English edition v1.3.3

#Martial Skill Details (武藝詳細)

Contents

Blade, spear, and fist. The category of skills that directly cut enemies down on the battlefield.

Related Entries: Skill System · Skill List · Attributes §Courage


#Classification Overview

All 6 martial skills use Courage (勇) as their primary attribute and connect directly to combat checks. Each skill corresponds to a specific weapon or combat style.

SkillCorresponding Weapon/StyleOut-of-Combat RP
Swordsmanshipkatana, nodachidojo challenges, appraising famous blades, single combat
Spearmanshipyariformation training, arming peasants, anti-cavalry
Archerybow, teppohunting, kyudo, shooting messengers
Unarmed Combatbare hands, grapplingwrestling, binding, escape, interrogation
Ninjutsushuriken, poison needles, trapstrap making, poison mixture, assassination
Horsemanshipmounted combathorse care, messenger duty, cavalry charge

#Breath Synergy by Skill

In the count system, proficiency in martial skills affects the quality of a breath.

SkillLicensed ManeuverMaster Maneuver
SwordsmanshipSword Guard — Swordsmanship weapon defense technique reservation cost -1Offense-Defense Unity — no additional Energy cost when counterattacking
SpearmanshipSpear Formation — Front Zone control +1 additionalLong-Shaft Handling — yari Energy 2→1
ArcheryQuick Load — after shooting, immediately reload for 1 EnergyFar Sight — can shoot at 2-zone distance
Unarmed CombatClose Quarters Brawl — apply short-weapon Core Zone bonusJoint Suppression — on hit, choose push/trip/disarm
NinjutsuAmbush Strike — first attack from infiltration is an automatic criticalPoison Meridian — poison-needle hit stacks additional 1 Wound
HorsemanshipMounted Unity — mounted movement 1 EnergyCavalry Charge — move+attack combined for 3 Energy

Core Point: Licensed and Master benefits converge on "Energy savings within a breath" or "additional action within a breath." Being able to do more in one breath is proof of proficiency.


#Martial Skills and Three Ways and Six Hearts

SkillLoyalty (order)Compassion (mercy)Truth (nature)Demon (instinct)
SwordsmanshipOrthodox sword method. Emphasizes form.Cut the enemy without hatred.Become one with the sword.Rip the opponent apart.
Unarmed CombatBind and force surrender.Subdue without injuring.The body moves on its own.Break the neck.
NinjutsuFor the lord's command.Tries not to use it.Shadow is myself.Poison is more certain than a blade.

Even the same skill feels completely different depending on Three Ways and Six Hearts. If a Swordsmanship master is Loyalty, they are "an honorable master"; if Demon, "a sword demon (劍魔) mad with blood."


Martial skill is not technique, but a way of life.