#OSR Conversion (OSR Data Conversion)
Guidelines for converting B/X, OSE, and other OSR data into the Konsei Reiyotan system.
#Basic Conversion Rules
#Dice System
| OSR | Konsei Reiyotan | Notes |
|---|---|---|
| Original check | 2d10 check | Bell curve. Target numbers need adjustment. |
| Original damage dice | none (Wounds) | hit = 1 Wound |
| Original attack roll vs AAC | 2d10 + modifier >=Defense | Use the AC number as-is |
#AC (Defense)
Use OSR ascending AC(AAC) as-is.
| OSR AC | Konsei Reiyotan Defense | Applies To |
|---|---|---|
| 10 | 10 | unarmored |
| 12 | 12 | light armor |
| 14 | 14 | medium armor |
| 16 | 16 | heavy armor/plate |
| 18+ | 17+ | magic armor/giant yoma |
#HD → Wounds
| OSR HD | Konsei Reiyotan Wounds | Rank |
|---|---|---|
| below 1 | 0 | Mob |
| 1 | 1 | Minion |
| 2~3 | 2~3 | Veteran |
| 4~6 | 3~4 | Elite |
| 7+ | 5+ | powerful Elite/Lord |
#Attack Bonus
Convert OSR THAC0/attack bonus into a Konsei Reiyotan Courage modifier.
| OSR Attack Bonus | Konsei Reiyotan | Notes |
|---|---|---|
| +0~+1 | Courage +0 | common soldier |
| +2~+3 | Courage +1~+2 | trained warrior |
| +4~+6 | Courage +2~+3 | Elite |
| +7+ | Courage +3 + special ability | lord-grade |
#Saving Throws
OSR Save → 2d10 + relevant ability >= 11 (baseline). Special abilities from high-level monsters should use targets of 13~15.
#Special Ability Conversion Guide
A 4-step procedure for turning OSR special abilities such as "Dragon Fear", "Paralyzing Gaze", and "Breath Weapon" into Konsei Reiyotan techniques:
- Classify the technique type: Decide which maneuver type the ability belongs to.
- Persistent effect (Fear Aura, Regeneration) →
[aptitude] - One-shot heavy attack (Breath, Gaze, Charm) →
[Kata]or[Attack B] - Zone effect (Aura of Sleep, Web) →
[stance](maintained) - Summon →
[Kata](0 Energy [Kata] maneuver, subject to the 2-times-per-round limit)
- Set the Energy cost: Based on the original OSR use frequency.
- Always active → 0 Energy
[aptitude] - N times per day → "1/combat" or "N/round" limit
- 1/combat Critical Hit grade → 4~6 Energy
[Kata]
- Replace the check formula: OSR Save Target Number →
2d10 + ability >= Target Number.
- Fear:
2d10 + Courage >= 13(on failure,Defenselessfor 1 round) - Petrification/Sleep:
2d10 + Physique >= 15(on failure, cannot act for 1 round) - Charm:
2d10 + Presence >= opponent's Presence + 10opposed check - Breath: after a 2d10+Courage+Archery(or Sorcery) hit check, everyone in the zone takes 2 Wounds; ignores cover
- Adjust Domination: Units with powerful special abilities receive Domination +1. Abilities with a "large cost" (such as activating by spending own Wounds -1) receive no modifier.
Conversion Example — Red Dragon's Breath Weapon:
- Original: cone area, damage dice per HD, 3/day
- Conversion:
[Kata] Flame Breath (4 Energy, 1/combat).2d10 + Courage + Sorcery >= Defensecheck, everyone in the target zone takes 2 Wounds + fire environment(until the next round). Ignores cover. Works on yoma and incorporeal beings.
#Monster Conversion Examples
#Oni (鬼) ← Ogre (4+1 HD)
Wounds 4, Defense 14, Energy 10. Courage+3, Finesse+0, Physique+2. Oni kanabo(3 Energy, 3 Wounds on Critical Hit). Special: "Oni's Roar" — at lull, adjacent squad Cohesion -1. Domination +4.
#Tengu (天狗) ← Harpy (3 HD)
Wounds 3, Defense 13, Energy 9. Courage+1, Finesse+2, Physique+0. Tengu fan(2 Energy). Special: "Flight" — move from Outside Zone to anywhere, or anywhere to Outside Zone, for 1 Energy. "Charming Song" — 2 Energy, target cannot act for 1 round if they fail the Presence opposed check. Domination +2.
#Onryo (怨靈) ← Wraith (4 HD)
Wounds 3, Defense 15 (no material form), Energy 8. Courage+2, Finesse+1. Hand of Grudge(2 Energy,
[Incorporeal]— §Exorcism Exemption Table applies). Special: "Incorporeal" — when hit by a physical attack, d100 01~50 negates. Characters with the Exorcism skill are exempt from negation. Domination +3.
OSR's vast roster of monsters can be brought into Konsei Reiyotan.