#1st·2nd Expansion Interaction Table
Contents
How to insert this expansion's modules into the 1st-expansion "Spirit Realm Drift" campaign. Or how to use 1st-expansion elements in a this-expansion campaign.
#§ 1st-Expansion Campaign + This-Expansion Module Recommendations
#This-Expansion Modules → 1st Spirit Realm Campaign
| This-Expansion Module | 1st Campaign Use |
|---|---|
| 10–15 Martial Schools | a Spirit Realm Drift PC freely chooses core + this-expansion schools (at campaign start) |
| 16-04 Navigation Schools | Spirit Realm navigation is possible (compatible with the 1st Spirit Realm environment) |
| 17-02-04 Spirit Realm Adaptation (Survival School) | directly compatible with the 1st campaign — Hardiness in Spirit Realm marches |
| 17-05-04 Spirit Realm Seal Disable (Disable School) | directly compatible with the 1st campaign — undo Spirit Realm seals |
| 19-04 Barrier Schools | policy: this-expansion Barriers are in Wounds units (combat/short-term), while 1st Domain Barriers are in Barrier HP 100 units (domain/campaign permanent) — scale separation. Only the 35-15-15 9-dan permanent Barrier is directly compatible at the 1st Domain Barrier grade. See 00-05 §11. |
| 20 Dedicated Disciplines | strengthen 1st campaign PC depth |
| 25-08 Spirit Realm·Otherworld Mercenary Squads | directly compatible with the 1st campaign — mobilize Spirit Realm mercenaries |
| 30-02 Variant B Long-Term Recovery | compatible with the 1st interlude system |
| 30-03 Variant A Squad-Type Morale | directly compatible with the 1st morale system |
| 35 Spell System | a 1st onmyoji PC can operate spells |
| 45-foreign-relics | foreign Divine Treasures are possible as Spirit Realm rewards |
| 55-beast-conversion | mix 1st Spirit Realm yoma + this-expansion conversion yoma |
| 60-house-rules | tone·structure variation guide for the 1st campaign |
#1st-Expansion Elements → This-Expansion Campaign
| 1st-Expansion Element | This-Expansion Campaign Use |
|---|---|
| 1st 22 Hell Schools | mix this-expansion schools + hell schools |
| 1st 99-01 Hell Yoma | intruding yoma in this-expansion scenarios (50-*) |
| 1st 99-02 Spirit Realm Relics | this-expansion scenario rewards |
| 1st 02-npc Sheet Patterns | this-expansion 50-tournament NPC sheets (reference) |
| 1st 01-06 Morale System | 4-axis policy: core = Cohesion only / 1st = domain morale 0–10 / this expansion = 30-03 Variant A (squad morale) or Variant B (personal morale/madness) / madness·trauma = 30-10 Grimdark dependent. See 00-05 §12. |
| 1st 01-02 Barrier System | policy: 1st Domain Barrier HP 100 ↔ this-expansion Barrier (Wounds units) scale separation. Only the 35-15-15 9-dan permanent Barrier is directly compatible with the 1st Domain Barrier. |
| 1st 01-07 Squad 2-Slot Limit | coexists with this-expansion 25-famous-squads |
#§ Compatible Campaign Scenario Examples
#A: Spirit Realm + Martial School Campaign
The PCs are 1st Spirit Realm Drift PCs. They freely choose this-expansion martial schools (10·11·12·13·14·15). They exert martial skill even in the Spirit Realm.
#B: This-Expansion 50-tournament + Spirit Realm Branch
The PCs are running this-expansion Tatsujin Tournament chapters 1–5 when a Spirit Realm incident occurs (yoma intrusion). It branches via 1st-expansion Spirit Realm mechanics.
#C: Onmyoji·Barrier Campaign
The PC is an onmyoji. They integrate this-expansion 19-01·19-02 mystical schools + 35 spells + the 1st Barrier HP system into a unified operation.
#D: Majin + Shadow Tournament + 1st Majin
A PC or enemy integrates the core Majin 12 jobs + 1st Majin + this-expansion 50-05 Shadow Tournament.
#§ Collision Avoidance
#Cautions When Using 1st + This Expansion Simultaneously
- Morale system: when introducing 1st 01-06 + this-expansion 30-03 simultaneously, choose only one.
- Barrier HP: 1st 01-02 + this-expansion 19-04 + 35-15 — Barrier HP takes the 1st system as priority.
- Squad slots: 1st 01-07 domain 2 slots + this-expansion 25-famous-squads — a campaign outside the domain has no slot limit.
- PC dan rank: this-expansion 50-tournament recommends 7-dan vs the 1st Spirit Realm Drift (dan rank can be adjusted).
#Campaign Compatibility Checklist
- [ ] only 1 morale system (1st or this-expansion 30-03)
- [ ] Barrier HP takes the 1st system as priority
- [ ] squad slots apply only to the 1st domain campaign
- [ ] adjust PC dan rank to fit the campaign tone
- [ ] prior agreement on PC consent
"When two expansions gather into one campaign, the depth of three expansions is made."