English edition v1.3.3

#Mystical Skill Details (神秘詳細)

Contents

Sorcery, Exorcism, Barrier, Prophecy, Medicine, and Poisoncraft. Skills for handling powers the eye cannot see.

Related Entries: Skill System · Skill List · Attributes §Wisdom


#Classification Overview

The 6 mystical skills use Wisdom (智) as their primary attribute. Most can be used in both combat and noncombat play.

SkillCombat UseNoncombat Use
Sorceryranged attacks, cursesdivination, weather manipulation, spiritual communication
Exorcismweaken yoma, sealpurify dead spirits, lift curses, cleanse sanctuaries
Barrierstrengthen zone Defense, block entrysettlement defense, yoma-detection boundary lines
Prophecyforesee enemy actions, tactical hintsfuture sight, dream interpretation, judging fortune/misfortune
Medicinerecover Wounds, remove poisondisease treatment, surgery, medicine making
Poisoncraftapply poison to weapons, ongoing damagepoison mixing, antidote making, assassination tools

#Mystical Skills and Maneuvers

SkillLicensed ManeuverMaster Maneuver
SorceryTalisman Bullet [technique] — add a sorcery attack into an adjacent zoneCurse Spread [technique] — 2-zone sorcery + inflict curse
ExorcismEvil-Breaking Light [aptitude] — attacks against yoma +2Soul-Extinguishing Array [aptitude] — on hit against yoma, additional 1 Wound
BarrierSealing Barrier [upkeep] — install a barrier in 1 zoneGuardian Domain [aptitude] — allied Defense +2 inside the barrier zone
ProphecyRead the Omen [upkeep] — reveal 1 enemy-tactic hintForesight [Kata] — nullify 1 enemy action
MedicineEmergency Suturing [Kata] — adjacent ally recovers 1 WoundResuscitation [Kata] — immediately revive an incapacitated ally
PoisoncraftPoison Application [upkeep] — next hit deals additional 1 WoundLingering Poison Circulation [aptitude] — inflict ongoing poison damage

#Sorcery in the Setting (Scent)

#Onmyodo and Sorcery

Sorcery is based on Onmyodo (陰陽道). It manipulates the principles of the Five Phases (五行 — Wood, Fire, Earth, Metal, Water) to produce phenomena. Sorcerers inscribe spells onto talismans (符), form mudras (印) to gather spiritual power, and command shikigami (式神) to work on the battlefield.

Sorcery is scholarship. Talent alone is not enough; years of study and training are required. This is why onmyoji use Wisdom (智) as their core attribute.

#Noncombat Sorcery Use Examples

SituationCheckEffect
Divine tomorrow's weather2d10+Wisdom+Sorcery >= 11GM tells the weather for the next session
Speak with an onryo2d10+Wisdom+Sorcery >= 13the onryo speaks of memories from life
Long-range curse on an enemy camp2d10+Wisdom+Sorcery >= 15enemy commander next combat check -2
Call rain2d10+Wisdom+Sorcery >= 17Fire attack impossible. Ranged -2. Extreme difficulty.

#Medicine in the Setting (Scent)

#Sengoku Medicine

Sengoku-period medicine combines Eastern medicine (kampo) with battlefield surgery. Practitioners combine medicinal herbs into decoctions, use needles and moxibustion to move qi and blood, and on the battlefield stitch sword wounds and set broken bones.

Someone skilled in Medicine is one of the most precious people on the battlefield. Many can cut enemies down; few can keep companions alive.

#Noncombat Medicine Use Examples

SituationCheckEffect
Treat a poisoned NPC2d10+Wisdom+Medicine >= 11Remove poison. Takes 1 day.
Give emergency aid to an incapacitated ally2d10+Wisdom+Medicine >= 13Stabilize at Wounds 1. Regain consciousness.
Treat a plague-stricken village2d10+Wisdom+Medicine >= 15Takes 1 week. On success, save the village. Fame +2.
Make antidote2d10+Wisdom+Medicine >= 11Herbal materials required. Make 1 antidote.

#Poisoncraft in the Setting (Scent)

#Sengoku Poisons

A shinobi art and forbidden scholarship. Poisoncrafters combine poisonous herbs and insects from nature with toxins extracted from yoma poison sacs to create lethal poisons. They coat weapons, mix poison into food, or scatter it through the air.

Poison is morally condemned, but on the battlefield it is as effective as a blade. Even an oni's thick hide has no answer to poison.

#Noncombat Poisoncraft Use Examples

SituationCheckEffect
Identify poison (food/weapon)2d10+Wisdom+Poisoncraft >= 11Learn the poison type and antidote method
Mix poison2d10+Wisdom+Poisoncraft >= 13Make 1 dose of poison. Materials required.
Mix sleeping drug2d10+Wisdom+Poisoncraft >= 11A drug that puts targets to sleep. Supports Negotiation/Infiltration.
Extract from a yoma poison sac2d10+Wisdom+Poisoncraft >= 15Make yoma-specific poison. 2 Wounds to yoma.

An unseen force is sometimes more frightening than a blade.