English edition v1.3.3
#Party-Size Variants
Contents
module-toggle: vary the core standard party of 4~5 into solo · duo · 6~8 large-scale
#Identity
The core assumes a 4~5-person party. This module is an adjustment for non-standard-size campaigns such as solo · duo · 6~8.
#§ Variant A: Solo (1 PC)
Adjustment:
- The PC's maximum Energy increases by 2 points (compensation for the solo burden — a permanent 2-point increase from the core maximum Energy = 10+Finesse).
- All enemy squads have -1 personnel (preventing the solo PC from being overwhelmed).
- 1 accompanying NPC joins automatically (Minion-grade NPC, run by the GM).
- Renown +1 (the lone hero).
Effect:
- A 1 vs 1 campaign is possible. A strong heroic tone.
- Suited to GM-PC 1 vs 1 or PBEM.
#§ Variant B: Duo (2 PC)
Adjustment:
- Squad-unit effects ×1.5 (reinforcing the small personnel).
- Enemy squads have -1 personnel.
- Emphasize the friendship · rivalry narrative of the two PCs.
Effect:
- A strong bond · narrative between the two PCs.
- A Japanese-manga "two swordmasters" tone.
#§ Variant C: Large-Scale (6~8 PC)
Adjustment:
- Enemy squads have +1~2 personnel.
- 1 session's time ×1.5 (many PC actions).
- Emphasize the use of the interlude + accompanying NPCs.
- Prioritize squad-unit combat.
Effect:
- A large-scale campaign. Emphasis on squad combat.
- A "Romance of the Three Kingdoms" or "Sengoku warrior band" tone.
#§ Core vs Alternative Comparison
| Axis | Core (4~5) | A Solo | B Duo | C Large-Scale |
|---|---|---|---|---|
| intensity | medium | high (PC reinforced) | medium | low (dispersed) |
| narrative | dispersed | focused | bonded | dispersed |
| squad | standard | weak | weak | strong |
#§ Recommended Situations
- A Solo: 1 vs 1 campaign · PBEM · online asynchronous
- B Duo: two-PC friendship · rivalry · manga tone
- C Large-Scale: Sengoku warrior band · political campaign · 1st-tier domain
#§ Not Recommended
- A: squad campaigns (running 1 PC is difficult)
- B: emphasis on variety (with 2 PCs variety is weak)
- C: short sessions (insufficient PC action time)
#§ Transition Guide
- Core → Alternative: at campaign start or season transition. Adjust squad · enemy values.
- Alternative → Core: immediate return. Restore the standard 4~5 by adding · removing PCs.
"The story of one person defeating a thousand, and the story of a thousand defeating one person — both are true."