#Exotic Sacred Objects (異國神物)
Contents
Treasures made by faiths, cultures, and technologies from outside Japan. To a samurai, they are strangely shaped blades. To an onmyoji, unreadable talismans. Yet inside them — the power of another world resides.
Related Entries: Masterwork Arsenal · Divine Treasures (神器) · Makeshift Weapons · Faith in the Sengoku · Gaijin Class · Core Interpretation Principles
#Principle: Equipment Slots
This principle is identical to
../co-99-meta/co-99-02-core-principles.mdPrinciple 3, and is also recorded inco-07-02-masterworks.md.
One character can equip and activate only 1 item at a time in each equipment category(weapon / armor / accessory / sacred object or talisman).
#Exceptions (4 types, cannot be expanded)
- Possessing a trait or school license that permits multiple armaments — If a character has acquired a trait or license that explicitly permits multiple armaments, such as nito-ryu, an Itto-ryu license, or twin pistols, they may use multiple weapon slots within the range specified by that trait. Weapon slots only.
- Masterworks or sacred objects transmitted as a pair — Only when the tradition itself is paired, such as male-and-female paired swords or paired wing bows.
- Set of the same original owner — A set confirmed by tradition or record to have been worn at the same time by the same person while alive.
- Heroic spirit of the original owner — If a heroic spirit class holds sacred objects from their own previous life, they may possess everything they held while alive. However, apply physical constraints(two hands = 2 weapons, etc.) by common sense.
Interaction: Exceptions 2, 3, and 4 are already premised on "multiple possession," so they themselves permit physical multiple equipment. Exception 1 expands weapon slots, and is an independent axis from whether the item is a masterwork or sacred object. Under any exception, the physical limits of hands and body are the final cap.
#Devotion Technique [Understanding] Routes (5 types, cannot be expanded)
The wielder must satisfy one of the 5 types below to use a sacred object's devotion technique. If not satisfied, the devotion technique cannot be used, or produces the opposite effect(50%) + the sacred object cannot be used next round.
- A: Master in the corresponding one of the 36 skills for that culture (4 points). Follow the Cultural Understanding Master table for detailed mapping.
- B: Exotic Adaptation trait (1 slot = 1 culture).
- C: Gaijin class automatic Understanding — European/Nanban lines only.
- D: Heroic spirit automatic resonance — limited to 1 culture from the character's own previous life. Multicultural heroic spirits apply only if the GM has set that premise.
- E: Granted by GM scenario.
Claims of "broad understanding" by other classes such as celestials and modern people are invalid. D(heroic spirit) is limited to 1 culture. Multicultural resonance is valid only when explicitly set by the GM.
#Scent — Power from Distant Lands
Nanban ships(南蠻船) anchor in Sengoku ports. From them descends a priest wearing a cross. A merchant from Ming(明) in the west appears at a Sakai Guild exchange carrying the Green Dragon Crescent Blade. A Ryukyu delegation enters the Kagura Domain palace wearing sai. A wandering scholar-monk from distant Tenjiku(天竺, India) carries a trishula on his back. A Persian trader presents a constellation astrolabe alongside a scimitar.
Exotic sacred objects differ from Japanese Divine Treasures. Japanese Divine Treasures are connected to kami(神) and buddhas, and those kami and buddhas are familiar inside Japanese hearts. Whoever wields them has at least a dim sense of their power. Exotic sacred objects, however — no one even knows where their power comes from. What is the Deus of the cross? What kind of god is Guandi(關帝) of the Green Dragon Crescent Blade? What kind of destroyer god is Shiva of the trishula? What kind of heavenly god is Indra of Vasavi Shakti? Japanese people do not know.
If you do not know, you cannot invoke it. The deepest power of an exotic sacred object — its devotion technique — requires true understanding of the culture behind that object. Anyone can simply swing a blade. But to speak with the soul inside that blade, you must know the language that soul uses.
This catalog strictly separates masterworks and Divine Treasures. A blade made by a human, a historical warrior's weapon — that is a masterwork. An item derived from a god, myth, or monster — that is a Divine Treasure. Even with the same bronze mirror, one made by a scholar is a masterwork, while one made by a Taoist invoking a god is a Divine Treasure. Even with the same sword, if a human warrior wielded it, it is a masterwork; if that warrior was deified after death, it is elevated to a Divine Treasure.
#Masterwork vs Divine Treasure — Classification Standard (基準)
Every entry among exotic sacred objects is clearly tagged as [Masterwork] or [Divine Treasure]. The classification standard is below.
#Masterwork (名品) — Human Work
| Condition | Description |
|---|---|
| Human-made | Made by a historical smith, artisan, or scholar |
| Historical user | Weapon or tool used by a real person(or someone plausibly real) |
| No mythic link | Not directly connected to a god, spirit, or yoma |
| No devotion | Has only a masterwork technique. No devotion technique. No Three Ways and Six Hearts match required |
| No Understanding required | If the user has the relevant skill at Master(4 points), the masterwork technique can be used. No separate [Understanding] needed |
Examples: Zhangba Snake Spear(Zhang Fei), rapier(noble dueling), scimitar(Sasanian warrior), full plate(knight armor)
#Divine Treasure (神器) — Work of Gods, Myths, and Monsters
| Condition | Description |
|---|---|
| Sacred origin | Derived from a god, spirit, mythic figure, deified person, or monster |
| Myth or legend | A clear object from myth or legend. For example, "this blade came from Shiva's hand" |
| Has devotion | Masterwork technique + devotion technique. Usable when Three Ways and Six Hearts match |
| Understanding required | Completely foreign Divine Treasures require a separate [Understanding] mechanic(cultural Understanding Master or [Exotic Adaptation] trait) |
Examples: Green Dragon Crescent Blade(Guandi — posthumous deification), trishula(Shiva), Vasavi Shakti(Indra), Ruyi Jingu Bang(Sun Wukong's divinity)
#Border Case — Posthumous Deification
The hardest case is posthumous deification(死後神格化). The weapon of a person who was human while alive but worshiped as a god after death is elevated to a Divine Treasure after the point of deification.
| Person | Alive | After Death |
|---|---|---|
| Guan Yu (關羽) | human warrior | deified as Guandi(關帝) -> Green Dragon Crescent Blade is a Divine Treasure |
| Zhang Fei (張飛) | human warrior | not deified -> Zhangba Snake Spear is a masterwork |
| Lu Bu (呂布) | human warrior | no deification -> Fangtian Huaji is a masterwork |
| Karna | Mahabharata hero | mythic figure(son of Surya) -> kavacha and Vijaya are Divine Treasures |
| Arjuna | Mahabharata hero | mythic figure(son of Indra) -> Gandiva is a Divine Treasure |
GM judgment area: Whether Japanese people of this era recognize the person as a god also affects classification. Guan Yu was already at the height of deification in Ming China — confirmed Divine Treasure. Zhang Fei and Lu Bu remain human warriors — masterworks.
#Classification (分類)
#Familiar Exotic (親しい異國)
Sacred objects from faiths already known to some degree in Japanese society. Use the existing Divine Treasures §Devotion Techniques system as-is.
| Line | Position in Japan | Devotion Requirement |
|---|---|---|
| Buddhism (佛敎) | Established since the Heian period. Familiar to most Japanese people. | Way of Emptiness (Compassion/Void) — same as existing Divine Treasures |
| Kirishitan (切支丹) | Arrived in the mid 16th century. New, but spreading rapidly. | Way of the Lord (Faith/Madness) — same as existing Divine Treasures |
Buddhist Divine Treasures remain in Divine Treasures (神器). This file separately contains only the Kirishitan line.
#Completely Exotic (完全異國)
Sacred objects from cultures almost unknown to Japanese people. Divine Treasures require the Understanding(理解) mechanic before devotion techniques can be used. Masterworks follow only the normal Master requirement.
| Line | Source | Masterworks | Divine Treasures |
|---|---|---|---|
| Ming Taoism | Ming China | — | Seven-Star Sword, jade plaque, Taoist talisman, fire-dragon mirror |
| Romance of the Three Kingdoms | Chinese Later Han~Three Kingdoms | Zhangba Snake Spear, Fangtian Huaji, Yitian Sword, Seven-Star Treasure Blade, Qinggang Sword | Green Dragon Crescent Blade |
| Investiture of the Gods | Chinese myth | — | Qiankun Ring, Huntian Sash, Fire-Tipped Spear, Apricot Yellow Flag |
| Journey to the West | Chinese myth | — | Ruyi Jingu Bang, Purple-Gold Red Gourd, Plantain Fan |
| Chinese myth | Yellow Emperor, Hou Yi, etc. | — | Hou Yi's Bow, Xuanyuan Sword |
| Joseon | Joseon dynasty | hwando, turtle ship scale, Dongui Bogam | — |
| Ryukyu | Ryukyu Kingdom | royal sai | tonfa, mountain-spirit song talisman |
| Tenjiku (Mahabharata) | Indian epic | — | Vasavi Shakti, Brahmastra, kavacha, Gandiva, Vijaya, Sudarshana Chakra |
| Tenjiku (Hinduism) | Indian myth | — | trishula, om mantra, Kali necklace, Ganesha tusk | | Persia and Arabia | Sasanian and Islamic | scimitar, constellation astrolabe, Alhambra lamp | — | | Europe beyond Nanban | non-Catholic Europe | rapier, full plate, telescope, alchemist's flask | — | | Northern Lands (Manchuria/Goryeo) | tribal faith | hawk feather | bear-claw talisman, muga bell |
#Understanding (理解) Mechanic
An additional requirement for using the devotion techniques of completely exotic Divine Treasures. Masterworks do not require Understanding.
#Scent — How to Call Another God
The devotion technique of an exotic Divine Treasure is not a simple Energy cost. It is a direct appeal to the god, spirit, or ancestor of the culture that made the Divine Treasure. Calling the name of a god no Japanese person has ever heard, with ritual motions no Japanese person has ever seen — that is devotion. If called incorrectly, the god does not answer. Or answers incorrectly.
#Law — Rules
#Basic Use Stages
| Stage | Requirement | Available |
|---|---|---|
| Possession | Hold the sacred object | blessing/curse (aptitude) — automatically applied |
| Masterwork Technique | Master(4 points) in the relevant weapon/tool skill | masterwork technique can be used |
| Devotion Technique (Divine Treasure only) | [Understanding] + Three Ways and Six Hearts match | devotion technique can be used |
#Understanding (理解) — Devotion Technique Unlock Conditions
At least one of the following must be satisfied (Divine Treasures only):
| Route | Requirement |
|---|---|
| A. Cultural Understanding Master | Have Master(4 points) in one of the 36 skills corresponding to that culture |
| B. Adaptation Trait | Have the general trait [Aptitude] [Exotic Adaptation] (limited to 1 culture) |
| C. Gaijin Class | Faction trait bonus from the gaijin class (automatic) |
| D. GM Granted | The GM grants "Understanding" through a scenario event (for example, traveling with an exotic delegation, 1 month of study, etc.) |
#Cultural Understanding Master — Culture Mapping
| Divine Treasure Culture | Required 36 Skill (Master) |
|---|---|
| Ming Taoism | Stratagem Master + able to read literary Chinese, or Sorcery Master + understands Taoist ritual |
| Romance of the Three Kingdoms (Guan Yu deification) | Military Science Master + awareness of Guandi faith |
| Investiture of the Gods, Journey to the West, Chinese myth | Bearing Master or Stratagem Master + awareness of Ming popular literature |
| Ryukyu faith | Navigation Master or Bearing Master |
| Tenjiku (Mahabharata/Hindu) | Exorcism Master or Sorcery Master + GM approval |
| Persia and Arabia | Geography Master or Prophecy Master + GM approval |
| Europe beyond Nanban | Navigation Master or Stratagem Master, or gaijin |
| Northern and foreign lands | Survival(生存) Master + GM approval |
Culture names are not skill names: Sinology, Sanskrit studies, and Southern studies are used only as narrative fields of study or background tags. Actual check and progression requirements are recorded with the 36 skills above.
#Adaptation (適應) General Trait
A new general trait. Acquire it in Progression using a general trait slot.
[Aptitude] Exotic Adaptation (異國適應)
Effect: Gain deep understanding of one exotic culture.
You can use devotion techniques of exotic Divine Treasures from that culture (when Three Ways and Six Hearts match).
Requirement: The character must have narrative experience contacting that culture (background or scenario).
Example: worked at the Sakai Guild for 1 year, traveled with a scholar-monk from Tenjiku, etc.
Repeat acquisition: allowed. Each slot covers 1 different culture.
#Gaijin Class Bonus (gaijin)
A gaijin is a foreigner. Unlike other classes, they have intuitive affinity for exotic sacred objects.
| Gaijin Bonus | Effect |
|---|---|
| Automatic Understanding | A gaijin can use devotion techniques of all European-line exotic sacred objects without separate [Understanding] (Three Ways and Six Hearts match still required). |
| Half Understanding | For all other exotic sacred objects(Ming, Three Kingdoms, Joseon, Ryukyu, Tenjiku, Persia, etc.), 1 slot of the [Exotic Adaptation] trait can adapt to 2 cultures at once. |
| Sacred Object Appraisal | When a gaijin holds an exotic sacred object, they automatically know its origin. They also immediately identify masterwork/Divine Treasure classification. |
| Exotic Text Modifier | Gaijin gain +2 on exotic cultural texts and interpretation checks(GM chooses among Stratagem, Negotiation, Navigation). |
| Exotic Port Privilege | When trading exotic sacred objects at trade ports such as Sakai or Hakata, price -20%, automatic information. |
#Devotion Failure — Inaccurate Invocation
If a character tries to force a devotion technique without [Understanding], an inaccurate invocation occurs (Divine Treasures only):
- Energy is spent normally
- The effect does not activate(50%), or the opposite effect happens(50%, GM decision)
- Additional failure penalty: sacred object cannot be used next round(the god is angered)
This is gambling, but in a desperate moment — some characters try it.
#Part 1: Familiar Exotic — Kirishitan [3 Divine Treasures]
In the mid 16th century, Jesuit missionaries including Francisco Xavier entered Japan. Crosses, rosaries, holy grails — these Divine Treasures are new to Japanese people, but hearts accustomed to kami and buddhas accepted them without great resistance. Use the same system as existing Divine Treasures.
#1. Holy Grail (聖杯, Cálice) [Divine Treasure]
A cup said to contain the blood of Deus. Its authenticity is unknown. But if water is poured into this cup, wounds heal, poison clears, and curses are removed.
- Tool: cup (one hand)
- Blessing [Aptitude]: Protection of Holy Blood — The wielder is immune to poison/curses/spiritual taint.
- Curse [Aptitude]: Trial of Faith — At the start of each battle, d100: on 01~10, "wavering faith" -> devotion techniques cannot be used(this battle).
| Technique | Energy | Effect | Limit |
|---|---|---|---|
| [Masterwork] Holy Water (聖水) | 3 | Ally 1 recovers 3 Wounds + remove all status ailments. | 2 times/battle |
| [Devotion] Miracle (奇蹟, Milagre) | 6 | Incapacitated ally 1 -> revive with full Wounds + all checks +3 for 3 rounds. "God's miracle." | 1 time/session |
Devotion Requirement: Way of the Lord (Faith). Unshakable faith in Deus.
#2. Holy Cross (聖十字架, Santa Cruz) [Divine Treasure]
A silver cross said to contain a fragment of Jesus's cross. Yoma stiffen when they see it.
- Accessory: necklace
- Blessing [Aptitude]: Light of Deus — When engaging yoma, all yoma in the same zone have Defense -1 (always).
- Curse [Aptitude]: Heretic's Mark — In Hiei League/Ikko-ikki territory, immediate hostility (no Negotiation).
| Technique | Energy | Effect | Limit |
|---|---|---|---|
| [Masterwork] Exorcism Prayer (退魔祈禱) | 3 | 2d10+Presence+Exorcism+3 >= Defense. Yoma 2 Wounds + fear. | 1 time/round |
| [Devotion] Last Judgment (最後の審判) | 6 | Every yoma on the battlefield takes 3 Wounds + cannot act for 2 rounds. Humans are unharmed. | 1 time/session |
Devotion Requirement: Way of the Lord (Faith). Absolute faith.
#3. Rosary (默珠, Rosário) [Divine Treasure]
A prayer tool dedicated to Mary. Prayer is engraved into every bead. If the rosary is turned in prayer, faith takes form.
- Tool: rosary (accessory slot, wrapped around one hand)
- Blessing [Aptitude]: Contemplative Calm — Fear immunity. Mental attack checks +3.
- Curse [Aptitude]: Guilt — Each time the wielder kills a person(Minion grade or higher), d100: on 01~05, "weight of sin" — all checks -2 next round.
| Technique | Energy | Effect | Limit |
|---|---|---|---|
| [Masterwork] Prayer to Mary | 2 | Ally 1 in the same zone gains Cohesion +2 + immediately remove fear. | 1 time/round |
| [Devotion] Mystery of the Rosary (默珠の秘密) | 5 | For 5 rounds, automatically gain Energy +1 at the start of each breath. "Prayer becomes breath." | 1 time/session |
Devotion Requirement: Way of the Lord (Faith). One who turns the rosary every day.
#Part 2: Ming Taoism [4 Divine Treasures]
Divine Treasures made by Ming Taoist priests and Taoist scholars. The principles of yin-yang and five phases, the Northern Dipper, and Taiji dwell within them. They share roots with Japanese Onmyodo, but developed in a different direction. Understanding required: Stratagem/Sorcery Cultural Understanding Master or [Exotic Adaptation: Ming Taoism] trait.
#4. Seven-Star Sword (七星劍) [Divine Treasure]
A Taoist sword holding the starlight of the Northern Dipper. 7 star patterns are carved into the blade. Taoists use it to seal monsters — legend says one such sword cut down a thousand yoko.
- Weapon Type: uchigatana (variant — blade is somewhat straighter)
- Blessing [Aptitude]: Northern Dipper Protection — Attacks against yoma +3 (applies even to ordinary attacks outside Exorcism techniques).
- Curse [Aptitude]: Constellation Alignment — If it is not night, effects are halved. By day, it is an ordinary sword.
| Technique | Energy | Effect | Limit |
|---|---|---|---|
| [Masterwork] Seven-Star Strike (七星一擊) | 3 | 2d10+Courage+Swordsmanship+2 >= Defense. 3 Wounds to yoma + seal(cannot act next round). | 1 time/round |
| [Devotion] Doumu Descends (斗母降世) | 6 | Call Doumu(斗母), mother goddess of the Northern Dipper. Every yoma on the battlefield takes 2 Wounds + seal check (yoma fails Courage >= 15: cannot act for 1 round). | 1 time/session |
Devotion Requirement: Truth or Compassion. Requires [Understanding] of Taoist cosmology.
#5. Jade Plaque (玉佩) — Jade of Xuande(玄德) [Divine Treasure]
A jade accessory hand-carved by a Ming Taoist. Nephrite jade(軟玉), both hard and soft. Offered to the Taoist god Xuantian Shangdi(玄天上帝). Wear it, and the heart does not waver.
- Accessory: jade plaque (worn at the waist)
- Blessing [Aptitude]: Nephrite Calm — Automatically resist all mental attacks(fear, charm, illusion). Reduce Cohesion loss effects by -1.
- Curse [Aptitude]: Weight of Confucianism — If the wielder uses cowardly actions(poison, ambush, bribery), next round Energy -2.
| Technique | Energy | Effect | Limit |
|---|---|---|---|
| [Masterwork] Xuande (玄德) | 2 | Allied squad in the same zone gains Cohesion +2. "Virtue(德) binds people." | 1 time/round |
| [Devotion] Jade Essence (玉の精氣) | 5 | For 3 rounds, all allies in the same zone gain Defense +3 + fear immunity. | 1 time/battle |
Devotion Requirement: Compassion or Loyalty. Requires [Understanding] of Taoist/Confucian virtue(德) thought.
#6. Taoist Talisman Bundle (道家符籙) [Divine Treasure]
A hundred talismans personally drawn by a Ming Taoist. Each talisman bears Taoist gods, constellations, and mantras. Throw them one by one, and they activate on the spot.
- Tool: talisman bundle (consumable, can be replenished)
- Blessing [Aptitude]: Taoist Protection — All allies in the same zone gain +2 resistance against
[Incorporeal]attacks. - Curse [Aptitude]: Foreign Talismans — If a Pure Land monk/esoteric monk is in the same zone, Cohesion -1(conflicting faiths).
| Technique | Energy | Effect | Limit |
|---|---|---|---|
| [Masterwork] Talisman Spell Shot (符呪一發) | 1 | Consume 1 talisman. 1 enemy in an adjacent zone cannot take their next action (1 round). The bundle contains 5 talismans. | 1 time/round |
| [Devotion] Hundred Talismans Simultaneously (百符同時發動) | 6 | Consume the entire talisman bundle. All enemy squads on the battlefield suffer Cohesion -3 + human enemies have Energy -3 next round. Talisman bundle is emptied(replenishment required). | 1 time/session |
Devotion Requirement: Truth or No Heart. Requires [Understanding] of Taoist talisman systems.
#7. Fire-Dragon Bronze Mirror (火龍鏡) [Divine Treasure]
A bronze mirror carved with Han-dynasty fire-dragon(火龍) myth. The mirror surface is dark gold. If sunlight strikes it, flames rise.
- Tool: mirror (one hand)
- Blessing [Aptitude]: Fire Dragon Sight — Automatically see through illusions/Infiltration in the same zone. Non-corporeal yoma are also visible.
- Curse [Aptitude]: Sun Dependence — In places with no sunlight(night, indoors, caves), effects are halved.
| Technique | Energy | Effect | Limit |
|---|---|---|---|
| [Masterwork] Fire Dragon Reflection (火龍反射) | 3 | Reflect 1 enemy fire/Sorcery effect. "The mirror returns the enemy's art." | 1 time/round |
| [Devotion] Fire Dragon Descent (火龍降臨) | 6 | A fire dragon emerges from the mirror and causes a fire explosion in 1 adjacent zone. All enemies take 2 Wounds. Mobs/Minions die instantly. Allies in the same zone gain burn immunity(blessing effect). | 1 time/session |
Devotion Requirement: Truth or Hegemony. Requires [Understanding] of Taoist myth.
#Part 3: Romance of the Three Kingdoms — Historical Warriors [5 Masterworks]
Weapons used by human warriors of the late Later Han through Three Kingdoms period. Without mythic elements, they rose to masterwork status through human fame and righteousness(義) alone. Masterwork classification. No devotion. Usable by satisfying either Chinese Cultural Understanding Master or the masterwork technique's Master requirement.
#8. Zhangba Snake Spear (丈八蛇矛) — Zhang Fei's Serpent Spear [Masterwork]
The massive 1-zhang 8-chi spear wielded by Zhang Yide(張翼德), fierce general of Shu Han. Its spearhead curved like a snake, giving it the name "snake spear(蛇矛)." One swing could fell five enemy soldiers at once. A human general's weapon — no myth. Yet by human will alone, it stands shoulder to shoulder with mythic weapons.
- Weapon Type: yari (variant — huge snake spear)
- Blessing [Aptitude]: none (masterwork)
- Curse [Aptitude]: none (masterwork)
- Skill Master Requirement: Spearmanship Master(4 points) or Military Science Master.
| Technique | Energy | Effect | Limit |
|---|---|---|---|
| [Masterwork] One Roar, Ten Thousand Voices (一吼萬聲) | 4 | 2d10+Courage+Spearmanship+3 >= Defense. 3 Wounds. All enemy squads in the same zone suffer Cohesion -2(command roar). "The shout of one who carries the Zhangba Snake Spear." | 1 time/round |
Zhang Fei's Roar: Legend says that when a Master-class wielder swings this spear and shouts once, both armies stop at the same time. The game effect is simple, but the image of that shout is the point.
#9. Fangtian Huaji (方天畵戟) — Lu Bu's Ji [Masterwork]
The ornate huaji(畵戟) wielded by Lu Bu Fengxian(呂布奉先), strongest warrior of Romance of the Three Kingdoms. It combines spear and axe forms. When Lu Bu swung this ji from atop Red Hare(赤兎馬), no one could stop him. The peak of human warriors — masterwork classification.
- Weapon Type: yari (variant — ji)
- Blessing [Aptitude]: none (masterwork)
- Curse [Aptitude]: none (masterwork)
- Skill Master Requirement: Spearmanship Master or Horsemanship Master (synergy while mounted).
| Technique | Energy | Effect | Limit |
|---|---|---|---|
| [Masterwork] Red Hare Strike (赤兎一擊) | 4 | 2d10+Courage+Spearmanship+3 >= Defense. 3 Wounds. While mounted, movement+attack together cost 4 Energy + force-move the enemy 1 zone (horse ram). | 1 time/round |
Lu Bu's Arrogance: When a Master-class wielder uses this ji, confidence runs wild. RP penalty: cannot accept the escape option(GM discretion). The reason Lu Bu ultimately failed.
#10. Yitian Sword (倚天劍) — Cao Cao's Treasure Sword [Masterwork]
One of the two swords Cao Cao Mengde(曹操孟德) carried. "Yitian(倚天)" — leaning on heaven. A blade that never broke and never yielded. A symbol of Cao Cao's power. A human ruler's blade — masterwork.
- Weapon Type: uchigatana (variant — straight sword)
- Blessing [Aptitude]: none (masterwork)
- Curse [Aptitude]: none (masterwork)
- Skill Master Requirement: Swordsmanship Master.
| Technique | Energy | Effect | Limit |
|---|---|---|---|
| [Masterwork] Yitian Single Cut (倚天一刀) | 3 | 2d10+Courage+Swordsmanship+2 >= Defense. 2 Wounds + allied Cohesion +1 in the same zone for your next 1 round(authority blade). | 1 time/round |
Cao Cao's Power: The one who holds the Yitian Sword automatically strengthens their unit's Cohesion. Not because Cao Cao was trusted, but because he was feared.
#11. Seven-Star Treasure Blade (七星寶刀) — Blade of Cao Cao's Failed Assassination [Masterwork]
The dagger of the assassin who tried to kill Dong Zhuo. After it was lent to Cao Cao and he fled with it, this blade instead became the beginning of Cao Cao's power. A small dagger engraved with seven stars. Small, but it changed history.
- Weapon Type: short weapon (dagger)
- Blessing [Aptitude]: none (masterwork)
- Curse [Aptitude]: none (masterwork)
- Skill Master Requirement: Swordsmanship Master or Ninjutsu Master.
| Technique | Energy | Effect | Limit |
|---|---|---|---|
| [Masterwork] Star Assassin (星の刺客) | 2 | 2d10+Finesse+Ninjutsu+3 >= Defense. 2 Wounds. If used while infiltrating, automatic Critical Hit(3 Wounds) + Defenseless. For one-strike assassination. | 1 time/round |
Assassin's Blade: It did not kill Dong Zhuo, but it awakened Cao Cao's ambition. Whoever holds it, their ambition erupts.
#12. Qinggang Sword (靑釭劍) — Zhao Yun's Sword [Masterwork]
The sword that Changshan Zhao Zilong(常山趙子龍) seized from Cao Cao at Changban(長坂坡). "Qinggang(靑釭)" — blue blade. With this sword, Zhao Yun broke through Cao Cao's army and rescued the young Liu Shan(劉禪). A loyal human retainer's sword — masterwork.
- Weapon Type: uchigatana (variant — blue-glinting straight sword)
- Blessing [Aptitude]: none (masterwork)
- Curse [Aptitude]: none (masterwork)
- Skill Master Requirement: Swordsmanship Master + Horsemanship Master (mounted swordsmanship focus).
| Technique | Energy | Effect | Limit |
|---|---|---|---|
| [Masterwork] Alone on One Horse (單騎匹馬) | 4 | Activate when you are in a 1 versus many duel. While surrounded by 5 or more enemies, automatically evade every enemy attack this breath + deal 3 Wounds to 1 enemy. "The circuit of Changban(一周)." | 1 time/battle |
Zhao Yun's Loyalty(忠): Holding this sword brings out the courage to ride alone. It shines when a Master-class wielder faces a 1 versus 5 or more duel.
#Part 4: Romance of the Three Kingdoms — Deification [1 Divine Treasure]
The weapon of a person who was human while alive but was deified after death. In Ming China, Guan Yu(關羽) was already worshiped as Guandi(關帝). His weapon was elevated from the masterwork of a human general to a Divine Treasure of a god.
#13. Green Dragon Crescent Blade (靑龍偃月刀) — Guandi's Sacred Weapon [Divine Treasure]
The massive crescent blade wielded by Guan Yu Yunchang(關羽雲長). It weighs 82 jin(about 50kg). After Guan Yu's death — when he was deified as Guandi(關帝), this blade was elevated from a mere masterwork to a Divine Treasure. In Ming China, Guandi faith had reached its height, because he was the avatar of righteousness(義) and loyalty(忠). The one who holds this blade becomes not simply a warrior, but Guandi's agent.
- Weapon Type: yari (variant — crescent blade)
- Blessing [Aptitude]: Guandi's Righteousness(義) — In battle for righteousness(義), all checks +2. If the wielder acts cowardly, all effects are nullified.
- Curse [Aptitude]: Guandi's Weight — Weight 50kg. Energy -2 (always). If Horsemanship Master, -1.
| Technique | Energy | Effect | Limit |
|---|---|---|---|
| [Masterwork] Crescent Flash (偃月一閃) | 4 | 2d10+Courage+Spearmanship+3 >= Defense. 4 Wounds (a strike of massive weight). While mounted, movement+attack together cost 5 Energy. | 1 time/round |
| [Devotion] Guandi Descends (關帝降臨) | 6 | Guandi's spirit briefly descends. For 3 rounds, all attacks are automatic Critical Hits + all enemy squads gain fear(weight of righteousness). If the wielder does not keep righteousness for life, this can never be used again. | 1 time/session |
Devotion Requirement: Loyalty or Compassion. Requires [Understanding] of Guandi faith. Military Science Master or [Exotic Adaptation: Three Kingdoms Faith]. If the wielder acts against righteousness(義), devotion immediately becomes unusable (Guandi's deepest test).
Guan Yu's Posthumous Deification: While alive, he was human. He was defeated once and died. But his righteousness(義) was so intense that over a thousand years after death, he was deified. In the Ming, every merchant, warrior, and scholar offered incense at Guandi temples. Japanese people of this era do not know that god, but one blade from Ming carries that righteousness to Japan.
#Part 5: Investiture of the Gods (封神演義) [4 Divine Treasures]
The myth of the Ming novel Investiture of the Gods. Jiang Ziya(姜子牙) helps King Wu(武王) of Zhou(周) overthrow King Zhou(紂王) of Shang(商), then seals the heroes who died in that process as gods(神). All weapons in this myth are Divine Treasures — not made by humans, but by immortals. Understanding required: Bearing/Stratagem Cultural Understanding Master or [Exotic Adaptation: Investiture of the Gods].
#14. Qiankun Ring (乾坤圈) — Nezha's Cosmic Ring [Divine Treasure]
The golden ring used by Nezha(哪吒), hero of Investiture of the Gods. A heavenly weapon tied to his leg. Throw it, and it returns by the law of the cosmos — smashing an enemy's head and coming back to his hand.
- Weapon Type: tool (thrown weapon — one hand)
- Blessing [Aptitude]: Cosmic Return — Automatically returns after being thrown (no reload required). Unlimited use.
- Curse [Aptitude]: Boy's Impulse — A Master-class user is forced to act when angry(RP penalty). Nezha's young heart.
| Technique | Energy | Effect | Limit |
|---|---|---|---|
| [Masterwork] Qiankun Strike (乾坤一圈) | 2 | 2d10+Finesse+Unarmed Combat+2 >= Defense. 2 Wounds + Defenseless to 1 enemy in an adjacent zone. Automatically returns. | 1 time/round |
| [Devotion] Ring of the Cosmos (宇宙の圈) | 5 | Automatically hit all enemies in the same zone(no check required). Each takes 1 Wound. Minions/Mobs die instantly. The thrown ring circles every enemy in the cosmos and returns. | 1 time/session |
Devotion Requirement: Truth or Hegemony. Requires [Understanding] of the cosmology of Investiture of the Gods.
#15. Huntian Sash (混天綾) — Nezha's Red Silk [Divine Treasure]
The red silk Nezha wrapped around his waist. Made from the cloth of heaven. When it streams through the air, flames rise and enemies are bound.
- Weapon Type: tool (cloth — two hands)
- Blessing [Aptitude]: Celestial Silk — Fire/heat immunity. Automatically remove enemy bindings.
- Curse [Aptitude]: Nezha's Weight — Halved effect when used by anyone else (made for Nezha himself).
| Technique | Energy | Effect | Limit |
|---|---|---|---|
| [Masterwork] Silk Entanglement (綾纏) | 2 | Bind 1 enemy in the same zone for 1 round(cannot act). Also deals 1 fire Wound. | 1 time/round |
| [Devotion] Huntian Flame (混天火炎) | 5 | Fire explosion in 1 adjacent zone. All enemies take 2 Wounds. Minions/Mobs die instantly. An illusion of silk covering the whole sky. | 1 time/session |
Devotion Requirement: Truth or Hegemony. Requires [Understanding] of heavenly faith in Investiture of the Gods.
#16. Fire-Tipped Spear (火尖槍) — Nezha's Flame Spear [Divine Treasure]
Nezha's main weapon. Its spearhead burns forever. A weapon made by immortals; human hands cannot hold it. Only one with a sacred soul can wield this spear.
- Weapon Type: yari (variant — flame spear)
- Blessing [Aptitude]: Eternal Flame — Add fire to all attacks(+1 Wound on hit). Fire immunity.
- Curse [Aptitude]: Immortal's Qualification — If Three Ways and Six Hearts is Demon or No Heart, it cannot be used(the spear rejects the wielder). Only young souls can wield it.
| Technique | Energy | Effect | Limit |
|---|---|---|---|
| [Masterwork] Fire-Tip Strike (火尖一擊) | 3 | 2d10+Courage+Spearmanship+2 >= Defense. 3 Wounds (spear flame). | 1 time/round |
| [Devotion] Three Heads, Six Arms (三頭六臂) | 6 | Nezha's true form — three heads, six arms. For 3 rounds, one-breath limit +3, all attacks +3, Critical Expansion(adjacent eyes also count as Critical Hits). | 1 time/session |
Devotion Requirement: Truth or Compassion. The heart of a young hero — requires [Understanding] of Investiture of the Gods.
#17. Apricot Yellow Flag (杏黃旗) — Jiang Ziya's Flag [Divine Treasure]
The yellow flag wielded by Jiang Ziya(姜子牙), strategist(軍師) of Investiture of the Gods. When waved, all enemy arts are nullified. Before writing names on the Investiture Register(封神榜), Jiang Ziya used this flag to neutralize enemies.
- Tool: flag (one hand, large tool)
- Blessing [Aptitude]: Flag of Nonaction(旗) — All Sorcery/art effects by enemies in the same zone -2.
- Curse [Aptitude]: Strategist's Burden — If in the same zone as a Pure Land monk/esoteric monk, Cohesion -1(command conflict).
| Technique | Energy | Effect | Limit |
|---|---|---|---|
| [Masterwork] Yellow Flag Wave (黃旗一揮) | 3 | Nullify all Sorcery/Barrier effects in the same zone for 1 round. Temporarily pause effects activated by enemy onmyoji or feng shui masters. | 1 time/round |
| [Devotion] Majesty of Investiture (封神の威嚴) | 6 | As Jiang Ziya waves the flag — nullify all arts across the battlefield for 1 round. Enemy squad Cohesion -3. Human enemies have Energy -3 next round. | 1 time/session |
Devotion Requirement: Truth or Loyalty. Requires [Understanding] of the strategist thought of Investiture of the Gods.
#Part 6: Journey to the West (西遊記) [3 Divine Treasures]
The Ming novel Journey to the West, the story of Sun Wukong, Tripitaka, and their companions. A fantastic world where heaven and yoma realms are mixed. Its weapons all derive from immortals, Buddhism, or yoma — Divine Treasures. Understanding required: Bearing/Stratagem Cultural Understanding Master or [Exotic Adaptation: Journey to the West].
#18. Ruyi Jingu Bang (如意金箍棒) — Sun Wukong's Staff [Divine Treasure]
The treasure of the Dragon Palace(龍宮) of the Eastern Sea. Originally the Sea-Calming Needle(定海神針), used by King Yu to measure the depth of the Yellow River. Sun Wukong took it and made it his weapon. It can freely change size — shrink small as a needle and fit in an ear, or grow large enough to pierce the sky.
- Weapon Type: staff (variant — size-changing metal staff)
- Blessing [Aptitude]: As-You-Will Freedom(如意自在) — Freely change size/weight. Free portability + all staff techniques +2.
- Curse [Aptitude]: Yoma Weapon — If a Shingon monk/Pure Land monk is in the same zone, Cohesion -1(weapon of yoma origin).
| Technique | Energy | Effect | Limit |
|---|---|---|---|
| [Masterwork] Ten Thousand-Jun Strike (萬千鈞一擊) | 3 | 2d10+Physique+Unarmed Combat+3 >= Defense. 3 Wounds. On Critical Hit, 4 Wounds + Defenseless. "The weight of a mountain falls on the enemy's head." | 1 time/round |
| [Devotion] Seventy-Two Transformations (七十二變化) | 6 | Sun Wukong's clone art descends. For 3 rounds, add 2 clones(Minion grade, same zone). Main body + 2 clones = 3 attacks. | 1 time/session |
Devotion Requirement: No Heart or Truth. The free heart of Journey to the West — requires [Understanding].
#19. Purple-Gold Red Gourd (紫金紅葫蘆) — Soul-Absorbing Gourd [Divine Treasure]
The wondrous gourd(葫蘆) held by Golden Horn King(金角大王) and Silver Horn King(銀角大王) in Journey to the West. If it calls a name, that person is sucked into the gourd. After a certain time inside, they dissolve into liquid.
- Tool: gourd (one hand)
- Blessing [Aptitude]: Gourd Absorption — If the wielder knows the name of 1 enemy in the same zone, they can trap that enemy in the gourd.
- Curse [Aptitude]: Weight of Names — If an enemy knows your name, you risk being automatically sucked into the gourd(d100: 01~05).
| Technique | Energy | Effect | Limit |
|---|---|---|---|
| [Masterwork] Named Absorption (呼名吸收) | 3 | Contest against 1 enemy in the same zone(name must be known). 2d10+Presence vs enemy 2d10+Courage+Physique. On success, enemy is inside the gourd for 1 round(cannot act). | 1 time/round |
| [Devotion] Soul Absorption (靈魂吸收) | 6 | Permanently absorb 1 enemy in the same zone(Minion grade). They dissolve into liquid inside the gourd. Permanently discard 1 masterwork(the gourd is for 1 use). | 1 time/session (after 1 use, the gourd itself disappears) |
Devotion Requirement: Demon or No Heart. A yoma gourd — requires [Understanding] of the dark side of Journey to the West.
#20. Plantain Fan (芭蕉扇) — Princess Iron Fan's Fan [Divine Treasure]
The giant fan used by Princess Iron Fan(鐵扇公主) in Journey to the West. One wave can extinguish even the flames of the Flaming Mountains(火焰山). If a human waves it, only a small breeze. If an immortal waves it, a storm rises.
- Tool: fan (one hand, size-changing)
- Blessing [Aptitude]: Command of Wind — Fire immunity. All enemy ranged attacks -2(wind scatters them).
- Curse [Aptitude]: Goddess's Fan — If the user's Presence is below +2, effects are halved.
| Technique | Energy | Effect | Limit |
|---|---|---|---|
| [Masterwork] One-Fan Fire Suppression (一扇火炎鎭壓) | 2 | Immediately erase all fire/smoke/poison mist in the same zone. Nullify fire-type attacks for 1 round. | 1 time/round |
| [Devotion] Ten-Thousand-Li Storm (萬里暴風) | 5 | Storm in 1 adjacent zone. Force all enemies to move 1 zone + 1 Wound. Enemy squad Cohesion -2. | 1 time/session |
Devotion Requirement: Truth or Compassion. Requires [Understanding] of goddess faith in Journey to the West.
#Part 7: Chinese Myth (神話) [2 Divine Treasures]
Older Chinese myths outside Investiture of the Gods and Journey to the West. The age of the Yellow Emperor(黃帝), Hou Yi(后羿), Chiyou(蚩尤), and others. Understanding required: Bearing/Stratagem Cultural Understanding Master + awareness of ancient myth.
#21. Hou Yi's Bow (后羿の弓) — Bow That Shot Down Nine Suns [Divine Treasure]
Ancient Chinese myth. When ten suns rose in the sky, Hou Yi(后羿) shot down nine with his bow. This is that bow. A weapon that can knock down the sun with one arrow. It surpasses every bow in the human world.
- Weapon Type: daikyu (variant — giant mythic bow)
- Blessing [Aptitude]: Solar Archer — Unlimited range. Same range at night/indoors.
- Curse [Aptitude]: Weight of Myth — The bowstring is too strong. Cannot be used if Physique is below +2.
| Technique | Energy | Effect | Limit |
|---|---|---|---|
| [Masterwork] Sunfall (太陽墜落) | 4 | 2d10+Courage+Archery+3 >= Defense. 4 Wounds (the bow that dropped the sun). On Critical Hit, 5 Wounds + block enemy sight for 1 round. | 1 time/round |
| [Devotion] Nine Suns, One Shot (九日一發) | 6 | One arrow simultaneously hits 9 enemies in the same zone(automatic hit). Each takes 2 Wounds. Mobs/Minions die instantly. "The strike with which Hou Yi dropped nine suns." | 1 time/session |
Devotion Requirement: Hegemony or Truth. Requires [Understanding] of ancient Chinese myth.
#22. Xuanyuan Sword (軒轅劍) — Yellow Emperor's Sword [Divine Treasure]
Ancient Chinese myth. The divine sword used by the Yellow Emperor(黃帝), Xuanyuan(軒轅氏), when he fought Chiyou(蚩尤). A blade made by the Celestial Emperor(天帝). This single sword decided the beginning of the Central Plain(中原).
- Weapon Type: uchigatana (variant — mythic straight sword)
- Blessing [Aptitude]: Celestial Emperor's Protection — All checks +1. Leadership checks +3(when ordering squads).
- Curse [Aptitude]: Yellow Emperor's Weight — Cannot admit defeat. Rejects retreat/surrender options(RP penalty).
| Technique | Energy | Effect | Limit |
|---|---|---|---|
| [Masterwork] Xuanyuan Strike (軒轅一擊) | 3 | 2d10+Courage+Swordsmanship+3 >= Defense. 3 Wounds. All allies in the same zone gain Cohesion +1(Yellow Emperor's charisma). | 1 time/round |
| [Devotion] Celestial Emperor Descends (天帝降臨) | 6 | The majesty of the Celestial Emperor descends. For 3 rounds, self + allies in the same zone gain +3 to all checks. All enemy squads suffer Cohesion -3(Yellow Emperor's dignity). | 1 time/session |
Devotion Requirement: Hegemony or Loyalty. Requires [Understanding] of ancient Chinese Celestial Emperor faith.
#Part 8: Joseon (朝鮮) [3 Masterworks]
Sacred objects made by warriors and scholars of the Joseon dynasty. Before the Imjin War, they were barely known. Without mythic elements, they rose to masterwork status through human righteousness(義) and loyalty(忠) alone. Masterwork classification.
#23. Hwando (環刀) — Joseon Curved Sword [Masterwork]
The standard sword of Joseon warriors. Slightly shorter than a katana, with a gentler curve. It is named for the round ring(環) attached to its grip. The righteousness(義) and loyalty(忠) of Joseon warriors are carved into the blade. A human warrior's weapon — masterwork.
- Weapon Type: uchigatana (variant)
- Blessing [Aptitude]: none (masterwork)
- Curse [Aptitude]: none (masterwork)
- Skill Master Requirement: Swordsmanship Master or Military Science Master.
| Technique | Energy | Effect | Limit |
|---|---|---|---|
| [Masterwork] Sword-Duel Single Cut (擊劍一刀) | 3 | 2d10+Courage+Swordsmanship+2 >= Defense. 2 Wounds. If your lord is in the same zone, +1 Wound(loyalty bonus). | 1 time/round |
Joseon Pride: Cannot use Japanese samurai school maneuvers(Katori, Yagyu, Jigen, etc. all locked). The hwando walks its own path.
#24. Turtle Ship Scale (龜甲船の鱗) [Masterwork, Spirit-Realm Wandering Treasure]
A single scale from the Joseon turtle ship, an armored vessel. Small, but hard. Tradition says it was found with an encouraging letter sent by Ryu Seong-ryong to Yi Sun-sin during the Imjin War. A human invention — masterwork. Yet because of the era contradiction, it is also a Spirit-Realm Wandering Treasure.
- Tool: scale (accessory or attached to armor) [Spirit-Realm Wandering Treasure]
- Blessing [Aptitude]: none (masterwork) — but armor enhancement effect: when hit by ranged attacks, Defense +3.
- Curse [Aptitude]: none (masterwork) — but movement Energy +1 due to weight.
- Skill Master Requirement: Military Science Master or Hardiness Master.
| Technique | Energy | Effect | Limit |
|---|---|---|---|
| [Masterwork] Ram (衝角) | 3 | Spend your own Energy 5 to forcibly charge 1 enemy. Enemy takes 1 Wound + Defenseless. "The turtle ship strikes an enemy ship." | 1 time/round |
Era Contradiction: The Imjin War is 1592, meaning it may be in the future depending on the scenario date. -> Spirit-Realm Wandering Treasure
#25. One Volume of Dongui Bogam (東醫寶鑑 一卷) [Masterwork, Spirit-Realm Wandering Treasure]
A volume from the medical book Heo Jun will write. The essence of Joseon medicine. It contains herbalism, acupuncture, and diagnostics. A human scholar's learning — masterwork. A Spirit-Realm Wandering Treasure due to era contradiction.
- Tool: book (one hand) [Spirit-Realm Wandering Treasure]
- Blessing [Aptitude]: none (masterwork) — but medical-book effect: Medicine checks +3, automatic diagnosis of poison/disease.
- Curse [Aptitude]: none (masterwork) — but Cohesion -1 with Japanese physicians(Manase-ryu, etc.) in the same zone(opinion conflict).
- Skill Master Requirement: Stratagem Master(reading literary Chinese) or Medicine Master.
| Technique | Energy | Effect | Limit |
|---|---|---|---|
| [Masterwork] Acupuncture and Moxibustion (鍼灸術) | 3 | Ally 1 recovers 2 Wounds + remove all status ailments. | 1 time/round |
#Part 9: Ryukyu (琉球) [1 Masterwork + 2 Divine Treasures]
Sacred objects held by warriors and delegations of the Ryukyu Kingdom. Weapons such as sai and tonfa originally developed from farming tools, but those carrying the Ryukyu royal secret tradition(秘傳) are different. Understanding required (Divine Treasures only): Navigation Master or [Exotic Adaptation: Ryukyu].
#26. Royal Sai (王家の釵) [Masterwork]
Sai used by bodyguards directly serving the Ryukyu king. Unlike ordinary sai, these were made by the royal family's special forging method. The balance of the two blades surpasses human limits. A human royal weapon — masterwork.
- Weapon Type: short weapon (sai — similar to kaiken, but two-handed use)
- Blessing [Aptitude]: none (masterwork) — but effect: when held in both hands, defense checks +3, immune to disarm.
- Curse [Aptitude]: none (masterwork) — but due to Ryukyu pacifist thought, cannot kill people(when reduced to Wounds 0, no instant death; treated as unconscious).
- Skill Master Requirement: Unarmed Combat Master or Navigation Master.
| Technique | Energy | Effect | Limit |
|---|---|---|---|
| [Masterwork] Double-Sai Block (兩釵防) | 1 | Improvised defense. Automatically nullify 1 enemy attack + entangle enemy weapon(next round Energy +1). | 1 time/round |
#27. Tonfa (棍腕) — Handle of the Wind God [Divine Treasure]
The Ryukyu peasant weapon tonfa. But this one handle was offered to the Ryukyu wind god(風神, Kajimaya). Swing it, and wind rises. A weapon offered to a god — Divine Treasure.
- Weapon Type: short weapon (tonfa — short baton with a side handle)
- Blessing [Aptitude]: Wind God's Breath — Movement Energy -1 (minimum 1). Evasion checks +2.
- Curse [Aptitude]: Way of Softness — Critical Hit effects do not apply(even on Critical Hit, use ordinary effect). The softness of Ryukyu martial arts.
| Technique | Energy | Effect | Limit |
|---|---|---|---|
| [Masterwork] Tonfa Spin (棍腕廻轉) | 2 | 2d10+Physique+Unarmed Combat+2 >= Defense. 1 Wound + force enemy 1 zone movement(push). | 1 time/round |
| [Devotion] Wind God's Dance (風神の舞) | 5 | Force all enemies in the same zone into adjacent zones(push). Enemy squad Cohesion -1. "Wind scatters people." | 1 time/session |
Devotion Requirement: Truth. Requires [Understanding] of Ryukyu wind-god faith.
#28. Mountain-Spirit Song Talisman (山神歌の符) [Divine Treasure]
A talisman bearing the song sung by a Ryukyu priestess(神女). A song that calls Ryukyu mountain spirits. A different kind of god from Japanese kami. Priestess faith — Divine Treasure.
- Tool: talisman (accessory slot)
- Blessing [Aptitude]: Mountain-Spirit Protection — In natural environment zones(mountains, forests, beaches), all checks +1.
- Curse [Aptitude]: God of Another Home — Effects are nullified inside Japanese shrines(神社)/temples.
| Technique | Energy | Effect | Limit |
|---|---|---|---|
| [Masterwork] Priestess Song (神女の歌) | 2 | Allied squad in the same zone gains Cohesion +1. In natural environments, +2. | 1 time/round |
| [Devotion] Mountain Spirit Descent (山神降臨) | 5 | Natural environment zones only. All allies in the same zone recover 2 Wounds + summon nature spirits(Mob squad, 5 bodies) for 1 round. | 1 time/session |
Devotion Requirement: Truth or Compassion. Requires [Understanding] of Ryukyu priestess faith.
#Part 10: Tenjiku — Mahabharata [6 Divine Treasures]
The Indian epic [Mahabharata(Mahābhārata)]. A myth featuring Karna, Arjuna, Vishnu, Shiva, and Indra. These weapons all derive from divinity — Divine Treasures. Understanding required: Exorcism/Sorcery Cultural Understanding Master or [Exotic Adaptation: Mahabharata].
#29. Vasavi Shakti — Indra's Spear [Divine Treasure]
A spear given by the heavenly god Indra to the Mahabharata hero Karna. It can be used only once — once thrown, its divine power is spent, but in that one use it can kill any enemy. Karna saved this spear for Arjuna, but in the end spent that one use on another enemy.
- Weapon Type: yari (variant — mythic spear)
- Blessing [Aptitude]: Indra's Protection — A heavenly weapon. While held, all checks +2. When hit by an
[Incorporeal]attack, treat Exorcism skill as 1 step higher. - Curse [Aptitude]: Promise of One Use — Each time the masterwork technique is used, d100: on 51~100, it does not activate(the spear waits for the decisive moment).
| Technique | Energy | Effect | Limit |
|---|---|---|---|
| [Masterwork] Indra's Wrath (因陀羅怒) | 4 | 2d10+Courage+Spearmanship+3 >= Defense. 3 Wounds. Heavenly flame. | 1 time/battle |
| [Devotion] One and Only Strike (一度の一擊) | 6 | Automatically hit 1 enemy in the same zone(no check required). Instant death (including Lord grade, all grades). The spear disappears after use(permanent). 1 time/campaign. | 1 time/campaign (Divine Treasure vanishes after use) |
Devotion Requirement: Hegemony or Compassion. Requires [Understanding] of Karna's righteousness(義) in the Mahabharata. After use, the Divine Treasure disappears forever — this is Karna's true tragedy.
Karna's Choice: This spear is truly a one-use weapon. Which enemy it is used for decides the user's life. Karna used it wrongly. What will the next wielder do?
#30. Brahmastra — Brahma's Ultimate Weapon [Divine Treasure]
The ultimate weapon made by the creator god Brahma. Its form is not fixed — arrow, spear, blade, or mantra. It changes shape according to the user's will. This weapon erases a city with one shot. But when used, the user's soul is also shaved away.
- Weapon Type: tool (mantra scroll or will-activated)
- Blessing [Aptitude]: Brahma's Wisdom — All Stratagem/Sorcery checks +3. Automatically resist
[Incorporeal]attacks. - Curse [Aptitude]: Ultimate Price — Each use costs your own Wounds -1(soul loss). Cannot be recovered.
| Technique | Energy | Effect | Limit |
|---|---|---|---|
| [Masterwork] Brahma's Arrow | 4 | Your own Wounds -1. Automatically hit 1 enemy in the same zone. 5 Wounds (possible instant death). | 1 time/battle |
| [Devotion] Absolute Weapon (絶對の武器) | 6 | Your own Wounds -2. A mythic storm fills 1 adjacent zone. All enemies take 4 Wounds. Human enemies die instantly. Mob/Minion squads automatically collapse. But that zone's nature cannot recover for 5 years(permanent scar). | 1 time/session |
Devotion Requirement: Truth or Demon. Requires [Understanding] of Mahabharata cosmology. The one who uses this weapon bears that sin for life — the heaviest lesson of the Mahabharata.
Ethics of Use: The Brahmastra is truly overwhelming. But it kills nature too. It also cuts away the user's soul. In the Mahabharata, even heroes who used this weapon bore that sin for life. A user in this era will face the same test.
#31. Karna's Kavacha (Karna's Golden Armor) — Surya's Armor [Divine Treasure]
Golden armor given by the sun god Surya to his son Karna. Karna was born wearing this armor. As long as he has this armor, Karna does not die. In the Mahabharata, Indra disguised himself and took this armor from Karna — that was the beginning of Karna's death.
- Armor: golden breastplate (body slot)
- Blessing [Aptitude]: Sun's Protection — Defense 18 (far higher than tosei gusoku 14 or full plate 15). In sunlight, additional Defense +1(total 19).
- Curse [Aptitude]: Child of Surya — The one who wears this armor cannot refuse. If someone sincerely asks, the wearer must agree even at personal cost(RP penalty). Karna's greatest virtue and weakness.
| Technique | Energy | Effect | Limit |
|---|---|---|---|
| [Masterwork] Golden Radiance (黃金の光彩) | 2 | For 1 round, Defense +5. Block enemy sight in the same zone(dazzle) — enemy accuracy -2. | 1 time/round |
| [Devotion] Karna's Will | 6 | For 5 rounds, immune to incapacitation. Even if Wounds become 0, maintain at 1. However, after use the armor is taken by Indra(permanent loss, Karna's fate). | 1 time/session (Divine Treasure vanishes after use) |
Devotion Requirement: Compassion or Hegemony. Requires [Understanding] of Karna's benevolence and righteousness(仁義).
Karna's Tragedy: Wearing this armor means you cannot refuse. That is why Karna gave the armor to Indra. The user will face the same test: what will they give to someone who asks sincerely?
#32. Gandiva — Arjuna's Bow [Divine Treasure]
The bow given by the fire god Agni to Arjuna, hero of the Mahabharata. It comes with two quivers whose arrows never run out. The moment Arjuna held this bow, no enemy under heaven could stand against him.
- Weapon Type: daikyu (variant — mythic bow)
- Blessing [Aptitude]: Agni's Arrows — Infinite arrows(no reload required). Add fire to all ranged attacks(+1 Wound).
- Curse [Aptitude]: God's Bow — If the user lies, the bow rejects them(RP penalty — if the user lies, the bow cannot be used for 1 session).
| Technique | Energy | Effect | Limit |
|---|---|---|---|
| [Masterwork] One Shot, Certain Hit (一發百中) | 3 | 2d10+Courage+Archery+3 >= Defense. 3 Wounds + fire. Unlimited range. | 1 time/round |
| [Devotion] Heavenly Arrow Rain (天界の矢雨) | 6 | Simultaneous arrows against all enemies in the same zone. Each is 2d10+Courage+Archery+2 automatic hit. Each deals 2 Wounds. Minions/Mobs die instantly. "The one moment when Agni holds the bow himself." | 1 time/session |
Devotion Requirement: Truth or Loyalty. Requires [Understanding] of Arjuna's truth doctrine.
#Karna-Only Bow — Vijaya [Divine Treasure]
The bow transmitted to Karna by Parashurama. If Gandiva symbolizes "endless arrows," Vijaya means each arrow ends a duel. When Karna holds this bow, the radiance of the sun descends on the battlefield.
- Weapon Type: daikyu (variant — sun bow)
- Blessing [Aptitude]: Surya's Aim — The first ranged attack ignores range penalties. On double success, additional Wounds +1.
- Curse [Aptitude]: Prophecy of Tragedy — If the wielder scores a Critical Hit against an enemy weaker than them, next check -1. The "arrow meant for the true enemy" grows dull.
| Technique | Energy | Effect | Limit |
|---|---|---|---|
| [Masterwork] Solar Pierce (太陽の貫通) | 3 | 2d10+Courage+Archery+3 >= Defense. [Pierce 2]. 3 Wounds. | 1 time/round |
| [Devotion] Vijaya Flash (Vijaya一閃) | 6 | 2d10+Courage+Archery+4 >= Defense against 1 enemy in the same zone or an adjacent zone. On hit, 4 Wounds. If this attack is a Critical Hit, the user gains Defense +2 until next round. | 1 time/session |
Devotion Requirement: Loyalty or Hegemony. Requires [Understanding] of Karna's dharma and tragedy.
Karna's Weight: Vijaya is strongest when aimed at the "enemy who truly must be targeted." That is why Karna's legend is always late, and always heavy.
#33. Sudarshana Chakra — Vishnu's Disc [Divine Treasure]
The spinning disc of Vishnu, god of preservation. Thrown with one finger, it travels to the end of the cosmos, cuts off the enemy's neck, and returns. In the Mahabharata, it was in Krishna's hand.
- Weapon Type: tool (thrown weapon)
- Blessing [Aptitude]: Vishnu's Return — Automatically returns after being thrown(no reload required).
- Curse [Aptitude]: Weight of Divinity — Cannot be used by one without Vishnu faith(faith outside Three Ways and Six Hearts).
| Technique | Energy | Effect | Limit |
|---|---|---|---|
| [Masterwork] Chakra Strike (Chakra一擊) | 3 | 2d10+Finesse+Unarmed Combat+3 >= Defense. 3 Wounds + Defenseless. Automatically returns. | 1 time/round |
| [Devotion] Cosmic Disc (宇宙の圓盤) | 6 | The disc cuts 5 enemies in the same zone in sequence and returns. Each is automatically hit. Each takes 2 Wounds. Minions/Mobs die instantly. "One moment of Vishnu." | 1 time/session |
Devotion Requirement: Compassion or Truth. Requires [Understanding] of Vishnu's preservation thought.
#Part 11: Tenjiku — Hinduism [4 Divine Treasures]
Indian myths outside the Mahabharata. Shiva, Kali, Ganesha, and the realms of many other gods. Understanding required: Exorcism/Sorcery Cultural Understanding Master or [Exotic Adaptation: Hinduism].
#34. Trishula (三叉戟) — Shiva's Trident [Divine Treasure]
The trident said to be carried by Shiva, god of destruction. It was carried by a wandering scholar-monk from Tenjiku. Wherever the trident points, destruction follows.
- Weapon Type: yari (variant — trident)
- Blessing [Aptitude]: Shiva's Wrath — On Critical Hit, additional +1 Wound. Critical Expansion(adjacent eyes also count as Critical Hits).
- Curse [Aptitude]: God of Destruction — Violent impulse in noncombat situations(RP penalty). Drawing a blade in the street becomes common.
| Technique | Energy | Effect | Limit |
|---|---|---|---|
| [Masterwork] Trident Strike (三叉一擊) | 3 | 2d10+Courage+Spearmanship+2 >= Defense. 3 Wounds(the 3 blades stab at once). | 1 time/round |
| [Devotion] Shiva's Dance | 6 | 2d10+Courage+Spearmanship+3 >= Defense against every enemy in the same zone. Each takes 2 Wounds. Minions/Mobs die instantly. "The god of destruction dances." | 1 time/session |
Devotion Requirement: Hegemony or Demon. Requires [Understanding] of Shiva faith.
#35. Om Mantra Talisman [Divine Treasure]
A talisman engraved with Tenjiku's oldest mantra, "Om(Om/ॐ)." Simple, but it is a syllable calling the beginning of the cosmos.
- Tool: talisman (accessory slot)
- Blessing [Aptitude]: Vibration of Om — Mental attack immunity. Meditation checks automatically succeed.
- Curse [Aptitude]: Foreign Mantra — Conflicts with Japanese Shingon(esoteric Buddhism). Cohesion -1 when in the same zone as an esoteric monk.
| Technique | Energy | Effect | Limit |
|---|---|---|---|
| [Masterwork] Mantra of Om | 2 | All allies in the same zone automatically resist the next mental attack. Cohesion +1. | 1 time/round |
| [Devotion] Cosmic Vibration (宇宙振動) | 5 | Nullify all mental attacks(fear, charm, illusion) across the battlefield for 1 round. Allied Cohesion +2. | 1 time/session |
Devotion Requirement: Compassion or Truth. Requires [Understanding] of Indian cosmology.
#36. Kali's Necklace (Kali Necklace) [Divine Treasure]
A black-bead necklace said to belong to Kali, goddess of destruction. A small skull is carved into each bead. Wear it, and anger grows stronger.
- Accessory: necklace
- Blessing [Aptitude]: Kali's Rage — When your Wounds are half or lower, attacks +3, Critical Expansion(adjacent eyes also count as Critical Hits).
- Curse [Aptitude]: Blood Thirst — At the end of each battle, d100: on 01~10, "madness" — for the next 1 round, cannot distinguish friend from foe(automatically attack nearest enemy/ally).
| Technique | Energy | Effect | Limit |
|---|---|---|---|
| [Masterwork] Black Strike (黑い一擊) | 3 | Cost: your own Wounds -1. Deal 4 Wounds to 1 enemy. | 1 time/round |
| [Devotion] Kali Descends | 6 | Kali's rage descends for 3 rounds. All attacks are automatic Critical Hits. Automatically recover Wounds +1 per attack(life absorption). After it ends, Wounds 1, Energy 0. | 1 time/battle |
Devotion Requirement: Demon or Hegemony. Requires [Understanding] of Kali faith. Highly compatible with the Shurado fiend class.
#37. Ganesha's Tusk (Ganesha Tusk) [Divine Treasure]
A broken tusk of Ganesha, god of wisdom. A small fragment, but holding it clears the mind. Tenjiku scholars touch it before examinations.
- Tool: tusk fragment (talisman/tool)
- Blessing [Aptitude]: Ganesha's Wisdom — All text deciphering, Stratagem, and Geography checks +2.
- Curse [Aptitude]: Foreign God — Japanese scholars(famous houses like Katori) look on with suspicion(scholar NPC Negotiation -2).
| Technique | Energy | Effect | Limit |
|---|---|---|---|
| [Masterwork] Thread of Wisdom (智慧の一筋) | 2 | Ally 1 in the same zone gains +5 to next check. "Wisdom flows for one breath." | 1 time/round |
| [Devotion] Ganesha's Path | 5 | For the next 3 rounds, all allied checks +2. Before a difficult decision, the GM reveals 1 additional piece of information. | 1 time/session |
Devotion Requirement: Truth or Compassion. Requires [Understanding] of the faith of Tenjiku's wisdom god.
#Part 12: Persia and Arabia [3 Masterworks]
Treasures that flowed from Persia and Arabia at the end of the trade routes. A blade used by a Sasanian warrior, a tool of an Islamic scholar, a brass lamp from a mosque — all human works. Masterwork classification (no mythic link). However, if the user has Cultural Understanding Master for that culture, the masterwork technique works better.
#38. Scimitar (三日月刀, Shamshir) [Masterwork]
A Persian curved sword. The blade curves like a crescent moon. Tradition says a warrior of the Sasanian court used it. Hold it, and you feel desert wind. A human warrior's weapon — masterwork.
- Weapon Type: uchigatana (variant — curved sword)
- Blessing [Aptitude]: none (masterwork) — but effect: after evading, immediately counterattack (1 time/round, 0 Energy([Kata])).
- Curse [Aptitude]: none (masterwork) — but all Japanese sword schools cannot be used.
- Skill Master Requirement: Swordsmanship Master or Geography Master.
| Technique | Energy | Effect | Limit |
|---|---|---|---|
| [Masterwork] Moonlight Flash (月光一閃) | 3 | 2d10+Finesse+Swordsmanship+2 >= Defense. [Pierce 2] (curved path aims for armor gaps). 2 Wounds. | 1 time/round |
#39. Constellation Astrolabe (星座天空盤) [Masterwork]
A bronze disc made by a Persian astronomer. A tool for measuring the positions of stars. If a scholar holds it, they know time and direction accurately. A human scholar's academic tool — masterwork.
- Tool: disc (one hand)
- Blessing [Aptitude]: none (masterwork) — but effect: night vision immunity, immune to becoming lost.
- Curse [Aptitude]: none (masterwork) — but interpretation conflicts when in the same zone as an onmyoji/feng shui master.
- Skill Master Requirement: Geography Master or Prophecy Master.
| Technique | Energy | Effect | Limit |
|---|---|---|---|
| [Masterwork] Star Reading (星讀) | 2 | At the start of the next round, know 1 enemy action in advance(prophecy). | 1 time/round |
#40. Alhambra Lamp [Masterwork]
A brass lamp used in a mosque in al-Andalus. Islamic geometric patterns are carved into it. When lit, light bends and twists to create illusions. A human artisan's optical tool — masterwork.
- Tool: lamp (one hand, must be lit)
- Blessing [Aptitude]: none (masterwork) — but effect: allies in the same zone gain Infiltration +3, enemy hit checks -1.
- Curse [Aptitude]: none (masterwork) — but at battle start, d100: on 01~05, lamp oil explodes -> you suffer 1 Wound.
- Skill Master Requirement: Disable Master or Geography Master.
| Technique | Energy | Effect | Limit |
|---|---|---|---|
| [Masterwork] Thousand Lights (千の光) | 2 | All enemies in the same zone have hit checks -3 for 1 round(dazzle). | 1 time/round |
#Part 13: Europe beyond Nanban [4 Masterworks]
European treasures outside Kirishitan faith. Military weapons, chivalric tools, and alchemical tools brought by traders from the Iberian Peninsula. All are the result of human learning and technology — masterworks. The area most familiar to gaijin.
#41. Rapier (細劍, Rapière) [Masterwork]
A thin, long sword used by Spanish or Italian nobles. Unlike the katana, it specializes in thrusting over cutting. Japanese people see its shape as strange, but the one who holds it knows its precision. A human noble's dueling weapon — masterwork.
- Weapon Type: uchigatana (variant — thin, long straight sword)
- Blessing [Aptitude]: none (masterwork) — but effect: attack +3 in 1 on 1 duels, evasion +2 when facing only 1 enemy.
- Curse [Aptitude]: none (masterwork) — but all Japanese sword schools cannot be used; -2 when facing multiple enemies at once.
- Skill Master Requirement: Swordsmanship Master or Navigation Master.
| Technique | Energy | Effect | Limit |
|---|---|---|---|
| [Masterwork] Duelist's Strike (決鬪の一擊) | 2 | 2d10+Finesse+Swordsmanship+3 >= Defense. [Pierce 2] (precision thrust — aims for armor gaps). 3 Wounds. 1 on 1 only. | 1 time/round |
#42. Full Plate Cuirass (全身板甲) [Masterwork]
A steel cuirass worn by European knights. Heavier than Japanese armor, but said to stop bullets. Brought from the homeland by a gaijin. Awkward on a Japanese samurai, but overwhelming in effect. A human knight's armor — masterwork.
- Armor: cuirass (body slot)
- Blessing [Aptitude]: none (masterwork) — but effect: Defense 15 (1 higher than tosei gusoku 14). Automatically make the 1st defense against arrows/bullets(1 automatic nullification per 1 battle).
- Curse [Aptitude]: none (masterwork) — but Energy -2(always), and marked as a "foreigner" in Japanese warrior society.
- Skill Master Requirement: Hardiness Master or Disable Master.
| Technique | Energy | Effect | Limit |
|---|---|---|---|
| [Masterwork] Steel Formation (鋼の陣) | 2 | Defense +5 for 1 round. Cannot move. "The knight forms an immovable line." | 1 time/round |
#43. Telescope (遠目鏡, Telescópio) [Masterwork]
An optical tool made by a Dutch scholar. It lets the user see distant things as if close. To Japanese eyes it looks like magic, but it is only a combination of two lenses. A human scholar's tool — masterwork.
- Tool: telescope (one hand)
- Blessing [Aptitude]: none (masterwork) — but effect: range +2 zones, automatic success on Scouting.
- Curse [Aptitude]: none (masterwork) — but d100: on 01~05, it is dropped and breaks.
- Skill Master Requirement: Perception Master or Navigation Master.
| Technique | Energy | Effect | Limit |
|---|---|---|---|
| [Masterwork] Long-Range Sniping (遠距離狙擊) | 3 | When using teppo/bow, range is unlimited. Shoot anywhere on the same battlefield. Aim Focus [Direct] allowed (§Aim Focus). | 1 time/round |
#44. Alchemist's Flask (鍊金術士の瓶) [Masterwork]
A glass flask used by a European alchemist. Inside is an unknown liquid. Drink it, and no one knows what will happen. A product of human learning(alchemy) — masterwork.
- Tool: flask (one hand, can be consumed)
- Blessing [Aptitude]: none (masterwork) — but effect: when your Wounds are 1, automatically recover +1 at each lull(only 1 can be recovered at a time).
- Curse [Aptitude]: none (masterwork) — but at battle start, d100: on 01~10, the flask self-explodes.
- Skill Master Requirement: Medicine Master or Herbalism Master.
| Technique | Energy | Effect | Limit |
|---|---|---|---|
| [Masterwork] Sip of Elixir (靈藥一口) | 2 | Recover your Wounds +2. Or recover 1 ally in the same zone by +2. | 2 times/battle |
#Part 14: Northern Lands (北方, Manchuria/Goryeo) [1 Masterwork + 2 Divine Treasures]
Foreign faiths north of Japan. Sacred objects from an even farther north, unfamiliar even to wildlanders. Bear faith, Manchurian shamans, and Goryeo shamanism.
#45. Bear-Claw Talisman (熊の爪の符) [Divine Treasure]
A talisman made by a Manchurian shaman who killed a bear and used its claw. The bear's spirit dwells in the talisman. A bear spirit sanctified by a shaman — Divine Treasure. Holding it fills the body with the bear's rage.
- Accessory: talisman (necklace)
- Blessing [Aptitude]: Bear's Rage — Bare-handed/Unarmed Combat attacks +1 Wound. When your Wounds are half or lower, attacks +2.
- Curse [Aptitude]: Bear Instinct — Forced rage when your village or companions are threatened(RP penalty).
| Technique | Energy | Effect | Limit |
|---|---|---|---|
| [Masterwork] Bear Strike (熊の一擊) | 2 | 2d10+Physique+Unarmed Combat+2 >= Defense. 2 Wounds + force enemy 1 zone movement. | 1 time/round |
| [Devotion] Bear Descends (熊降臨) | 5 | Bear spirit descends for 3 rounds. Bare-handed attacks deal 3 Wounds. Defense +3. Wide fear aura(enemies in same zone Courage >= 13). | 1 time/battle |
Devotion Requirement: Truth or Demon. Requires [Understanding] of northern bear faith. Wildlander(half Understanding).
#46. Muga Bell (巫歌の鈴) [Divine Treasure]
A bronze bell shaken by a Goryeo/Joseon shaman during a rite. The sound of the bell calls souls. The boundary between dead and living trembles. Shamanic faith — Divine Treasure.
- Tool: bell (one hand, one hand free)
- Blessing [Aptitude]: Call of Souls — Automatically sense spirits/non-corporeal yoma in the same zone. Hit +2 when attacking non-corporeal targets.
- Curse [Aptitude]: Foreign Muga — Japanese miko are hostile(automatic failure on miko NPC Negotiation).
| Technique | Energy | Effect | Limit |
|---|---|---|---|
| [Masterwork] Muga Chant (巫歌一唱) | 2 | Seal 1 spirit/onryo in the same zone for 1 round(cannot act). | 1 time/round |
| [Devotion] Call Soul (靈魂呼出) | 5 | Call the soul of 1 dead companion for 1 round. That soul can act 1 time with its final ability(advice, attack, recovery, etc.). A very sorrowful effect. | 1 time/session |
Devotion Requirement: Compassion or Truth. Requires [Understanding] of Goryeo shamanism.
#47. Manchurian Hawk Feather (満洲の鷹の羽) [Masterwork]
A feather from a hunting hawk trained by a Manchurian hunter. The hawk's sight is carved into the feather. Wear it on the head, and you see from the sky. Natural object + human hunting tool — masterwork. (No sanctification.)
- Accessory: feather (head/helmet)
- Blessing [Aptitude]: none (masterwork) — but effect: night vision immunity, range +1, Scouting +3.
- Curse [Aptitude]: none (masterwork) — but prey instinct(RP penalty).
- Skill Master Requirement: Perception Master or Survival Master.
| Technique | Energy | Effect | Limit |
|---|---|---|---|
| [Masterwork] Hawk Descent (鷹の降下) | 2 | Move from Outside Zone to anywhere for 1 Energy + immediately attack(treated as surprise attack). | 1 time/round |
#Appendix: Gaijin and Exotic Sacred Objects — The True Value of Gaijin
A gaijin is not simply one who brought gunpowder. They are users of exotic sacred objects, and interpreters of exotic sacred objects. Without them, all these treasures remain merely "strange foreign things."
#Gaijin Exotic Sacred Object Bonus Summary
| Bonus | Effect |
|---|---|
| European Automatic Understanding | Immediately use devotion techniques of all European-line exotic Divine Treasures(only Three Ways and Six Hearts match required). Masterworks originally require no Understanding. |
| Half Understanding | A gaijin can adapt to 2 cultures at once with 1 [Exotic Adaptation] trait. |
| Sacred Object Appraisal | Automatically know the origin of all exotic sacred objects. Immediately identify masterwork/Divine Treasure classification. |
| Exotic Text Modifier | Exotic cultural texts and interpretation checks +2(GM chooses among Stratagem, Negotiation, Navigation). |
| Port Privilege | When trading exotic sacred objects at trade ports, price -20%, automatic information. |
| Exotic Sacred Object Discovery | GM may increase the chance of discovering exotic sacred objects in scenarios. |
#Recommended Gaijin Character Builds
- Exotic Masterwork Collector: Take [Exotic Adaptation] multiple times. Use Chinese, Indian, Persian, and European Divine Treasures. "The treasures of the whole world gather in my hands."
- Dueling Knight: rapier + full plate + devotion of the cross's light. Invincible in one-on-one duels.
- Alchemist Gaijin: telescope + flask + fire-dragon mirror. Scholar-type gaijin. A gaijin variant that almost never uses guns.
- Exotic Delegation Guard: A class that shines most in scenarios traveling with exotic delegations.
#Meaning of Gaijin for Other Classes
- Scholar: When traveling with a gaijin, cultural Understanding checks for exotic cultures +1(the gaijin interprets).
- Merchant: When traveling with a gaijin, prices in exotic trade receive an additional -10% discount.
- Shinobi: When traveling with a gaijin, acquiring exotic information becomes easier.
- All classes: If a gaijin is in the same party, the gaijin can lend the first [Understanding] of an exotic Divine Treasure (1 session only).
#Appendix: Classification Quick Reference
#Masterworks (15 types) — Human/Historical Basis, No Devotion
| Number | Sacred Object | Source |
|---|---|---|
| 8 | Zhangba Snake Spear | Zhang Fei (history) |
| 9 | Fangtian Huaji | Lu Bu (history) |
| 10 | Yitian Sword | Cao Cao (history) |
| 11 | Seven-Star Treasure Blade | Failed Dong Zhuo assassination (history) |
| 12 | Qinggang Sword | Zhao Yun (history) |
| 23 | Hwando | Joseon warrior |
| 24 | Turtle Ship Scale | Joseon invention [Spirit-Realm Wandering Treasure] |
| 25 | Dongui Bogam | Heo Jun [Spirit-Realm Wandering Treasure] |
| 26 | Royal Sai | Ryukyu royal warrior |
| 38 | Scimitar | Sasanian warrior |
| 39 | Constellation Astrolabe | Persian scholar |
| 40 | Alhambra Lamp | Islamic mosque |
| 41 | Rapier | European noble |
| 42 | Full Plate | European knight |
| 43 | Telescope | Dutch scholar |
| 44 | Alchemist Flask | European alchemy |
| 47 | Hawk Feather | Manchurian hunter |
#Divine Treasures (32 types) — God/Myth/Monster Basis, Has Devotion, Requires [Understanding]
| Number | Sacred Object | Source |
|---|---|---|
| 1 | Holy Grail | Deus (Kirishitan, no Understanding required — Familiar Exotic) |
| 2 | Holy Cross | Jesus (Kirishitan, no Understanding required) |
| 3 | Rosary | Mary (Kirishitan, no Understanding required) |
| 4 | Seven-Star Sword | Northern Dipper Taoism |
| 5 | Jade Plaque | Xuantian Shangdi Taoism |
| 6 | Taoist Talisman | Taoist gods |
| 7 | Fire-Dragon Mirror | fire-dragon myth |
| 13 | Green Dragon Crescent Blade | Guandi (posthumous deification) |
| 14 | Qiankun Ring | Nezha (Investiture of the Gods) |
| 15 | Huntian Sash | Nezha (Investiture of the Gods) |
| 16 | Fire-Tipped Spear | Nezha (Investiture of the Gods) |
| 17 | Apricot Yellow Flag | Jiang Ziya (Investiture of the Gods) |
| 18 | Ruyi Jingu Bang | Sun Wukong (Journey to the West) |
| 19 | Purple-Gold Red Gourd | Golden Horn/Silver Horn Kings (Journey to the West) |
| 20 | Plantain Fan | Princess Iron Fan (Journey to the West) |
| 21 | Hou Yi's Bow | Hou Yi (Chinese myth) |
| 22 | Xuanyuan Sword | Yellow Emperor (Chinese myth) |
| 27 | Tonfa | Ryukyu wind god |
| 28 | Mountain-Spirit Song Talisman | Ryukyu mountain spirit |
| 29 | Vasavi Shakti | Indra (Mahabharata) |
| 30 | Brahmastra | Brahma (Mahabharata) |
| 31 | Karna's Kavacha | Surya (Mahabharata) |
| 32 | Gandiva | Agni (Mahabharata) |
| 32A | Vijaya | transmitted by Parashurama / Karna (Mahabharata) |
| 33 | Sudarshana Chakra | Vishnu (Mahabharata) |
| 34 | Trishula | Shiva (Hindu) |
| 35 | Om Mantra | cosmic mantra (Hindu) |
| 36 | Kali Necklace | Kali (Hindu) |
| 37 | Ganesha Tusk | Ganesha (Hindu) |
| 45 | Bear-Claw Talisman | Manchurian bear faith |
| 46 | Muga Bell | Goryeo shamanism |
Total 47 types (15 masterworks + 32 Divine Treasures).
Exotic sacred objects are proof that the world is shrinking. One age earlier, Japanese people knew only the katana. Now they swing scimitars, carry trishulas, wear rapiers, shoulder the Green Dragon Crescent Blade, and grip Vasavi Shakti. When the Sengoku ends and a new age comes, all of this will become part of Japan. Or Japan will become part of it.







