English edition v1.5 · ex-doc

#Combat in Peacetime

Contents

Scene Tool. A guide for moving co's small-unit combat onto the Edo stage.


#Scent — Quiet Steel

Edo combat doesn't beat a war drum. Someone blocks the road on a bridge, a wooden sword breaks on a dojo floor, hushed footsteps go silent in a mansion corridor. Blood may fly and the next day's ledger can still read "no disturbance."

#Law — Combat as an Incident

  • Maintain co's zone combat and squad operations, but also establish the social meaning of the battlefield.
  • Minion and Veteran squads take on Edo faces: dojo students, constables, Yakuza Enforcers, temple workers.
  • Read zone meaning socially: a mansion's Core Zone may be its archive, a theater's may be backstage, and the Flank Zone may be where witnesses flee.
  • Write both the victory condition and failure fallout, and place at least one civilian, witness, or recordable object.
  • Give killing and capture different results. After victory, resolve arrest, flight, witnesses, records, and site damage.

#Combat Types

  • A fight where you must take someone alive.
  • A fight where you must not kill.
  • A fight that must not enter the record.
  • A formal duel fought in public view.
  • A sealing ground no one must witness.

#Why Large-Scale War Is Rare

co's core rules support squad combat well. This raises the question: should Edo settings have frequent unit-level battles? The answer is the form changes.

In the Edo period, daimyo cannot deploy armies freely. War is a challenge to the shogunate's order, and private troop mobilization becomes a political crisis. So instead of open pitched battles, small force appears more often: arrest squads, escort units, bands of students, Yakuza Enforcers, temple guards, secret inspector detachments.

When you want squad combat, think "collective pressure," not "army."

Battlefield Squad SenseEdo Translation
Soldiers form a battle lineDojo students surround the courtyard
Enemy unit blocks the roadCheckpoint guards confiscate travel papers
A yoma horde chargesHundred-Tale Society low-rank yoma spirit away witnesses
A commander gives ordersThe assistant instructor, doshin, and oyabun control the scene

With this shift, the core combat rules stay intact while the fight becomes narrow and social in the Edo way.


#Fallout by Combat Type

CombatVictory ConditionAftershock
Arrest fightCapture target aliveWho interrogates; where it is recorded
Dojo brawlDeplete opponent's Wounds or force surrenderDojo honor and revenge
Mansion infiltrationRecover item from the Core ZoneFamily face and cover-up
Road escortProtect the procession or goodsRoadside rumors and tighter checkpoints
Sealing groundHold out until the ritual completesScene record and witness handling
Pleasure quarter / theater fightMinimize civilian casualtiesIncident spreads as Kaidan and entertainment

#The Edo Face of Squads

co's squads remain valid in Edo. The names just change.

Warring-States SquadEdo Equivalent
Ashigaru squadDoshin auxiliaries, lower-ranked domain samurai, dojo students
Ninja squadFuma remnants, informants, black-market trackers
Warrior monksTemple guards, mountain-temple practitioners
Merchant-escort squadWarehouse guards, ferry guards, smuggling escorts
Yoma hordeHundred-Tale Society low-rank yoma, Hidden Hannya test subjects

A squad is pressure, not an army. It seals an alley, traps witnesses, disrupts a ritual, and stops PCs from focusing on a single target.


#Combat Feel by Location

LocationKey
AlleyBlockade, pursuit, civilian witnesses
BridgeNarrow path, forced movement, right of passage
DojoFormal duels and student interference
MansionRooms and corridors, documents or objects in the Core Zone
BathhouseWeapon restriction, witnesses, absurd terror
TheaterStage and audience, rumor spread
Ferry landingLogistics, smuggling, escape by boat

Combat carries the social meaning of the place. The same swordfight is a traffic-blocking incident on a bridge and a Kaidan the next day in a theater.


"Edo combat is quiet. That is why the rumors it leaves behind last longer."