English edition v1.3.3

#House Rules Guide (House Rules) — Section Index

Contents

#Identity

A safety guide for when the GM directly modifies or creates rules. If 30-alt-rules is the official set of alternate rules, 60 is the meta guide — "make your own rules, like this."

#Design Goals

  • 10~12 meta documents. Each document covers rule-design patterns, anti-patterns, and playtest protocols.
  • Presents actual house-rule examples — not full-spec rules but 30+ short variations.

#§ File List for This Section

#Reference Documents

Core:

  • Core design-principles document (if any)
  • 04-character — reference for rule consistency

1st expansion:

Within this expansion:


#§ 11 Meta as of Now (complete)

FileTopic
60-01house-rule philosophy
60-02tone change (heroic · grimdark · comedy · horror)
60-03setting relocation (China · Joseon · West · modern · SF)
60-04party dynamics (solo · duo · large scale · generational change)
60-05session length (one-shot~marathon)
60-06rules reduction (lightweight version)
60-07rules expansion (simulation reinforcement)
60-08custom-content guide
60-09playtest protocol
60-10anti-patterns (forbidden patterns)
60-11collected house-rule examples 30+

#Difference from 30-alt-rules

  • 30: officially validated alternate rules (12 modules)
  • 60: GM authorship and variation guide (meta guide)

#Custom-Content Integration

60-08 — integration of custom schools (21-05) + masterworks + settings + squads (25-10).


"Rules belong to your table. Just make sure that table opens again next session, too."