English edition v1.5

#Weapons (武器總覽)

Contents

Weapons determine tactics. Even the same "katana" creates a completely different fight depending on its form.

Related Entries: Maneuver System · Schools · Weapon Catalog


#Weapon Grades

GradeTechnique CountAcquisition
Issue GearAttack A + Attack B + Defense = 3market purchase
Fine Work3 + licensed technique = 4artisan commission / loot
Masterwork4 + masterwork technique = 5scenario reward / legacy

#Weapon Categories

CategoryNumber of TypesCore Features
Blade Weapons (刀)standard 5 + masterwork 16All-purpose melee. Completely different tactics by form.
Spear Weapons (槍)standard 5 + masterwork 9Reach + Front Zone. Checking and Domination.
Bow Weapons (弓)standard 3 + masterwork 6Ranged. No reload required. Squad archers.
Gun Weapons (銃)standard 5 + masterwork 4 + Divine Artifact 1Ranged. [Pierce all]. Reloading is a defensive technique.
Short Weapons (短兵)standard 5 + masterwork 4Tanto/unarmed combat. Core-specialized. Low-Energy flurries.
Staff Weapons (棒)standard 3 + masterwork 5Staff/vajra/iron staff. Suppression/exorcism/Defense breaking.
Makeshift Weapons (臨時)9 typesFarm tools/improvised/junk. No masterworks. Tools of desperation.
Exotic Artifacts (異國神物)48 types (masterwork 17 + Divine Artifact 31)Kirishitan, Daoist, Three Kingdoms, Fengshen, Journey to the West, mythic, Joseon, Ryukyu, Mahabharata, Hindu, Persian, European, northern. gaijin-friendly.

The one gun-class Divine Artifact is Raijin no Tsue, cataloged in the Masterwork Arsenal.

#Technique Structure (Common to All Weapons)

SlotNameCondition
Attack Aprimary ability basedbase
Attack Bsecondary ability basedbase
Defenseweapon-specific defense/reloadbase
Licensed techniqueproficiency onlyrelevant skill Licensed (3 points)+
Masterwork techniquemasterwork weapon onlyMaster (4 points)+

→ Full weapon technique details: Weapon Catalog

#Detailed Documents by Grade

  • Masterwork Arsenal — 40+ masterworks for blade weapons/spear weapons/bows/guns/short weapons/staff weapons/armor/accessories
  • Divine Artifacts (神器) — 28 Japanese Divine Artifacts derived from gods/great yoma. Blessings, curses, and devotion techniques.
  • Equipment and Consumables — armor, shields, tools, gold, and masterwork tactics manuals/secret manuals.

#Weapon Matchups by Zone

ZoneApplied Effects
Front ZoneAll yari technique checks +1; Spear Wall gains an additional +1 Domination. Tanto attack checks -1.
Core ZoneShort-weapon technique Energy -1 (minimum 1); unarmed grapple/shove checks +2. Yari/nodachi technique Energy +1; ranged techniques used from outside against targets inside risk Misidentified Fire.
Rear ZoneAll teppo/Archery technique checks +1. Each actor's first paid Rear-Zone task each round costs 1 less Energy (minimum 1; teppo reloading, repair of explicitly stated equipment damage, or Medicine-based Wound recovery for another target only). Melee techniques cannot be used unless an enemy enters.
Flank ZoneInfiltration-related technique checks +2. Squad-order technique Energy +1.
High GroundAll ranged technique checks +2. Enemy melee technique checks against a target in this zone -1.

→ Details: Zone Tactics