English edition v1.5

#Dan-Promotion Replacement

Contents

module-toggle: replaces core dan promotion (milestone/consensus-based)

#Identity

Core dan promotion is milestone- and consensus-based (co-04-02 § promotion conditions: pick at least 1 of completing 2~3 combats · a narrative milestone · a realization through skill use · a GM declaration at session's end, decided by GM-and-player consensus). This module replaces that consensus-based promotion with a structured automatic procedure (session count · goal count · XP threshold). The aim is to reduce the weight of consensus and discretion so PCs can predict and calculate the promotion point.

#§ Variant A: Session-Based (Casual)

Procedure:

  1. At the end of each session, all PCs gain +1 progress.
  2. On accumulating N progress, an N-dan promotion (1 dan=2 progress, 2 dan=3 progress, 3 dan=4 progress, ...).
  3. That is, 1→2 dan: 2 sessions, 2→3 dan: 3 sessions, 3→4 dan: 4 sessions.

Effect:

  • A clear promotion point. PCs can predict it.
  • Suited to casual campaigns · short sessions.

#§ Variant B: Preset Milestone

Nail down the campaign's narrative milestones in a list ahead of time, so that on reaching them the promotion fires automatically without consensus or discretion.

Procedure:

  1. The GM presets 5~10 milestones in the campaign (story events).
  2. On reaching each milestone, all PCs get a 1-dan promotion.
  3. Unrelated to PC actions · decisions — story progression.

Example milestones:

  • defeat the first enemy boss
  • rescue a major NPC
  • settle in a city
  • the season climax

Effect:

  • Matches the narrative flow. Does not depend on PC actions.
  • Users: campaigns with a set scenario · series works.

#§ Variant C: Goal-Based (Free Campaign)

Procedure:

  1. Each PC sets 5 personal goals at campaign start.
  2. On achieving a goal, a 1-dan promotion (1 goal = 1 dan).
  3. Goals can be changed (by season).

Example goals:

  • "obtain the orthodox master's license of the Swordmaster"
  • "restore the house's honor"
  • "obtain 1 foreign Divine Artifact"
  • "achieve a region-grade heroic feat"

Effect:

  • Emphasizes PC autonomy. Clear campaign motivation.
  • Users: free campaigns · sandbox tone.

#§ Variant D: XP-Accumulation (Numeric Tracking)

The core does not use XP, but this is a variant for tables that want to track progress visibly through accumulated experience.

Procedure:

  1. For each completed combat · achieved goal · narrative milestone, the GM awards XP (e.g., ordinary combat 1, boss/milestone 2~3).
  2. When accumulated XP reaches the per-dan threshold, a 1-dan promotion. The threshold rises the higher the dan.
  3. After promotion, XP is not reset but kept accumulating (carrying on toward the next threshold).

Example thresholds (table-adjustable):

PromotionAccumulated XP threshold (example)
1→2 dan3
2→3 dan6
3→4 dan10
4→5 dan15
5 dan++6 added each step thereafter

Effect:

  • Measures progress numerically. Makes "X until next promotion" visible.
  • Users: tables that want a sense of accumulating reward · long campaigns.

#§ Core vs Replacement Comparison

AxisCore (milestone/consensus)A sessionB milestoneC goalD XP accumulation
predictabilitymediumhighmediumlowhigh
GM burdenmediumlowmediumhighmedium
PC autonomymediumnonenonehighlow
suited campaignstandardcasualseriessandboxlong-term · numeric tracking

Variant B (milestone) promotes upon reaching the preset milestones, so both predictability and narrative coherence are high.

  • A session: casual · predictable
  • B milestone: a series with a set scenario
  • C goal: free sandbox · drama
  • D XP accumulation: tables that prefer numeric progress · long campaigns
  • A: simulation (variability absent)
  • B: sandbox (defining milestones is difficult)
  • C: casual (goal-setting is a burden)
  • D: short one-shots (little gain relative to the overhead of XP tracking)

#§ Transition Guide

  • Core → Replacement: at campaign start or a season transition. All PCs use the same method.
  • Replacement → Core: immediate return. Stop tracking progress/goals/XP and return to core milestone-and-consensus promotion (co-04-02 § promotion conditions).

"Growth is not measured by time — it is measured by decisions."