English edition v1.3.3
#NPC Personality Generator (人物性格表)
Contents
Roll d10 twice to improvise an NPC personality. First roll = outward face, second roll = inner nature.
#Outward Face (Visible Demeanor, d10)
| d10 | Outward Face | Impression |
|---|---|---|
| 1 | Taciturn | Speaks little. Talks with the eyes. |
| 2 | Boisterous | Laughs loudly and eats heartily. The area gets noisy. |
| 3 | Courteous | Polite and respectful. Always bows the head. |
| 4 | Cold-Headed | Seems to have no emotion. Logical. |
| 5 | Cowardly | Avoids eye contact, voice small. But — |
| 6 | Rough | Harsh words and large gestures. Intimidating. |
| 7 | Suspicious | Eyes wander, and the words seem mixed with lies. |
| 8 | Compassionate | Always smiles. Tends to the injured first. |
| 9 | Fanatical | Obsessed with something. Swords, drink, yoma, or — |
| 10 | Mysterious | An unknowable air. Hard to tell if this person is human. |
#Inner Nature (Hidden Truth, d10)
| d10 | Inner Nature | Truth |
|---|---|---|
| 1 | Loyal | Once trust is given, it lasts to the end. Does not betray. |
| 2 | Ambitious | Wants a higher place. Uses whatever can be used. |
| 3 | Afraid | Fears something. Yoma, death, or the self. |
| 4 | Grudge | Revenge against someone drives everything. |
| 5 | Pure | Unlike the outward face, surprisingly pure. |
| 6 | Double-Faced | Two faces. Even the NPC does not know which is real. |
| 7 | Despairing | Has already given up. Does not know why they live. |
| 8 | Duty-Bound | Always repays debts of gratitude. Will not die indebted. |
| 9 | Secretive | Hides something. If it is revealed, everything changes. |
| 10 | Changing | Changing through encounters. The players decide the direction of that change. |
#Combination Examples
| Combination | NPC |
|---|---|
| Taciturn(1) + Grudge(4) | A ronin silently sharpening a blade. Looking for someone. |
| Boisterous(2) + Afraid(3) | Laughs loudly, but suffers nightmares at night. |
| Courteous(3) + Ambitious(2) | A polite scholar. Yet dreams of all under heaven. |
| Cowardly(5) + Pure(5) | An apothecary who helps people even with trembling hands. |
| Mysterious(10) + Secretive(9) | A wandering monk who came to the village. Actually hanyo. |
#Faction NPC Traits (d10)
If the NPC's faction is set, add a faction-specific personality trait from the table below.
| d10 | Kagura Domain | Hiei League | Sakai Guild | Enryokan | Ikko-ikki |
|---|---|---|---|---|---|
| 1 | Unconditional obedience | Devout prayer | Master of ledgers | Sympathy for yoma | Farm tools as weapons |
| 2 | Battlefield trauma | Hatred of heresy | Involved in black-market trade | Hanyo bloodline | Large family |
| 3 | Obsessed with honor | Gave up alcohol | Hounded by debt | Can speak yoma language | Sings |
| 4 | Worries about subordinates | Scars from fighting yoma | Collects exotic goods | Distrusts humans | Illiterate, but |
| 5 | Gives names to swords | Recites sutras | Knows the price anywhere | Sees yoma in dreams | Respects elders |
| 6 | Hometown burned | At risk of expulsion | Has multiple names | Grows herbs | The village is home |
| 7 | Wants to be samurai | Cries at night | Deceives with a smile | Treated a yoma | Thanks the earth |
| 8 | Knows someone's last words | Can see Barriers | Always haggles | Feels Spirit Realm vibrations | Hates fighting |
| 9 | Roll of the war dead | Secret doctrine | Weak to bribes | Carries a yoma gift | Strong faith |
| 10 | Loyal to/questions Nobutsuna | Respects/fears Rennyo | Tied to Ebisuya | Follows Yoshihiko | Believes in Honganji |
| d10 | Fuma Band | Kunitomo Guild | Shuten Mountain | Biu Mountain | Muhyeon Band |
|---|---|---|---|---|---|
| 1 | Follows only orders | Obsessed with diagrams | Loves drink | Obsessed with beauty | Knows the wind |
| 2 | Has no face | Smells of oil | Wants to eat humans | Perfect disguise | Likes high places |
| 3 | A comrade died | Builds new weapons | Fighting is play | Has lived 300 years | Arrogant |
| 4 | Dreams of escape | Explains at length | Might makes right | Was once human | Likes judgment |
| 5 | Identifies poisons | Speaks in numbers | Misses human alcohol | Loved someone | Blade-like temperament |
| 6 | Secret signals | Loves explosions | Afraid of subordinates | Enjoys betrayal | Lost once |
| 7 | Hides the past | Sees comrades as machines | Considers human alliance | Wants to go home | Despises humans |
| 8 | Collects kunai | Emotion in the clockwork? | Shares food | Has lingering attachment | Recites poetry |
| 9 | From Iga/Koga | Dreams of invention | Follows the strong | Dreams of revenge | Follows Sojobo |
| 10 | Loyal to/betrays Hanzo | Respects Kunitomo | Waits for Shuten-doji | Follows Tamamo-no-Mae | For tengu judgment |
#How To Use
- Outward face(d10) + inner nature(d10) = base personality.
- Faction trait(d10) = faction belonging and distinctive color.
- Combine all three to complete an improvised NPC.
Combination Examples:
- Taciturn(1) + Grudge(4) + Kagura Domain "Hometown burned"(6): A Kagura Domain warrior silently sharpening a blade. Their home village was burned by yoma, and their yoma-hunting is steeped in grudge.
- Boisterous(2) + Pure(5) + Shuten Mountain "Misses human alcohol"(5): A loudly laughing ko-oni. Drinking human alcohol puts them in a good mood. Unexpectedly pure, so negotiation works.
- Mysterious(10) + Secretive(9) + Biu Mountain "Has lived 300 years"(3): A wandering apothecary. Actually a 300-year-old yoko. Belongs to Biu Mountain, but is considering leaving.
An NPC is not data, but a person. Two dice begin one person's story. A third die decides that person's world.