English edition v1.3.3

#Skill System (技能體系)

Contents

36 skills and 5 proficiency stages. Skills define "what a character can do."

Related Entries: Attributes · Checks · Classes · Progression · Dedicated Skills


#The 5 Proficiency Stages (技能段階)

#Scent — The Path of Arts

A novice begins by learning how to hold the blade. A trained practitioner has the basics in the body. A licensed practitioner has proof of recognition by a teacher, while a master is known by name in that field. And a saint (聖人): that is no longer a human art.

#Law — Rules

StageInvested PointsCheck BonusSpecial BenefitLimit
Novice (入門)1+0removes untrained penalty
Trained (習得)2+1
Licensed (免許)3+2tactical benefit by skill (Energy savings, etc.)shared Licensed-or-higher count cap (see ※)
Master (名人)4+3powerful benefit that bends Energy rulesDan 2+ · 6 class skills · shares Licensed+ count
Saint (聖人)5automatic successmythic abilityTatsujin-only trait

Untrained Penalty: If you use a skill without even Novice, the check takes a -2 penalty.

※ Licensed-or-higher (Licensed / Master / Saint) count cap: 1 at Dan 1, +1 per even-dan promotion (Dan 2, 4, 6, 8, 10) — 1 / 2 / 3 / 4 / 5 / 6 at Dan 1 / 2 / 4 / 6 / 8 / 10. Licensed, Master, and Saint all draw from this one shared cap. Master is possible from Dan 2 and only among the 6 class-designated skills; Saint is Tatsujin (Dan 10) only.


#Initial Skill Points (1st-Dan Characters)

SourcePointsNotes
Class-specific transmission3 Novice + 1 TrainedAutomatically assigned. See Starting Automatic Skills in each class document for the detailed list
Background benefit2 points (choose 2 of 3)See Backgrounds
Free choice2 pointsAs desired
Total9 pointsNovice 3×1 pt + Trained 2 pt + background 2 pt + free 2 pt

#36-Skill Classification

6 categories × 6 skills = 36 skills. Each category is tied to a primary attribute.

CategoryPrimary AttributeSkill List
Martial (武藝)Courage (勇)Swordsmanship, Spearmanship, Archery, Unarmed Combat, Ninjutsu, Horsemanship
Mobility (機動)Finesse (技)Footwork, Lightness Skill, Riding, Navigation, Infiltration, Disguise
Exploration (探査)Finesse (技)/Wisdom (智)Scouting, Survival, Geography, Perception, Disable, Herbalism
Command (指揮)Wisdom (智)/Presence (美)Military Science, Negotiation, Intimidation, Bribery, Agitation, Deceit
Mystical (神秘)Wisdom (智)Sorcery, Exorcism, Barrier, Prophecy, Medicine, Poisoncraft
Dedicated (專用)each attribute1 per attribute, 6 total. See separate document.

On the term "Gunnery (銃術)": Gunnery is not a separate skill — it is the same skill as Archery. Archery covers all ranged shooting, bows and teppo alike; where "Gunnery" survives in school-lineage names (銃術流派) or older documents, read it as Archery for skill purposes. Check formulas always use Archery.

#Attribute-Dedicated Skills (6)

SkillDedicated AttributeDescription
Fighting Spirit (鬪志)Courage (勇)fear resistance, morale maintenance, unbreakable will
Speed (速度)Finesse (技)initiative bonus, emergency evasion, pursuit/escape
Hardiness (剛健)Physique (體)poison/disease resistance, extreme environments, enduring torture
Stratagem (策略)Wisdom (智)read tactics, detect ambushes, analyze enemy intent
Bearing (風格)Presence (美)first impression, presence, morale inspiration (strengthens domination aura)
Fortune (天運)Fate (運)luck checks, accidental discoveries, intuition in crisis

#Using Skills

2d10 + related attribute + proficiency bonus >= Target Number
  • In-Combat Skills: Depending on the skill, they may consume Energy.
  • Out-of-Combat Skills: Only make the check, with no Energy cost.

→ Details for 30 general skills: Skill List → Details for 6 dedicated skills: Dedicated Skills