English edition v1.3.3

#Initiative-Determination Replacement

Contents

module-toggle: replaces core initiative determination (1 chosen from 3 variants)

#Identity

Replaces the core's Energy count order (10+Finesse+initiative modifier) with cinematic · simulation · competitive styles. Choose 1 from 3 variants according to campaign tone.

#§ Variant A: Card-Based (Cinematic Campaign)

Procedure:

  1. Shuffle cards (numbered 1~9) equal to the number of PCs + enemy squad members.
  2. At the start of each round, everyone draws 1 card.
  3. Act in order of highest number.
  4. Same number: compare the Finesse modifier, then the initiative modifier.

Effect:

  • Initiative determination is fast (within 10 seconds).
  • "One person takes the first action every round" is not guaranteed — cinematic variability.
  • Users: movie-style action · Star Wars · manga tone.

#§ Variant B: Open Initiative (Simulation Campaign)

Procedure:

  1. At the start of each round, all PCs + enemy squads simultaneously declare intent (which action they will take).
  2. Each chooses either the core initiative modifier +0 (all intent disclosed) or -1 (secret intent).
  3. Apply the Finesse modifier and initiative modifier to determine the action order.

Effect:

  • Sharing intent emphasizes cooperation · strategy.
  • A secret-intent PC gains strategic depth + a cost of initiative modifier -1.
  • Users: simulation · wargame · tactical emphasis.

#§ Variant C: Auction-Based (Competitive Campaign)

Procedure:

  1. At the start of each round, PCs "auction" Energy 0~3 — whoever stakes more Energy acts first.
  2. On a tie, compare the Finesse modifier, then the initiative modifier.
  3. The Energy used recovers at the start of the next round (not a permanent loss).

Effect:

  • Integrates Energy resource management + initiative determination.
  • A strong PC can take the first action every time, but consumes resources.
  • Users: duel-centered · few PCs · resource competition.

#§ Core vs Replacement Comparison

AxisCoreA card-basedB openC auction
time30 seconds10 seconds60 seconds30 seconds
variabilitymediumhighlowmedium
resource costnonenonenoneEnergy
cooperationmediumlowhighlow
  • A card: cinematic · shonen manga · short sessions
  • B open: tactical campaign · formation emphasis · 1st-expansion domain
  • C auction: duel-centered · Tatsujin duels · 1 vs 1 confrontation
  • A: large-scale squad combat (variability too great)
  • B: casual sessions (declaration is burdensome)
  • C: squad-scale (Energy auction is difficult at squad scale)

#§ Transition Guide

  • Core → A: prepare 1 deck of cards. Apply immediately.
  • Core → B: Session 0 agreement. Apply immediately.
  • Core → C: PC burden of Energy resource management increases. Decide after a 1-session trial.
  • A · B · C → Core: immediate return possible.

"Who draws their sword first often determines who survives."