#Sengoku Jinmeicho Overview
Contents
This document does not include actual NPC sheets. It gathers in one place how to read this volume's NPC cards, and how to make or adjust new NPCs by the same standard.
#1. Scope
fc11 provides the following.
- 60 NPC candidates from Dan 1 to Dan 10.
- 5 standard/dual-class NPCs for each dan.
- 1 Commoner slot for each dan.
- The Commoner slot in the Dan 10 chapter is not a Dan 10 Commoner, but a Dan 9 Commoner Master Artisan.
- Each NPC's sheet, equipment, backstory, purpose, relationship hooks, and PC build conversion points.
fc11 is not used for the following purposes.
- It does not change the
cocharacter creation method. - It does not create new dual build rules.
- It does not force optional materials from
ex2or otherfcvolumes as though they were basic rules. - It does not optimize NPCs around combat efficiency.
#2. Basic NPC Card Format
Each NPC card uses the following order as its baseline.
| Item | Content |
|---|---|
| Name | Hangul notation + kanji or alias |
| Dan | Actual dan |
| Role | helper, enemy, client, informant, mentor, rival, local figure, etc. |
| Class | primary class / secondary class / dual build declaration dan |
| Source | co, ex1, ex2, fc source badges |
| Attributes | Courage, Finesse, Physique, Wisdom, Presence, Fate |
| Skills | skill name, tier, source |
| Talents | automatic talents, chosen talents, general talents, alternate talents |
| Equipment | weapons, armor, consumables, class tools, masterworks, Divine Treasures |
| Operation | uses in combat, negotiation, investigation, infiltration, domains, and travel |
| Backstory | short background usable immediately |
| Relationship Hook | who they are connected to |
| PC Conversion | core choices when using the NPC as a PC build |
#3. NPC Creation and Dan Advancement Check Procedure
When the GM makes a new NPC or adjusts an existing card, do not look only at the finished numbers. Check the five axes below together.
| Axis | Core |
|---|---|
| Dan 1 Creation | Set class, attributes, background, skills, talents, equipment, and Three Paths and Six Hearts in the order of co-04-00. |
| Advancement Path | Odd-numbered dan follow talents; even-numbered dan follow attribute +1 / skill +2. |
| Dual Build | Declare only at Dan 3 or above, and keep the primary+secondary total of 10 dan and the borrowing limit for secondary-class Dan 1, 3, and 5 talents. |
| Commoner | NPC-only and Dan 9 or below, using general talents and Livelihood instead of class talents. |
| Equipment | Give equipment appropriate to dan and role, and place ownership conditions, curses, costs, and sources alongside masterworks and Divine Treasures. |
#4. Non-Optimization Standard
An NPC may be strong. But an NPC must not be optimized.
NPC cards put concept implementation ahead of numerical efficiency. Avoid choices that reinforce only a single combat loop, and include at least one non-combat skill, relationship, Livelihood, weakness, or regional trait. Do not give excessive equipment that does not fit the dan and class for free, and always use a masterwork or Divine Treasure as an axis of the story. Even when read as a PC build guide, the normal order of choices must be visible.
#5. Source Badge Rules
Data from sources other than co attaches a badge beside the item.
Dan 5 Commoner [ex1-99-06]
Livelihood: Blacksmithing Artisan [ex1-99-05]
Alternate Talent: Emergency Regrinding [fc05-05-02]
Spell: Soshiki Talisman [fc04-05-03][ex2-35 On]
School: Ganryu [fc03-03-00]
Equipment: Drifted Noble Treasure [fc10-03-05]
Source badges follow these principles.
- Attach them immediately beside the item.
- Do not replace them with references only at the end of the document.
- For
ex2, also write the detailed module On/Off state. Fiction-OnlyandRP Guidedocuments are not used as sources for mechanical effects.- If one item layers several sources, separate the actual numerical source from the explanatory source.
#6. 60-Person Composition
| Dan | Basic Count | Commoner Slot | Scene Use |
|---|---|---|---|
| Dan 1 | 5 people | Dan 1 Commoner | novices, villagers, lower retainers, newly initiated people |
| Dan 2 | 5 people | Dan 2 Commoner | field-experienced people, skilled workers, small-problem solvers |
| Dan 3 | 5 people | Dan 3 Commoner | dual build declaration range, local working personnel |
| Dan 4 | 5 people | Dan 4 Commoner | mid-rank figures, independent mission performers |
| Dan 5 | 5 people | Dan 5 Commoner | central figures of a scene, artisan or leader candidates |
| Dan 6 | 5 people | Dan 6 Commoner | practical core of a faction |
| Dan 7 | 5 people | Dan 7 Commoner | high-tier talent range, named local figures |
| Dan 8 | 5 people | Dan 8 Commoner | axes of a domain or organization |
| Dan 9 | 5 people | Dan 9 Commoner | just before legend, cores of long campaigns |
| Dan 10 | 5 people | Dan 9 Commoner Master Artisan | Renown Title-range figures + a non-combat axis of the age |
#7. Volume Composition
This volume consists of the following parts.
- NPC creation and dan advancement check procedure (01-01).
- Source badge and module On/Off notation rules (01-02).
- Dual build patterns and PC conversion guide (01-03).
- Class, region, and purpose placement plus NPC cards for 6 candidates by dan (02 series).
- Indexes by class, role, and region, plus quick reference during sessions (99 series).
#Scent — One Sentence
"A good NPC has not numbers, but a life that the numbers explain."