English edition v1.3.3
#Dice-System Correction (d10 Stability Correction)
Contents
module-toggle: keep the core 2d10 check, and add a d10 stability-correction table only in simulation-type campaigns.
#Identity
Keep the skeleton of the core 2d10 check, but in campaigns where low results break the flow too often, add a sense of stability with a d10 range-correction table. It is not a module that changes the check formula itself, but a module that adds a correction value only to the chosen checks.
#§ Variant — d10 Stability Correction
#Procedure
- Make a 2d10 check as in the core.
- If it is a stability-correction target set in the campaign, roll 1 d10.
- Add the correction value from the table below to the check total.
| d10 | stability correction |
|---|---|
| 1 | +0 |
| 2-3 | +1 |
| 4-6 | +2 |
| 7-9 | +3 |
| 10 | +4 |
#Statistical Change
| d10 range | correction value | feel |
|---|---|---|
| 1 | +0 | the moment luck is completely shaken |
| 2-3 | +1 | weak stability |
| 4-6 | +2 | standard stability |
| 7-9 | +3 | strong stability |
| 10 | +4 | complete stability |
Average correction: +2.3. It does not delete extreme values, and gently corrects low check results.
#Effect
- Average value around +2 — the PC feels they received a +2 bonus.
- Preservation of extreme values — the feel of doubles · Critical Hits · failures is the same as the core.
- Emphasis on simulation — "skill and preparation gently correct luck."
#§ Core vs d10 Stability Correction Comparison
| Axis | Core 2d10 | d10 Stability Correction |
|---|---|---|
| base check formula | 2d10+modifier | 2d10+modifier+d10 correction |
| average | 11 | around 13.3 |
| extreme-value frequency | core | core |
| check time | 5 sec | 7 sec |
#§ Recommended Situations
- simulation · tactics campaigns
- priority on PC stability (casual)
- heroic-tone campaigns (PC reinforcement)
#§ Not Recommended
- cinematic · manga (reduced variance)
- grimdark (PC reinforcement weakens the threat)
- duel-centered (reduced extreme values weaken the decisive blow)
#§ Transition Guide
- Core → d10 Stability Correction: at Session 0, set the range of checks subject to correction. Recommended targets are checks where failure easily blocks a scene, such as long-term research, pursuit, repair, navigation, and large-scale tactics.
- d10 Stability Correction → Core: stop only the use of the correction table. Do not adjust PC abilities · skills · Target Number.
#Additional Variants
- Conservative stability: d10 1-3 is +0, 4-7 is +1, 8-10 is +2.
- Strong stability: d10 1 is +0, 2-4 is +2, 5-8 is +3, 9-10 is +4.
"The dice give a single answer. But the kind of answer changes depending on which dice you roll."