English edition v1.3.3
#Mobility Skill Details (機動詳細)
Contents
Footwork, Lightness Skill, Riding, Navigation, Infiltration, and Disguise. Skills for moving across the battlefield.
Related Entries: Skill System · Skill List · Attributes §Finesse
#Classification Overview
The 6 mobility skills use Finesse (技) as their primary attribute. They involve movement, evasion, infiltration, and disguise.
| Skill | Combat Use | Noncombat Use | Licensed Maneuver | Master Maneuver |
|---|---|---|---|---|
| Footwork | reduce movement Energy | pursuit/escape | Gale Step — movement 2→1 Energy (1/round) | Flowing Retreat — automatic Core exit |
| Lightness Skill | vertical movement, jumps | castle-wall infiltration, pursuit | Flying Swallow Step — no additional Energy for high-place movement | Void Step — Flank Zone↔Front Zone 1 Energy |
| Riding | pursuit, messenger breakthrough | long-distance movement | Relay-Horse Change — mounting/pursuit/escape bonus | Relay-Horse Breakthrough — move 2 zones in succession by horse |
| Navigation | crossing, water movement | ship operation | Read the Waterway — reduce underwater/waterside penalties | Cut the Countercurrent — move 1 boat by 2 zones |
| Infiltration | prepare ambush | scouting, tailing | Sink into Shadow — cannot be discovered when moving through the Flank Zone | Outside Zone Entry — non-shinobi can enter/exit the Outside Zone |
| Disguise | disguised infiltration | spy activity | Mask Change — can disguise as enemy during combat | Seamless Garb — automatic advantage on first opposed Perception |
#Mobility and Maneuvers
| Skill | Licensed Maneuver | Master Maneuver |
|---|---|---|
| Footwork | Gale Step [Kata] — movement Energy 2→1 (1/round) | Flowing Retreat [aptitude] — Core exit automatically succeeds |
| Lightness Skill | Flying Swallow Step [aptitude] — no additional Energy for vertical movement | Void Step [aptitude] — Flank Zone↔Front Zone movement for 1 Energy |
| Riding | Relay-Horse Change [aptitude] — pursuit/escape/mounting bonus | Relay-Horse Breakthrough [Kata] — move through 2 adjacent zones in succession by horse |
| Navigation | Read the Waterway [aptitude] — water movement/rapid-current response bonus | Cut the Countercurrent [Kata] — move 1 boat through 2 adjacent zones |
| Infiltration | Sink into Shadow [aptitude] — discovery immunity while moving through the Flank Zone | Outside Zone Entry [Kata] — non-shinobi can enter/exit the Outside Zone |
| Disguise | Mask Change [Kata] — combat disguise (2 Energy) | Seamless Garb [aptitude] — automatic advantage on first opposed Perception |
#Mobility and Zones
| Zone | Mobility Skill Bonus |
|---|---|
| Flank Zone | Infiltration +2, Lightness Skill jumps unlocked |
| Core Zone | if you have Footwork Licensed, exit is automatic |
| High Place | Lightness Skill required. Without Lightness Skill, movement +2 Energy. |
| Underwater | if you have Navigation Trained, no movement penalty |
Movement is tactics. The fast rule the battlefield.