English edition v1.3.3
#Command Skill Details (指揮詳細)
Contents
Military Science, Negotiation, Intimidation, Bribery, Agitation, and Deceit. Move the battlefield with words, money, and authority.
Related Entries: Skill System · Skill List · Attributes §Wisdom/Presence
#Classification Overview
The 6 command skills use Wisdom (智) and Presence (美) as their primary attributes. In combat, they handle squad command and enemy disruption; outside combat, politics and negotiation.
| Skill | Combat Use | Noncombat Use |
|---|---|---|
| Military Science | manipulate initiative, strengthen squads | strategy planning, military theory, castle analysis |
| Negotiation | recommend surrender to enemies, alliances | deals, diplomacy, hostage exchange |
| Intimidation | break enemy squad morale | interrogation, threats, lordly audiences |
| Bribery | bribe/turn enemies | bribes, information purchases, hiring mercenaries |
| Agitation | strengthen allied morale, enemy infighting | rouse the people, incite uprisings, spread rumors |
| Deceit | deception, luring, feigned tactics | forgery, disguise support, fraud, spy activity |
#Command and Maneuvers
Command skills do not attack directly, but they determine the quality of squad orders and the effectiveness of enemy disruption.
| Skill | Licensed Maneuver | Master Maneuver |
|---|---|---|
| Military Science | Change the First Move [Kata] — swap initiative order (2 Energy, 1/round) | Unified Command [Kata] — all allies Energy +2 during the initiative stage |
| Negotiation | Recommend Surrender [Kata] — recommend surrender to an enemy Elite | Persuasive Purchase Letter [Kata] — bribe and turn an enemy Minion squad |
| Intimidation | Roar [Kata] — enemy squad Cohesion -1 | Loss of Fighting Spirit [Kata] — enemy Elite Energy -3 |
| Bribery | Scatter Silver [Kata] — enemy Domination -2 with gold coins | Monetary Persuasion [Kata] — turn an enemy squad |
| Agitation | Raise Morale [upkeep] — all allied squads Cohesion +1 during lull | Rumor-Mongering [Kata] — enemy squad Cohesion -2 + unrest |
| Deceit | False Retreat [Kata] — induce enemy movement | Empty Threat [Kata] — nullify 1 enemy command order |
#Noncombat Scene Collection
#Military Science
| Situation | Check | Effect |
|---|---|---|
| Analyze weak points in an enemy castle | 2d10+Wisdom+Military Science >= 13 | GM reveals castle structure and defense placement |
| Optimize allied marching route | 2d10+Wisdom+Military Science >= 11 | Travel time -20% |
| Pre-combat briefing | 2d10+Wisdom+Military Science >= 13 | All allies gain Energy +1 in the first round |
#Negotiation
| Situation | Check | Effect |
|---|---|---|
| Negotiate a ceasefire with an enemy daimyo | 2d10+Presence+Negotiation >= 15 | Avoid combat. Conditional agreement. |
| Demand a discount from a merchant | 2d10+Presence+Negotiation >= 11 | Price -20% |
| Speak with a yoma (if the species can converse) | 2d10+Presence+Negotiation >= 13 | Information or a non-aggression agreement |
#Intimidation
| Situation | Check | Effect |
|---|---|---|
| Interrogate prisoner | 2d10+Courage+Intimidation >= target Courage+11 | Gain information |
| Tell a bandit group "get lost" | 2d10+Courage+Intimidation >= 13 | They retreat without combat |
| Secure speaking rights before a lord | 2d10+Presence+Intimidation >= 13 | Your opinion is adopted |
Sometimes one word is sharper than a blade.