English edition v1.3.3 · fc-doc

#Yoma Scenes and d100 Tools

Contents

A d100 scene tool shown as two dice beside a blank charm and a small yokai footprint, no numbers visible.

A kaidan scene begins not with "what comes out" but with "what turns strange first."


#Opening Fragment - The Black Table

The children of the village school made a table on every rainy day.

In the first column they wrote a place. Well, bridge, storehouse, grave, castle gate, mountain path. In the second column they wrote a sound. Weeping, laughter, drum, bell, water sound, footsteps that should not be there. In the third column they wrote a thing not to do. Do not look back, do not count, do not answer, do not say a name.

It was a game.

But one day, after a child filled in all three columns, he did not come home. On the table it was written:

Storehouse. Laughter. Do not count.

After that the adults could not burn the table. Each time they tried to burn it, one more child's laughter rose inside the storehouse.


#Scent - Three Columns Are Enough to Raise a Kaidan

A kaidan works even without a complicated setup. With only a place, a sign, and a taboo, you can begin the first scene. Then add the yoma's name, the Gate of the Spirit Realm, and a faction's involvement, and it becomes a campaign hook.


#Law - Quick Assembly Procedure

  1. Decide the place.
  2. Decide the strange sign.
  3. Decide the taboo.
  4. Decide the yoma's food.
  5. Decide the relationship with the gate.
  6. Decide one faction that will intervene.

#d100 Kaidan Seeds

d100Seed
01-05From inside the well comes the name of a living person, not a dead one.
06-10The armor in a ruined castle turns to a different direction each night.
11-15A waymark on the mountain path points to the same spot three times.
16-20A name tag floated down the river burns without getting wet.
21-25The old vessels in the storehouse are set out one more than the number of guests.
26-30The shadow under the bridge greets you before the person does.
31-35A drum sounds from a battlefield grave, but there is no drum.
36-40The last verse of the song the children sing changes every day.
41-45Each time the temple bell rings, one of the village dogs loses its voice.
46-50Count the footwear before the mountain gate and one is always missing.
51-55In every house that bought a fox mask from the market, they have the same dream.
56-60On a rainy night, knock the door handle three times and the answer comes not from inside but from behind you.
61-65The procession inside the old folding screen steps forward one pace a day.
66-70A headless horse outside the castle gate searches for its master.
71-75In the inn's guest register there is the name of someone who has not yet come.
76-80A discarded doll grows larger in proportion to its owner's age.
81-85At the end of the tunnel there is the same village once more.
86-90Writing erased from the notice board is pasted on the door like a talisman the next day.
91-95A corridor inside a video erases one room of the actual house.
96-00A kaidan no one has ever made is already in everyone's memory.

#Operation - The Truth Level of Clues

Truth LevelUse
TruePoints to the yoma's weakness or taboo.
Half TrueThe direction is right but the details are wrong.
FalseSomeone spread it. It may be the trace of a human faction rather than the yoma.
Dangerous TruthA correct statement, but following it as is carries a heavy cost.

Not all kaidan clues need to be real. But if every clue is false, the incident becomes unfair. Of three clues, always keep one true.


#The Gate of the Spirit Realm and Factions

In a quick incident, attach the gate and the faction as follows.

d10GateIntervening Faction
1WellHiei League
2Ruined castleKagura Domain
3Mountain pathshugenja, tengu
4RiverRyugu emissary or kappa
5StorehouseSakai Guild
6Shrinearahitogami, minor kami
7Battlefield graveonryo faction
8Picture, bookEnryokan
9Mask, pleasure quarterBiu Mountain
10Screen, postmodern yoma

#Closing Line

With one place, one sign, and one taboo, the night is already a gate.