#Sengoku Jinmeicho (戰國人名帖)
Contents

Index. This volume contains a catalog of 60 NPCs that can be pulled out when needed, and guidance for reading and adjusting NPCs according to the
cocharacter creation and dan advancement procedures. The structure of NPC cards, how to use them by dan, and source-notation rules are organized below.
Series specification:
../co/co-99-meta/co-99-03-fc-spec.md
#One-Line Description
"When you pull out a single name because you need one, that person should already have lived an age."
This volume provides 60 NPCs that can be put into a campaign immediately. Each NPC is not merely an enemy or helper, but has a sheet that fits the co character creation and dan advancement procedures, along with a short backstory, equipment, and relationship hooks.
#Meta Card
| Item | Value |
|---|---|
| Series | fc (Focus Series) Volume 11 |
| Title | Sengoku Jinmeicho (戰國人名帖) |
| Nature | NPC data catalog + creation and operation guide + scene tool |
| Included people | 60 NPCs |
| Dan range | Dan 1 through Dan 10 |
| Basic composition | 6 people per dan: 5 standard/dual-class NPCs + 1 Commoner slot |
| Dependency | co required / ex1 Commoner and Livelihood references / ex2 and fc optional references |
| Authority | NPC numerical data is fixed in each dan document in the main text |
| Current Version | v1.3.1 (fc11-VERSION) |
#Core Principles
Ability scores, backgrounds, skills, talents, equipment, dan advancement rewards, and dual build declarations are all checked in the order of co character creation and dan advancement.
- NPCs are built like PCs.
Each choice must express concept, class, region, relationships, Livelihood, and scene use, rather than maximizing combat efficiency.
- Implementation takes precedence over optimization.
Cases such as shinobi+ronin, onmyoji+arahitogami, scholar+onmyoji, and arahitogami+performer should read as PC build examples in their own right.
- Dual builds are also real PC build guides.
The ex1 Commoner is NPC-only and caps at Dan 9. Therefore the Commoner slot in the Dan 10 chapter is a Dan 9 Commoner Master Artisan.
- Commoners do not become Dan 10.
Weapons, armor, consumables, class tools, symbolic objects, masterworks, and Divine Treasures all go into the NPC card. NPCs above a certain dan can have masterworks or Divine Treasures.
- Equipment is part of the sheet.
If you use maneuvers, talents, spells, schools, equipment, or rules from ex1, ex2, or fc, attach a source badge beside the item. If there is no source, treat it as a notation failure.
- Source badges are mandatory.
#Table of Contents
#00. Meta
fc11-00-00-index.md— this document.fc11-00-01-about.md— use scope, how to read NPC cards, source badges, and the 60-person composition.
#01. NPC Use Rules
fc11-01-01-build-harness.md— NPC creation and dan advancement check procedure.fc11-01-02-source-badges.md— source badges and module On/Off notation.fc11-01-03-dual-build-patterns.md— dual build patterns and PC conversion guide.
#02. NPC Candidates by Dan
fc11-02-01-dan-1.md— 6 Dan 1 NPCs.fc11-02-02-dan-2.md— 6 Dan 2 NPCs.fc11-02-03-dan-3.md— 6 Dan 3 NPCs.fc11-02-04-dan-4.md— 6 Dan 4 NPCs.fc11-02-05-dan-5.md— 6 Dan 5 NPCs.fc11-02-06-dan-6.md— 6 Dan 6 NPCs.fc11-02-07-dan-7.md— 6 Dan 7 NPCs.fc11-02-08-dan-8.md— 6 Dan 8 NPCs.fc11-02-09-dan-9.md— 6 Dan 9 NPCs.fc11-02-10-dan-10.md— 5 Dan 10 NPCs + 1 Dan 9 Commoner Master Artisan.
#99. Reference
fc11-99-01-build-index.md— NPC index by class, dual class, and source.fc11-99-02-role-region-index.md— NPC index by role, region, and purpose.fc11-99-03-quick-reference.md— quick reference during sessions.
#60-Person Placement Principle
| Dan | Standard/Dual-Class NPCs | Commoner Slot | Total |
|---|---|---|---|
| Dan 1 | 5 people | Dan 1 Commoner | 6 people |
| Dan 2 | 5 people | Dan 2 Commoner | 6 people |
| Dan 3 | 5 people | Dan 3 Commoner | 6 people |
| Dan 4 | 5 people | Dan 4 Commoner | 6 people |
| Dan 5 | 5 people | Dan 5 Commoner | 6 people |
| Dan 6 | 5 people | Dan 6 Commoner | 6 people |
| Dan 7 | 5 people | Dan 7 Commoner | 6 people |
| Dan 8 | 5 people | Dan 8 Commoner | 6 people |
| Dan 9 | 5 people | Dan 9 Commoner | 6 people |
| Dan 10 | 5 people | Dan 9 Commoner Master Artisan | 6 people |
#Connections to Other Volumes
| Volume | Connection Point |
|---|---|
co | The standard for all character creation, dan advancement, dual builds, combat, and equipment. |
ex1 | The Commoner class and Livelihood skills. |
ex2 | Alternate talents, alternate backgrounds, additional general talents, schools, spells, props, and masterworks. |
fc02 | The Scent of Sengoku status, life, commoners, and religious posts. |
fc05 | Masterwork arms, swordsmiths, owner relationships, and equipment hooks. |
fc06 | Three Paths and Six Hearts, ideologies, beliefs, speech patterns, and motives. |
fc09 | Regions, roads, local color, rumors, and origins. |
#One-Line Invitation
"When you open the register of names, someone you have not yet met is already waiting."