#Kaguya-hime and the Elixir of Immortality [Variant]
Contents
This document belongs to front. Kaguya's stats and the elixir are a Variant of
co-99-01— used only when the table adopts them. GM approval recommended for both (high-tier NPC + Divine-Treasure-grade item). Kaguya follows theco-04-07-34celestial template, and the elixir follows theco-07-03Divine Treasure structure. There are no new attributes and no new skills.
#Data — Kaguya-hime
In the setting, a moon-dweller (月人) — one who descended to earth from the Capital of the Moon bearing a sin. In game terms her class is handled as a celestial (天人, co-04-07-34). Heavenly origin, descent curve, free Core Zone, and Ascension Renown Title all fit exactly. This issue places Kaguya as a high-tier NPC (just-below-Tatsujin to Tatsujin grade) — but her power lies not in combat but in existence itself.
#Celestial Alignment — Why Kaguya Is a Celestial
| Celestial trait (co-04-07-34) | Kaguya's correspondence |
|---|---|
| Descent — a divinity comes down to the mortal world | Descends from the Capital of the Moon into a stalk of bamboo |
| Variable attributes — all attributes evenly high | Poetry, music (樂), calligraphy (書), astrology, etiquette — adept at anything |
| Free Core Zone — the divinity's residual power | Scatters into light at the Emperor's touch (transcends space) |
| Descent curve — weakens the longer she stays, learns humanity | Comes to know earthly feeling (情) and weeps when she must leave |
| Ascension (昇天) Renown Title — returns to the heavens upon reaching Tatsujin | On the full moon of the eighth month, dons the feather robe and rises to the moon |
The Celestial Robe of Feathers = the seal of Ascension. In
01Tale, the moment Kaguya dons the feather robe she forgets human feeling. This shows, as narrative, that when a celestial returns fully to divinity, she may be cut off from her mortal-world experience. Kaguya remains a "celestial-PC moment" right up until she dons the robe, and the instant she dons it she leaves the stage as an NPC.
#Stat Block — High-Tier NPC (Patron / Transcendent Type)
Kaguya is not a sheet built to fight. The numbers below are for staging only — for if she must protect herself, or when the celestials come to fetch her. For ordinary operation, follow §Operation.
Kaguya-hime — celestial (just-below-Tatsujin, high-tier NPC)
Wounds 8, Defense 16, Energy 14
Might+3, Finesse+3, Physique+3, Wits+4, Grace+5, Fate+3 (Heavenly Radiance — all attributes evenly high)
Master-capable skills: Bearing / Perception / Barrier / Exorcism / Intimidation / Fighting Spirit (celestial template) + Kaguya individual exception Prophecy / Negotiation
Techniques:
[Heavenly Scattering 天上散](aptitude, auto-triggers against any attempt to seize her by physical contact — scatters into light and evades.
Immune to forced relocation, binding, and restraint. Even the Emperor could not seize her.) /
[Moonlight 月光](kata, 3, all enemies in the same zone 2d10+Grace+5 vs enemy 2d10+Might / on defeat cannot act for 1 round — dazed (loses their senses)) /
[Eye of Foresight 豫知の眼](aptitude, prophecy — sees the coming beat in advance. Auto-evades 1 incoming attack/combat) /
[Purifying Light 淨化光](kata, 4, instantly Disables curses / defilement / Spiritual Taint in the same zone + restores 2 Wounds to allies)
Special:
[Rank of the Celestial] — human force cannot reach her. Human attacks of Grunt to Veteran grade are nullified by [Heavenly Scattering].
Only attacks of Captain grade or above, or from yoma and celestials, get a normal check.
[Deadline of Ascension] — a day to leave (the full moon of the eighth month) is set for her. When that day comes, no Barrier or army can stop it (narrative-forced).
[Divine-Class Attribute] — yoma attacks +1 Wounds, human attacks -1 Wounds (minimum 0). Divine Authority 5 (co-04-07-34 Heavenly Radiance).
Domination +2 + Grace aura (overawes the room by mere presence)
- Grade/classification: high-tier NPC. Not for combat but for scene domination / commissions / deadlines. Even when hostile, stage her not as a head-on defeat but as an "unstoppable departure."
- Attribute-total note: This attribute sum (+21) is a high-tier NPC staging exception that deliberately exceeds the Ascension Renown Title limit (
co-04-07-34total +10 free allocation, individual cap +5). If used in head-on combat in the hostile variant (§Operation 5), take Wounds 8 / Defense 16 as the cap reference for the balance point, and apply the attribute bonuses only as staging for checks. - Divine-Authority notation note: The Divine Authority 5 on this sheet is a fully-charged staging value just before Ascension (an NPC exception). Independent of the PC celestial's Divine-Authority expenditure / non-recovery rule (
co-04-07-34), Kaguya stands on stage fully charged on the eve of Ascension. - Individual-exception note (NPC-only deviation): A PC celestial's Master-capable skills are limited to the 6 class-designated skills (Bearing / Perception / Barrier / Exorcism / Intimidation / Fighting Spirit,
co-04-07-34). Kaguya's Prophecy / Negotiation Master lies outside those 6 skills, and is a high-tier NPC staging individual exception — it does not apply to ordinary PC celestials. In particular, the Negotiation exception is an exception that overwrites the celestial's default "absence of mortal-world adaptation (Negotiation -3)" with an individual standing, so it does not conflict with the impression that PC celestials are weak at Negotiation. - Reaching Tatsujin = Ascension: The moment the celestial Renown Title Ascension (昇天) triggers is the finale of the story. She is strongest within the rules, yet not a transcendence beyond them — she closes the stage by leaving.
#Data — Operation Notes (GM)
1. Not an enemy but a patron / transcendent being. Kaguya is not a target for the PCs to cut down. She is the patron who commissions the five treasures, the deadline of her return to the moon, and the ideal that cannot be reached. Place the PCs in the seats of the five noble suitors (01 campaign frame), or in the seat of protecting her from the powerful who covet her.
2. Kaguya's power = existence. Her true might is not Wounds 8 but [Heavenly Scattering] and [Deadline of Ascension]. No one can seize or confine her (the Emperor too failed), and no one can stop her day of leaving (even two thousand warriors failed). Do not pick a fight; stage unstoppability.
3. The deadline is the campaign clock. Nail down the day of Ascension (the full moon of the eighth month) early in the campaign, and every quest is placed under that clock. Even if all five treasures are obtained, she leaves — the heart of it is not "whether you obtain them" but "what kind of farewell you share with her as she leaves."
4. The true meaning of the commission. Let the PCs realize partway through why Kaguya commissioned treasures that cannot be obtained (turning refusal into a formality). This realization becomes the emotional turning point of the campaign — the real quest was not the treasures but understanding her.
5. Hostile variant (rare). Use the sheet above only for a short scene in which the Lunar Envoys try to take Kaguya away by force and she resists for a moment. But the ending is fixed — in the end she dons the feather robe and leaves.
#Data — Elixir of Immortality (不死の薬) [Variant · GM approval required]
The elixir Kaguya left to the Emperor as she departed. One sip and you neither age nor die. Yet the Emperor did not drink it — he burned it atop the highest mountain (
01origin of Mount Fuji). Even within the tale, immortality was refused in the end. The weight of that refusal becomes this elixir's restriction.
Balance warning. Immortality (permanent revival / halted aging) can break any campaign. So this data binds a heavy price and heavy restrictions to a Divine-Treasure-grade effect. GM approval is required, and if the GM judges it does not suit the campaign — like the Emperor, burning it is the right answer.
- Classification: Divine Treasure (consumable tool — a small vial, one sip's worth)
- Origin: the Capital of the Moon (the heavens). Devotion condition: Way of Mystery (眞) or Way of Emptiness (慈/虛) — only one who has accepted the principle of life and death touches the elixir's true meaning.
- Quantity: in principle 1 vial (one sip) per campaign. No additional acquisition.
| Item | Value |
|---|---|
| Blessing [aptitude] (the drinker) | eternal youth and deathlessness (不老不死) — aging halts. Does not die of disease, poison, or decrepitude. Even when reduced to incapacitation, does not die, and naturally revives at 1 Wounds after 1 scenario (not an instant revival mid-combat). However, before explicit soul-annihilation effects such as [Incorporeal] instant death, resealing, or return to Yomi, natural revival does not apply (co takes precedence). |
| Curse [aptitude] (the drinker) | Debt of the Moon (月の負債) — the 4-fold restriction below. One who drinks this elixir is no longer an ordinary human. |
#Curse — Debt of the Moon (always, on the drinker)
| Price | Content |
|---|---|
| 1. Erosion of feeling (情) | At the end of each scenario, 1 cherished relationship grows dim (the NPC ages and dies first, and the memory of that loss fades). Like the feather robe — the price of eternal life is the loss of feeling. |
| 2. Pursuit of the moon | The Capital of the Moon knows the one who drank its elixir. At every major juncture of each campaign, a celestial envoy comes to retrieve it (scenario hook). |
| 3. Slow revival | Natural revival is powerful but slow (see the Blessing cell for the timing of revival). It is not an elixir for winning fights — it is an elixir that delays death. There is almost no tactical advantage. |
| 4. The temptation to burn | The one who holds the elixir is forever made to ask — "Shall I drink this, or burn it like the Emperor?" Mere possession stirs Three Ways and Six Hearts conflict (pressure toward the directions of Emptiness 虛 / Genuineness 眞). |
GM operation — why the Emperor burned it. The Emperor burned it not because he was strong but because he was sorrowful. "What use is immortality when she is gone?" The elixir's true test is not combat but — whether you can endure remaining alone forever. When the PCs get hold of this elixir, the best ending is often the Emperor's ending. Design the choice to burn the elixir as the climax of the campaign.
#Scenario Hooks Around the Elixir
| Hook | Content |
|---|---|
| Retrieval commission | After Kaguya's Ascension, before the Emperor (or his descendant) burns the elixir, someone tries to snatch it. The PCs are on the escort or seizure side. |
| Mountain of burning | A climbing scenario transporting and escorting the elixir to the summit of the highest mountain. Those who covet it lie in wait at every pass. |
| The drinker's solitude | One who drank a sip long ago is still alive — having lived for centuries. Meeting him reveals the elixir's truth. |
| The Lunar Retrieval Party | A celestial envoy party comes to fetch the PC who drank the elixir (the GM can build Captain-grade celestials using the 03 guardians format). |
#Data — Alignment Checklist (GM Quick Reference)
| Item | Baseline alignment |
|---|---|
| Kaguya's class | celestial (co-04-07-34) — not a new class |
| Attributes | 6 axes (Might / Finesse / Physique / Wits / Grace / Fate) — no new axis |
| Skills | celestial-class Master 6 skills (Bearing / Perception / Barrier / Exorcism / Intimidation / Fighting Spirit) — all within the 36 skills. Prophecy / Negotiation lie outside those 6 skills, so they are marked as a high-tier-NPC-only individual exception (not applied to PC celestials) |
| Check | 2d10 + attribute + proficiency >= Defense/target number |
| Durability | Wounds (not HP) |
| Treasure values | masterwork to Divine-Treasure grade; on conflict, co takes precedence |
| Elixir | Divine-Treasure grade + heavy restrictions, GM approval required |
The five treasures, the five guardians, the celestial, and immortality too — none remain in hand in the end. That is the "Tale of the Bamboo Cutter."
"Only what cannot be reached shines. Like the full moon."
