English edition v1.3.3
#Character Creation (角色生成)
Contents
7 steps for creating a hero of the battlefield.
Related Entries: Classes · Backgrounds · Skills · Progression · Attributes
#Creation Procedure
#Step 1: Choose Class
Choose 1 from 18 basic classes. The class determines battlefield role and growth direction.
#Step 2: Assign Attributes
Assign modifiers to the 6 attributes (Courage/Finesse/Physique/Wisdom/Presence/Fate).
- Array Method: freely assign
+2, +1, +1, 0, 0, -1among the 6 attributes. - Or point buy: freely allocate a total of 4 points within the -1~+3 range (all start at 0, total +4).
#Step 3: Choose Background
Choose 1 from 13 backgrounds. At the very start, it is fine to lay out only the representative 6 first and choose from them. Origin background provides skill benefits and traits.
#Step 4: Assign Skills
See Skill System.
- Class inherent training: 3 Novice + 1 Trained (automatic. See
starting automatic skillsat the top of each class document) - Background benefit: choose 2 of 3 → 1 point each (total 2 points)
- Free choice: freely assign 2 points
#Step 5: Choose Traits
See Progression System 1st dan.
- Class 1st-dan inherent trait (automatic)
- 1 background trait (automatic)
- 1 general trait (choose from list)
#Step 6: Choose Equipment
- 1 weapon (choose from Weapon List. Classes have recommendations.)
- 1 armor (unarmored Defense 10 / light armor Defense 12 / heavy armor Defense 14)
- Other equipment: discuss with GM. → Equipment and Consumables
#Step 7: Decide Three Ways and Six Hearts
- Decide Way (道) and Heart (心) in the Three Ways and Six Hearts system.
- Way: Way of Rites (禮) / Way of Emptiness (空) / Way of Mystery (玄) / No Heart (無)
- Heart: the bright heart or dark heart of the chosen Way. A 1st-dan character usually starts with a bright heart.
- Record it on the sheet. It can shift during play by GM judgment.
#Derived Value Calculation
| Value | Calculation |
|---|---|
| Energy Maximum | 10 + Finesse (技) |
| Wounds | 3 + Physique (體) ※ automaton: 4+Physique, hanyo: +1 regeneration at lull |
| Defense | armor base value (+ shield +1) |
| Fate Intervention Uses | equal to Fate modifier, minimum 1 time |
| Squad Order Energy | 1 if Wisdom is +2 or higher, otherwise 2 |
| Domination Aura | if Presence is positive, add that much (Presence +2→+2) |
#Related Documents
- School System · School Data — learning schools, licenses, and secret arts
- Renown Title — 3 ultimate choices for Tatsujin
- Character Sheet — printable record sheet
Before taking up the sword, first decide who you are.