English edition v1.3.3

#Command Skill Details (指揮詳細)

Contents

Military Science, Negotiation, Intimidation, Bribery, Agitation, and Deceit. Move the battlefield with words, money, and authority.

Related Entries: Skill System · Skill List · Attributes §Wisdom/Presence


#Classification Overview

The 6 command skills use Wisdom (智) and Presence (美) as their primary attributes. In combat, they handle squad command and enemy disruption; outside combat, politics and negotiation.

SkillCombat UseNoncombat Use
Military Sciencemanipulate initiative, strengthen squadsstrategy planning, military theory, castle analysis
Negotiationrecommend surrender to enemies, alliancesdeals, diplomacy, hostage exchange
Intimidationbreak enemy squad moraleinterrogation, threats, lordly audiences
Briberybribe/turn enemiesbribes, information purchases, hiring mercenaries
Agitationstrengthen allied morale, enemy infightingrouse the people, incite uprisings, spread rumors
Deceitdeception, luring, feigned tacticsforgery, disguise support, fraud, spy activity

#Command and Maneuvers

Command skills do not attack directly, but they determine the quality of squad orders and the effectiveness of enemy disruption.

SkillLicensed ManeuverMaster Maneuver
Military ScienceChange the First Move [Kata] — swap initiative order (2 Energy, 1/round)Unified Command [Kata] — all allies Energy +2 during the initiative stage
NegotiationRecommend Surrender [Kata] — recommend surrender to an enemy ElitePersuasive Purchase Letter [Kata] — bribe and turn an enemy Minion squad
IntimidationRoar [Kata] — enemy squad Cohesion -1Loss of Fighting Spirit [Kata] — enemy Elite Energy -3
BriberyScatter Silver [Kata] — enemy Domination -2 with gold coinsMonetary Persuasion [Kata] — turn an enemy squad
AgitationRaise Morale [upkeep] — all allied squads Cohesion +1 during lullRumor-Mongering [Kata] — enemy squad Cohesion -2 + unrest
DeceitFalse Retreat [Kata] — induce enemy movementEmpty Threat [Kata] — nullify 1 enemy command order

#Noncombat Scene Collection

#Military Science

SituationCheckEffect
Analyze weak points in an enemy castle2d10+Wisdom+Military Science >= 13GM reveals castle structure and defense placement
Optimize allied marching route2d10+Wisdom+Military Science >= 11Travel time -20%
Pre-combat briefing2d10+Wisdom+Military Science >= 13All allies gain Energy +1 in the first round

#Negotiation

SituationCheckEffect
Negotiate a ceasefire with an enemy daimyo2d10+Presence+Negotiation >= 15Avoid combat. Conditional agreement.
Demand a discount from a merchant2d10+Presence+Negotiation >= 11Price -20%
Speak with a yoma (if the species can converse)2d10+Presence+Negotiation >= 13Information or a non-aggression agreement

#Intimidation

SituationCheckEffect
Interrogate prisoner2d10+Courage+Intimidation >= target Courage+11Gain information
Tell a bandit group "get lost"2d10+Courage+Intimidation >= 13They retreat without combat
Secure speaking rights before a lord2d10+Presence+Intimidation >= 13Your opinion is adopted

Sometimes one word is sharper than a blade.