English edition v1.3.3
#Short-Campaign Rules
Contents
module-toggle: additive short campaign (3rd-dan fixed · one-shot friendly)
#Identity
Transform the core campaign assumption (start at 1st dan · growth up to 9th dan) into a short campaign (concluding in 1~3 sessions). Friendly to one-shots · session-based play.
#§ Variant A: 3rd-Dan Fixed (Short Series)
Adjustment:
- All PCs start at 3rd dan.
- No dan promotion — no dan change during the campaign.
- All PCs start holding Licensed · secret art of 1 school + 5 types of general techniques.
- No interlude — all time is adventure.
Effect:
- Concluding in 1~3 sessions is possible.
- PC abilities are clear — strong from the start.
- Suited to casual · one-shot.
#§ Variant B: One-Shot Friendly (Single Session)
Adjustment:
- Prepare PC sheets in advance (the GM provides 4~5 character options).
- PC selection within 5 minutes.
- The adventure is clear in 4 acts (introduction · development · combat · conclusion).
- Campaign tone: action · cinematic.
Effect:
- Concluding in 1 session of 3~4 hours.
- Friendly to new PCs · beginner PCs.
- Suited to conventions · one-time gatherings.
#§ Recommended Situations
- A 3rd-Dan Fixed: short series (a 5~10-session campaign)
- B One-Shot: 1-session conclusion · convention · beginner PCs
#§ Not Recommended
- A: long campaigns (absence of growth)
- B: deep narrative (insufficient time)
#§ Transition Guide
- Core → A: agree at the campaign's start. Standardize PC sheets to 3rd dan.
- Core → B: 1-time use. Return to the core in the next session.
"Only a long adventure is not the only good adventure. A single short, deep adventure can be remembered for a lifetime."