition Guide
- Core → Replacement: agree before campaign start. All PCs use the same method.
- Session 0 only. Mid-campaign change not recommended.
"Attributes are a starting point. But a starting point does not decide every path."