English edition v1.3.3
#Custom Content Guide
Contents
#§ Situation
A comprehensive guide for when the GM directly creates their own campaign-specific schools·masterworks·backgrounds·squads, etc. Linked with 21-05·25-10.
#§ Custom Areas
#1. Custom School (21-05)
For details, see 21-05 Custom School Guide. An 8-step procedure.
Core:
- Core basic maneuver ±1 intensity
- Select 1 of 4 types (famous·esoteric·self·foreign)
- Changing the core skills themselves is forbidden
- Encroaching on dedicated skill domains is forbidden (via a Training Method)
#2. Custom Masterwork (40-03 format)
Follow the core Masterwork Arsenal format:
- Based on a basic weapon (07-01)
- 1~2 unique techniques
- Specify the price or that it is not for sale
- Blessing·Curse if possible
Custom Procedure:
- Decide the basic weapon (sword·spear·bow, etc.)
- The masterwork's Scent (1~2 paragraphs of history)
- Design 1~2 techniques (Energy·check·effect)
- Decide the price (core same-grade masterwork ±20%)
- Specify the source NPC·dojo·family
#3. Custom Background (04-01 format)
Core Backgrounds format:
- Background name·1~2 paragraphs of explanation
- Background effect (attribute +1·skill +1·assets, etc.)
- Background NPC relationships (family·master·rival)
- Background assets (starting assets·relic·companion)
#4. Custom Squad (25-10)
For details, see 25-10 Custom Squad Template. A 6-step procedure.
#5. Custom Divine Treasures·Items
Divine Treasures and items follow the core masterwork·Divine Treasure·equipment formats and this expansion's props format.
Reference Criteria:
- The ownership-condition·blessing·curse structure of the core masterworks and Divine Treasures
- The slot·price·general-effect of core equipment
- The use-count·access-condition·side-effect of this expansion's consumables, tools, and minor relics
Authoring Criteria:
- First settle the existing equipment slot and use-timing.
- Keep the effect within the intensity of core same-grade equipment or
ex2props. - For strong effects, attach an access-condition, Curse, reputation cost, consumability, and scenario hook rather than a price.
- Treat Divine-Treasure-grade items not as "strong equipment" but as a central object of the story.
#6. Custom Scenario (50 scenario pattern)
Refer to this expansion's 50-tournament 5-piece pattern or the 1st expansion's 8-file pattern:
- overview·act 1~4·NPCs·bestiary·rewards
- 3~5-session short piece
#§ Custom Checklist
- [ ] Core-rule consistency (round·Energy·check formula)
- [ ] No conflict with this expansion or 1st-expansion materials
- [ ] Clear usefulness from the PC's perspective
- [ ] Balance (core ±1 or ±20%)
- [ ] Clear source·access-condition
- [ ] Prior agreement with PCs (when making a permanent change)
#§ Anti-Patterns
- The custom content is stronger than the core: destroys campaign balance.
- The custom content ignores core rules: PC confusion.
- Too much custom content: a burden on both GM·PC. We recommend 5~10 items per campaign.
"The GM is the god of their own world. But a good god acts in accordance with the rules of their own world."