English edition v1.3.3

#Session-Length Variation

Contents

#§ Situation

The core's standard session is 3~4 hours. Variation to non-standard times such as a 1-hour one-shot · an 8-hour marathon.

#§ 4 Variations

#1. 1-Hour One-Shot (speed session)

  • Introduce 30-09 variant B one-shot friendly.
  • Prepare PC sheets in advance (choose within 5 minutes).
  • Shorten the adventure's 4 acts into 4 scenes (15 minutes each).
  • Combat limited to 1 time. 30-08 variant A high-speed.

#2. 2-Hour Short Session (casual)

  • The adventure's 4 acts into 4 scenes. 30 minutes each.
  • Combat 1~2 times.
  • Shorten interludes (5 minutes).

#3. 3~4-Hour Standard (core)

  • The core assumption.

#4. 8-Hour Marathon (immersion)

  • Ample time for the adventure's 4 acts (2 hours each).
  • Combat 3~5 times.
  • Interlude depth (a 1-hour season interlude is possible).
  • 30-08 variant C cinematic combat is possible (60 minutes per 1 combat).
  • Meal · rest breaks (30 minutes ×2 times).

#§ Comparison of PC Burden by Variation

TimePC BurdenSuitable PC
1-hour one-shotlowconvention · one-off
2-hour casuallowcasual · weekday
3~4-hour standardmediumregular campaign
8-hour marathonhighweekend immersion · retreat

#§ Anti-Patterns

  • Marathon content in a standard session time: insufficient time.
  • Standard content in a marathon time: boredom.
  • Too-frequent time variation: the PCs find it hard to predict.

"One hour is one scene; eight hours is one era. A campaign's weight is measured by the length of its time."