English edition v1.5

#Shikome-no-Tsukai (醜女使い, Shikome-Tamer)

One who does not close the Gate of the Spirit Realm, but opens it. Apostle of Izanami.

  • Role: dead-spirit summoning, Spirit Realm combat, incorporeal servants
  • Core Attributes: Wisdom (智), Presence (美)
  • Core Zone Entry: forced Breakthrough
  • Base Class: Onmyoji × Esoteric Monk
  • Three Ways and Six Hearts: Demon fixed (cannot change)
  • Skills Eligible for Master Rank: Sorcery, Exorcism, Barrier, Prophecy, Negotiation, Intimidation
  • Starting Automatic Skills: Sorcery Trained, Exorcism Novice, Barrier Novice, Negotiation Novice

Common to Majin Classes: GM permission required. Designed as an NPC villain, but if a player wants, it can be played as a "path of corruption." See Villain Play Guide.


#Scent — One Who Came from Yomi

When Izanagi (伊邪那岐) fled from Yomi (黃泉), Izanami (伊邪那美) sent shikome (醜女) to pursue him. That is the myth.

The Shikome-no-Tsukai makes that myth real. They open the Gate of the Spirit Realm, call shikome into the present world, and hold the souls of the dead in the present world. By twisting onmyoji shikigami arts and esoteric exorcism knowledge, they wield sorcery not of "sealing," but of "release."

Core figures of the Spirit Gate Sect belong to this class. Their goal is to open the Spirit Realm gate completely and make an "eternal world" where the dead return. They know this means ruin for humanity, and still do not stop.

  • Recommended Weapons: vajra (exorcism-based, but inverted use), talismans (for curses)
  • Recommended Schools: Kido (heretical onmyodo), Shingon Exorcism School (inverted use)
  • Recommended Faction Traits: Hannya Altar (lingering grudges) or Throne of the Spirit Realm (world erosion, NPC only)

#Law — Trait List

#1st Dan: Shikome Servitude (醜女使役) [aptitude]

[aptitude] Shikome Servitude (醜女使役)
Effect: Constantly command 1 shikome (Veteran-grade, Wounds 3, Defense 14, spiritual claws).
   Shikome are individual units with 0 Energy of their own. The practitioner grants one an action with a `0 Energy ([Kata])` control maneuver and pays the Energy cost of the maneuver it executes.
   The control maneuver is once per individual round, and each executor can use at most two `0 Energy ([Kata])` maneuvers in total per round.
   Shikome negate infiltration (tracking ability) + can make `[Incorporeal]` attacks.
   If a shikome is incapacitated, it can be resummoned at the lull (Energy 3).
Zone: no restriction. Shikome can move freely through the Outside Zone/Spirit Realm boundary as well.

#3rd-Dan Class Traits (choose 1)

TraitTypeEnergyLimitEffect
Dead-Spirit Revival (死靈復活)[Kata]31/roundRevive 1 incapacitated unit in the same zone, friend or foe, as a Minion-grade dead spirit. Wounds 1, can use 1 original weapon technique. Lasts 1 round, then disappears.
Spirit Realm Passage (靈界通路)[Kata]21/combatCreate a Spirit Realm fissure in your zone and roll d10 once. On 1-4, 1 member appears; on 5-8, 2; on 9-10, 3, forming one Konryu Fragment Minion squad. They act as one squad and gain no individual actions or Energy. They treat every unit except the caster as an enemy and use the Berserk table under the Leaderless Action Table; if no valid target exists, they wait. Proliferation applies only while the fissure remains open. The fissure and squad disappear together after 3 rounds.
Whisper of Yomi (黃泉の囁き)[aptitude]You can hear the "last words" of incapacitated units. Outside combat, you can also read memories of the dead (Wisdom check).

#5th-Dan Class Traits (choose 1)

TraitTypeEnergyLimitEffect
Dual Shikome Summoning (醜女雙喚)[Kata]41/combatCommand 2 shikome simultaneously. Each can act independently. Energy costs are summed.
Soul Binding (靈魂捕縛)[Kata]31/roundTarget 1 creature with opposed Presence (2d10+Presence vs enemy 2d10+Courage). On success, "stop" the target's soul for 1 round: cannot act, Defense -4. Remove with 2d10+Wisdom+Exorcism >= 15.
Dead-Spirit Legion (死靈軍團)[aptitude]Dead-Spirit Revival expands to Minion squad scale. Revive an incapacitated Minion squad as a dead-spirit squad (3 Minions).

#7th-Dan Advanced Traits (choose 1)

TraitTypeEnergyLimitEffect
Open Spirit Realm Gate (靈界開門)[Kata]51/combatOpen the Gate of the Spirit Realm and summon Izanami's attendant (Elite-grade) 1 body. Lasts 3 rounds. The attendant follows the Shikome-no-Tsukai's commands.
Return to Yomi (黃泉歸還)[Kata]41/sessionMove yourself + all allies in the same zone to the Spirit Realm. After 1 round in the Spirit Realm, reappear in any desired zone. In the Spirit Realm, you are not attacked by yoma (shikome guard you).
Net of Grudges (怨念の網)[stance]3MaintainWhile maintained, your zone is a "grudge domain": all spiritual beings (yoma/onryo/shikigami) have Defense -2, and Shikome-no-Tsukai Sorcery checks +2. Humans sensitive to grudges (entertainer/Pure Land monk) must make 2d10 + Courage >= 13 each round or suffer fear for 1 breath.

#9th-Dan Advanced Traits (choose 1)

TraitTypeEnergyLimitEffect
Queen of Yomi (黃泉の女王)[aptitude] + [Kata]0 (fissure)fissure: 1/round[aptitude] Shikome Servitude enhances the shikome to Elite-grade (Wounds 5, Defense 16) and grants the Seed of Izanami's Hand of Yomi as Drag into Spirit Realm. Use the shikome's Courage +2 for the check; cost and effect remain as printed. [Kata] create a Spirit Realm fissure for 0 Energy ([Kata]). This activation also counts once toward the executor's total cap on 0 Energy ([Kata]) maneuvers.
Undying Dead Spirit (不滅の死靈)[aptitude]Units summoned by Dead-Spirit Revival persist (1-round limit removed). Each lull, Wounds decrease by 1; at 0, disappear. Can be immediately erased by exorcism.

#Extreme Strengths

  • Converts incapacitated units, including enemies, into resources. The longer the battlefield lasts, the more favorable it becomes.
  • Constantly commands shikome (Veteran-grade), a combat tool stronger than shikigami.
  • Free passage through the Spirit Realm: goes where other characters cannot.
  • Secures numeric superiority with Dead-Spirit Legion.

#Extreme Weaknesses

  • Cannot heal the living: cannot use any allied healing techniques. Deals only with dead spirits.
  • Present-world depletion: in the present world, Wounds -1 every 5 rounds (pulled toward the Spirit Realm). No decrease in Spirit Realm zones.
  • All exorcism causes 2 times Wound reduction: when hit by an exorcism technique, Wound reduction is 2 times stronger. Esoteric Monks/shugenja are natural enemies.
  • Three Ways fixed to Demon: Three Ways and Six Hearts cannot change. Automatically hostile to all faith factions (Hiei League/Ikko-ikki/Arahitogami).
  • Social rejection: Negotiation -3 in human society. If known as a necromancer, subject to arrest/execution.

#Typical Breath Pattern (5th Dan)

Count 11 — First breath:
 Dead-Spirit Revival(3) + shikome attack command(2) = 5
Count 6 — Second breath:
 Soul Binding(3) + shikome movement(2) = 5
 → remaining Energy: 11 - 5 - 5 = 1 (stored)

#Zone Bonuses

ZoneBonus
Front ZoneDead-spirit squads contribute Domination. The main body should hide behind them.
Rear ZoneSafe zone. Send shikome and dead spirits forward and control them.
Core ZoneIf a Spirit Realm fissure opens in the Core Zone, shikome + dead spirits + Konryu Fragments create a melee. Nightmare for enemies.
Outside Zone/Spirit Realm BoundaryHome ground. No Wound decrease in the Spirit Realm. An incapacitated shikome can be resummoned at each lull for 3 Energy.

#Three Ways and Six Hearts Conflict

The Shikome-no-Tsukai's Three Ways and Six Hearts are fixed to Demon, but there is still conflict inside it.

  • "Is reviving the dead compassion, or desecration?" This question arises every time Dead-Spirit Revival is used.
  • "Is opening the Gate of the Spirit Realm saving the world?" The doctrine of the Spirit Gate Sect.
  • NPC Opposition: Esoteric Monks/shugenja oppose them as "trying to open what must be sealed." Enryokan observes them as "trying to understand."
  • PC Corruption Route: If an onmyoji or Esoteric Monk PC touches necromancy, the GM may offer "class change to Shikome-no-Tsukai." It cannot be reversed.

"Open the gate and the dead return. Close the gate and only the living remain. Which is right?"


#Example Character

Integrated Sample for 12 Majin Classes (1/5/10 Dan + Corruption Path Story)