English edition v1.3.3 · fc-doc

#Sengoku Jinmeicho Overview

Contents

This document does not include actual NPC sheets. It gathers in one place how to read this volume's NPC cards, and how to make or adjust new NPCs by the same standard.


#1. Scope

fc11 provides the following.

  • 60 NPC candidates from Dan 1 to Dan 10.
  • 5 standard/dual-class NPCs for each dan.
  • 1 Commoner slot for each dan.
  • The Commoner slot in the Dan 10 chapter is not a Dan 10 Commoner, but a Dan 9 Commoner Master Artisan.
  • Each NPC's sheet, equipment, backstory, purpose, relationship hooks, and PC build conversion points.

fc11 is not used for the following purposes.

  • It does not change the co character creation method.
  • It does not create new dual build rules.
  • It does not force optional materials from ex2 or other fc volumes as though they were basic rules.
  • It does not optimize NPCs around combat efficiency.

#2. Basic NPC Card Format

Each NPC card uses the following order as its baseline.

ItemContent
NameHangul notation + kanji or alias
DanActual dan
Rolehelper, enemy, client, informant, mentor, rival, local figure, etc.
Classprimary class / secondary class / dual build declaration dan
Sourceco, ex1, ex2, fc source badges
AttributesCourage, Finesse, Physique, Wisdom, Presence, Fate
Skillsskill name, tier, source
Talentsautomatic talents, chosen talents, general talents, alternate talents
Equipmentweapons, armor, consumables, class tools, masterworks, Divine Treasures
Operationuses in combat, negotiation, investigation, infiltration, domains, and travel
Backstoryshort background usable immediately
Relationship Hookwho they are connected to
PC Conversioncore choices when using the NPC as a PC build

#3. NPC Creation and Dan Advancement Check Procedure

When the GM makes a new NPC or adjusts an existing card, do not look only at the finished numbers. Check the five axes below together.

AxisCore
Dan 1 CreationSet class, attributes, background, skills, talents, equipment, and Three Paths and Six Hearts in the order of co-04-00.
Advancement PathOdd-numbered dan follow talents; even-numbered dan follow attribute +1 / skill +2.
Dual BuildDeclare only at Dan 3 or above, and keep the primary+secondary total of 10 dan and the borrowing limit for secondary-class Dan 1, 3, and 5 talents.
CommonerNPC-only and Dan 9 or below, using general talents and Livelihood instead of class talents.
EquipmentGive equipment appropriate to dan and role, and place ownership conditions, curses, costs, and sources alongside masterworks and Divine Treasures.

#4. Non-Optimization Standard

An NPC may be strong. But an NPC must not be optimized.

NPC cards put concept implementation ahead of numerical efficiency. Avoid choices that reinforce only a single combat loop, and include at least one non-combat skill, relationship, Livelihood, weakness, or regional trait. Do not give excessive equipment that does not fit the dan and class for free, and always use a masterwork or Divine Treasure as an axis of the story. Even when read as a PC build guide, the normal order of choices must be visible.


#5. Source Badge Rules

Data from sources other than co attaches a badge beside the item.

Dan 5 Commoner [ex1-99-06]
Livelihood: Blacksmithing Artisan [ex1-99-05]
Alternate Talent: Emergency Regrinding [fc05-05-02]
Spell: Soshiki Talisman [fc04-05-03][ex2-35 On]
School: Ganryu [fc03-03-00]
Equipment: Drifted Noble Treasure [fc10-03-05]

Source badges follow these principles.

  • Attach them immediately beside the item.
  • Do not replace them with references only at the end of the document.
  • For ex2, also write the detailed module On/Off state.
  • Fiction-Only and RP Guide documents are not used as sources for mechanical effects.
  • If one item layers several sources, separate the actual numerical source from the explanatory source.

#6. 60-Person Composition

DanBasic CountCommoner SlotScene Use
Dan 15 peopleDan 1 Commonernovices, villagers, lower retainers, newly initiated people
Dan 25 peopleDan 2 Commonerfield-experienced people, skilled workers, small-problem solvers
Dan 35 peopleDan 3 Commonerdual build declaration range, local working personnel
Dan 45 peopleDan 4 Commonermid-rank figures, independent mission performers
Dan 55 peopleDan 5 Commonercentral figures of a scene, artisan or leader candidates
Dan 65 peopleDan 6 Commonerpractical core of a faction
Dan 75 peopleDan 7 Commonerhigh-tier talent range, named local figures
Dan 85 peopleDan 8 Commoneraxes of a domain or organization
Dan 95 peopleDan 9 Commonerjust before legend, cores of long campaigns
Dan 105 peopleDan 9 Commoner Master ArtisanRenown Title-range figures + a non-combat axis of the age

#7. Volume Composition

This volume consists of the following parts.

  1. NPC creation and dan advancement check procedure (01-01).
  2. Source badge and module On/Off notation rules (01-02).
  3. Dual build patterns and PC conversion guide (01-03).
  4. Class, region, and purpose placement plus NPC cards for 6 candidates by dan (02 series).
  5. Indexes by class, role, and region, plus quick reference during sessions (99 series).

#Scent — One Sentence

"A good NPC has not numbers, but a life that the numbers explain."