English edition v1.3.3

#Mobility Skill Details (機動詳細)

Contents

Footwork, Lightness Skill, Riding, Navigation, Infiltration, and Disguise. Skills for moving across the battlefield.

Related Entries: Skill System · Skill List · Attributes §Finesse


#Classification Overview

The 6 mobility skills use Finesse (技) as their primary attribute. They involve movement, evasion, infiltration, and disguise.

SkillCombat UseNoncombat UseLicensed ManeuverMaster Maneuver
Footworkreduce movement Energypursuit/escapeGale Step — movement 2→1 Energy (1/round)Flowing Retreat — automatic Core exit
Lightness Skillvertical movement, jumpscastle-wall infiltration, pursuitFlying Swallow Step — no additional Energy for high-place movementVoid Step — Flank Zone↔Front Zone 1 Energy
Ridingpursuit, messenger breakthroughlong-distance movementRelay-Horse Change — mounting/pursuit/escape bonusRelay-Horse Breakthrough — move 2 zones in succession by horse
Navigationcrossing, water movementship operationRead the Waterway — reduce underwater/waterside penaltiesCut the Countercurrent — move 1 boat by 2 zones
Infiltrationprepare ambushscouting, tailingSink into Shadow — cannot be discovered when moving through the Flank ZoneOutside Zone Entry — non-shinobi can enter/exit the Outside Zone
Disguisedisguised infiltrationspy activityMask Change — can disguise as enemy during combatSeamless Garb — automatic advantage on first opposed Perception

#Mobility and Maneuvers

SkillLicensed ManeuverMaster Maneuver
FootworkGale Step [Kata] — movement Energy 2→1 (1/round)Flowing Retreat [aptitude] — Core exit automatically succeeds
Lightness SkillFlying Swallow Step [aptitude] — no additional Energy for vertical movementVoid Step [aptitude] — Flank Zone↔Front Zone movement for 1 Energy
RidingRelay-Horse Change [aptitude] — pursuit/escape/mounting bonusRelay-Horse Breakthrough [Kata] — move through 2 adjacent zones in succession by horse
NavigationRead the Waterway [aptitude] — water movement/rapid-current response bonusCut the Countercurrent [Kata] — move 1 boat through 2 adjacent zones
InfiltrationSink into Shadow [aptitude] — discovery immunity while moving through the Flank ZoneOutside Zone Entry [Kata] — non-shinobi can enter/exit the Outside Zone
DisguiseMask Change [Kata] — combat disguise (2 Energy)Seamless Garb [aptitude] — automatic advantage on first opposed Perception

#Mobility and Zones

ZoneMobility Skill Bonus
Flank ZoneInfiltration +2, Lightness Skill jumps unlocked
Core Zoneif you have Footwork Licensed, exit is automatic
High PlaceLightness Skill required. Without Lightness Skill, movement +2 Energy.
Underwaterif you have Navigation Trained, no movement penalty

Movement is tactics. The fast rule the battlefield.