English edition v1.3.3

#Short-Campaign Rules

Contents

module-toggle: additive short campaign (3rd-dan fixed · one-shot friendly)

#Identity

Transform the core campaign assumption (start at 1st dan · growth up to 9th dan) into a short campaign (concluding in 1~3 sessions). Friendly to one-shots · session-based play.

#§ Variant A: 3rd-Dan Fixed (Short Series)

Adjustment:

  • All PCs start at 3rd dan.
  • No dan promotion — no dan change during the campaign.
  • All PCs start holding Licensed · secret art of 1 school + 5 types of general techniques.
  • No interlude — all time is adventure.

Effect:

  • Concluding in 1~3 sessions is possible.
  • PC abilities are clear — strong from the start.
  • Suited to casual · one-shot.

#§ Variant B: One-Shot Friendly (Single Session)

Adjustment:

  • Prepare PC sheets in advance (the GM provides 4~5 character options).
  • PC selection within 5 minutes.
  • The adventure is clear in 4 acts (introduction · development · combat · conclusion).
  • Campaign tone: action · cinematic.

Effect:

  • Concluding in 1 session of 3~4 hours.
  • Friendly to new PCs · beginner PCs.
  • Suited to conventions · one-time gatherings.
  • A 3rd-Dan Fixed: short series (a 5~10-session campaign)
  • B One-Shot: 1-session conclusion · convention · beginner PCs
  • A: long campaigns (absence of growth)
  • B: deep narrative (insufficient time)

#§ Transition Guide

  • Core → A: agree at the campaign's start. Standardize PC sheets to 3rd dan.
  • Core → B: 1-time use. Return to the core in the next session.

"Only a long adventure is not the only good adventure. A single short, deep adventure can be remembered for a lifetime."