English edition v1.3.3

#Side Quest 06 — Parley with a Negotiable Yoma

Contents

Core references

- Required: Non-Combat Checks · Three Ways and Six Hearts · Dice System

- Reference: Yoma Bestiary · Negotiation Skill

References within this supplement

- Required: Side Index · Intelligent Beings of the Spirit Realm · Spirit Realm Topology

- Required: Spirit Realm Travel · Hell GM Guide

- Reference: Young Lord · Retired Onmyoji · Core Economy


#§ Overview

ItemValue
Dan Range4~6 dan
Recommended Session1~2 sessions (3~6 hours)
Domain Time Required2~3 days (round-trip travel + meeting)
Mandatory EventNo
Core Mechanicdiplomatic protocol · chain of Negotiation checks · recognizing cultural difference · vow
Recommended Arc Placementbetween Chapter 3, Act 2~Act 3
Final Question"Do you spare a counterpart who can speak because you see him as a person, or because you are protecting yourself?"

#One-Line Summary

Oni lord Amanoryu(天雷流), who dwells in a ruined temple in Screaming Hell, proposes a meeting with the PCs. He controls the kubikiri mobs in his territory and can offer 2 stable cores or 1 high-purity core in exchange for a mutual nonaggression pact. The PCs set the terms of the pact — but every condition binds the future of the domain.

Amanoryu, courteous oni-lord (2.2m): scaled skin, two short horns, topknot, red armor under a white overcoat, a long pipe, seated in a ruined hall

#Design Intent

A side quest that shakes the premise that "all yoma are evil." Negotiation is not compressed into a single check; it is rebuilt as scenes and dialogue. It tests the PCs' language, perspective, and value judgments.


#§ Scent — The Air of This Quest

#Opening Read-Aloud

"One dawn, an unfamiliar messenger stands at the eastern gate of the domain."

"The messenger is not human. It is a four-legged beast about the size of a rat. Yet it stands on two legs, holding a small leather scroll in its left arm."

"The scroll is opened. Written there, in black brushwork, are the words — 'Oni lord Amanoryu requests a meeting. Noon in 3 days, ruined temple Isobuneji(磯船寺). Safety guarantee vow enclosed.'"

"Old Gensho looks at the scroll. His face goes blank. The blankness itself is a reaction."

#Sensory Card — The Texture of This Quest

  • Sound: the low bell around Isobuneji. At regular intervals. 1 chime every 3 rounds. It seems to measure time.
  • Smell: incense is burning. It is a little different from human incense: a blend of sulfur and sandalwood.
  • Light: 5 lamps in the temple's main hall. Neither red nor blue, but amber.
  • Touch: the temple floor stones are not cold. They are warm. Fitting for a yoma dwelling.

#Core of the Scent

Alien formality. A diplomatic procedure that resembles human etiquette but follows rules that are decisively different. The PCs must read this formality. The GM should run the meeting scene slowly and quietly.

#Amanoryu Dialogue Samples

"You have come far. The road was unpleasant — accept my apology. There was a time when our road was not pleasant either."

"I can use your language. I cannot use your senses. The first condition of this meeting is that we both acknowledge the limits of understanding."


#§ Structure — 3~4-Act Scene Overview

#Act 1 — The Messenger and Council (Inside the Domain, 45 Minutes~1 Hour)

The messenger appears. The scroll is analyzed. Gensho gives historical testimony. The lord's council meets. The PCs decide whether to attend. Conditions are prepared in advance.

#Act 2 — Travel to the Meeting Site (Spirit Realm, 60 Minutes)

3 days of round-trip travel. An intermediate encounter: a safe crossing with Amanoryu's escort yoma. Arrival at Isobuneji · entry etiquette.

#Act 3 — The Meeting (Isobuneji Main Hall, 90~120 Minutes)

A 4-stage meeting protocol. Mutual introductions · claims from both sides · condition negotiation · vow sealing. A chain of checks.

#Act 4 — Return and Treaty Implementation (Return to the Domain, 30~45 Minutes)

Receive the cores. Report to the domain. Apply the treaty conditions to domain life. Finalize the Three Ways and Six Hearts tendency.


#§ NPC

#Amanoryu (天雷流) — Oni Lord

An oni-class being who rules an area on the frontier of Screaming Hell. In a previous life, he was a warrior from the late Kamakura period. He has been in the Spirit Realm for 500 years after death.

  • Appearance: 2.2m tall. Indigo-scaled skin. Two horns on his forehead (short and thick). Hair tied in a topknot. A white silk outer robe over red armor. A long smoking pipe.
  • Speech: Polite. Not slow; slightly faster than a human. Formal speech.
  • Stats (in combat): Wounds 8 · Defense 15 · Energy 13 · attack 2d10+10 · high-purity core harvest Target Number 17
  • Special: Refuses combat during the meeting. Responds only if the vow is broken. If it is broken, the PCs automatically lose (by design).
  • Three Ways and Six Hearts: 忠(Loyalty) + 眞(Truth) — obsessed with contracts and truth

#3 Escort Yoma (三従)

  • Joshi (左史): kubikiri variant. Document officer. Writes vow documents.
  • Ushi (右史): blood-mist lesser oni variant. Escort. Quiet.
  • Nakashi (中史): reviving gaki variant. Handles meals. Unexpectedly talkative.

#Hajiya Rin's Younger Brother (If He Can Accompany Them)

If the PCs succeeded at 21-02 and earned goodwill, Rin's younger brother can accompany them as interpreter support. Document writing +1.

#Akihisa (Inside the Domain · Remote Support)

He does not attend the meeting itself. He has authority to decide the range of the vow. The conditions presented by the PCs become an official treaty only if the lord approves them.


#§ Act Details

#Act 1 Details — The Messenger and Council

#Scene Setup

The eastern gate of the domain. Rat messenger. Leather scroll. Gensho, Akihisa, and the PCs are summoned.

#Full Scroll Text

Oni lord Amanoryu respectfully addresses the ruler of your domain.

First, we recognize that the kubikiri mob of our territory has harmed your domain.
Second, this lord seeks to bring that mob under control.
Third, in exchange for that control, this lord seeks recognition of your domain's existence.

A meeting is requested. Noon in 3 days, Isobuneji main hall.
Safety guarantee - vow. Nonaggression for all companions.

Written by Amanoryu

#Gensho's Testimony

"...50 years ago, when I was young, I heard this one's name once in Kyoto. At that time he was 'one who was still human.' He became an oni about 200 years ago. His vows have never been broken — not even once."

"But we may violate his law without knowing it. That will be treated as breach. We must be extremely careful."

#Deciding Whether to Attend

ChoiceResult
AttendProceed with this quest
RefuseThe messenger leaves quietly · one month later, Amanoryu's kubikiri mob attacks, Barrier HP -20
No responseTreat the same as refusal

#Preparing Conditions in Advance

The PCs must consider the following conditions: which to demand and which to concede.

Possible DemandsPossible Concessions
Complete control of the kubikiri mobPartial Spirit Realm entry into PC territory allowed (Amanoryu escort corps)
Complete withdrawal of the kubikiriAnnual offering of 10 cores
Immediate payment of 2 stable cores or 1 high-purity coreEstablish a temple inside the domain (Amanoryu-side base)
Maintain regular boundary zone peaceShare the name of one human resident (for ritual use)
Exchange mediation commissioners when disputes ariseObserver right for the domain's major rite (Hannya)

#Act 2 Details — Travel to the Meeting Site

#Scene Setup

Domain → Isobuneji (about 5 ri, inside the Spirit Realm). There are 2 safe crossing points along the way.

#Travel Checkpoints

SegmentDistanceTimeCheck
Segment 1 (Barrier → Crossing 1)1.5 ri3 roundsSpirit Realm Travel Target Number 10
Crossing 1 (escort yoma welcome)1 roundEtiquette Target Number 11
Segment 2 (Crossing 1 → Crossing 2)2 ri4 roundsSpirit Realm Travel Target Number 11
Crossing 2 (shared lunch)1 roundEtiquette Target Number 11
Segment 3 (Crossing 2 → Isobuneji)1.5 ri3 roundsExposure decreases (protected by Amanoryu's territory)

#Crossing 1 — Escort Yoma Welcome

Joshi comes out to meet them with 5 subordinates. They exchange greetings. The PCs must set down their weapons, still sheathed, and walk forward (about 3 steps). At this point, the weapon nonaggression vow automatically applies.

Joshi: "This way. Our lord awaits you."

#Crossing 2 — Shared Lunch

A short meal. The PCs must eat yoma food (respect for culture). Refusal gives Etiquette -2.

CheckTarget NumberResult
Accept and digest the foodPhysique 11On success, Etiquette +1 · on failure, Energy -2 (indigestion)
Meal conversation (ritual conversation with Joshi)Negotiation 12On success, impression at meeting start +1

The food's identity: yoma spiritual nourishment. Humans do not die from eating it, but they have strange dreams.

#Arrival at Isobuneji

A ruined temple. The main hall is kept clean, but the surroundings are ruins. Amanoryu stands before the main hall door.


#Act 3 Details — The Meeting (4 Stages)

#Stage 1 — Mutual Introduction (15 Minutes)

Amanoryu introduces himself first. Each PC states their name and house. Gensho does not accompany them (he maintains the Domain Barrier).

CheckTarget NumberEffect
PC self-introduction (Presence or Wisdom)10On failure, impression penalty
Observe the counterpart (Wisdom)13On success, recognize Amanoryu's weakness (fatigue toward his own kind)

#Stage 2 — Claims from Both Sides (30 Minutes)

Amanoryu explains his position first:

  • the kubikiri mob is his uncontrolled "people"
  • he has maintained his territory for 200 years
  • conflict with the domain harms both sides in the long term
  • what he wants: recognition of the domain's existence, mutual nonaggression, and a buffer zone between territories.

The PCs explain their position (free description, Negotiation check):

CheckTarget NumberClaim Recognition
Negotiation · claim domain survival12recognition +1
Negotiation · ethical claim (yoma are evil)15recognition -2 · backlash
Negotiation · claim common interest11recognition +2
Negotiation · claim the lord's authority13recognition +1

#Stage 3 — Condition Negotiation (45~60 Minutes)

Core mechanic. Discuss each condition one by one. Both sides propose, accept, and refuse.

#Condition Cards (12 Negotiable Conditions)
ConditionWho Gains ItImpact
C01 complete kubikiri controlPCburden on Amanoryu → Value High
C02 complete kubikiri withdrawalPCburden on Amanoryu → Value High
C03 2 stable coresPCimmediate payment possible
C04 1 high-purity corePCalternate payment
C05 maintain boundary peacePClow burden
C06 exchange mediation commissionersboth sidesneutral
C07 Spirit Realm entry allowed (Amanoryu side)AmanoryuPC burden
C08 annual offering of 10 coresAmanoryuPC burden → long-term
C09 establish a temple inside the domainAmanoryuPC burden · resident resistance
C10 share 1 resident nameAmanoryusensitive · major impact
C11 Hannya rite observation rightAmanoryucultural opening
C12 permanent honor vow by a PCAmanoryupersonal binding on a PC
#Negotiation Check Chain

Each condition uses 1 check (2d10 + Negotiation/Wisdom vs Amanoryu 2d10+5). On success, the PC's proposal passes. On failure, the reverse happens.

Balance principle: the final treaty should make the total benefit on the PC side roughly similar to the total benefit on Amanoryu's side. If it is too lopsided, the counterpart can declare the meeting broken off.

#Example Optimal Treaty
PC-Side GainsAmanoryu-Side Gains
C01 (kubikiri control)C05 (boundary peace)
C03 (2 stable cores)C07 (Spirit Realm entry allowed)
C06 (mediation commissioners)C06 (mediation commissioners)

This combination can be achieved with 3 successful checks · 1 successful check.

#Stage 4 — Sealing the Vow (15~20 Minutes)

Write the treaty text (led by Joshi). The PC representative and Amanoryu each press a blood seal(血印). One drop of blood. The vow's contents are permanently preserved in the records of the Spirit Realm.

#Weight of the Vow Ritual

Amanoryu: "This blood is your blood. The ink on this paper is my ink. The moment the two mingle, heaven, earth, and the Spirit Realm bear witness to this treaty."

No check. This is for staging only. The treaty takes effect immediately when the vow is sealed.


#Act 4 Details — Return and Treaty Implementation

#Scene Setup

The PCs leave Isobuneji. Joshi guides them to the border. At Crossing 2, they receive 2 stable cores (or 1 high-purity core). Return to the domain.

#Report to the Lord

Akihisa receives the original treaty text. He reads it and nods.

Akihisa: "What you accomplished was something I could not do. I am a lord of the sword, but you are ambassadors of words."

#Domain Impact of Treaty Conditions

ConditionDomain Impact
C01 kubikiri control0 kubikiri encounters for the next 3 months
C03 2 stable coresBarrier HP +60 possible immediately
C04 1 high-purity coreBarrier HP +60 or emergency storage
C05 boundary peacecorrect natural Barrier decrease by -1/week
C07 Spirit Realm entry allowedAmanoryu's escort yoma sometimes pass outside the boundary (resident unrest)
C08 annual offeringannual Barrier HP -70 burden
C09 temple establishmentmorale -1 (resident concern) · long-term cultural impact
C10 name sharingthe shared resident risks being summoned to an Amanoryu ritual

#Three Ways and Six Hearts Tendency

ActionTendency
successful Negotiation · PC-favored treaty眞(Truth) +2
balanced Negotiation · treaty satisfying both sides眞(Truth) +1, 忠(Loyalty) +1
anger during the meeting · ethical claim魔(Demon) +1 · backfire
agree to pay offerings (long-term burden)慈(Compassion) +1 (relationship-focused)
express respect for Amanoryu慈(Compassion) +1

#§ Step-by-Step Progression Guide Table

CheckpointTimingGMPlayerSignal
messenger appears0:00read-aloud · scrollreceiverat messenger
Gensho testimony0:10provide historyask questionsblank expression
lord's council0:20guide decisionwhether to attendAkihisa's nod
prepare conditions in advance0:35present cardsdeclare strategyscroll list
begin Spirit Realm travel0:55pass through Barrierproceedfirst iron shard
Crossing 1 (Joshi)1:10greeting sceneEtiquette Target Number 11weapons set down
Crossing 2 (meal)1:30present foodaccept/refusesulfur scent
arrive at Isobuneji1:55describe templeenteramber lamps
meeting Stage 1 (introduction)2:05Amanoryu greetingPC introductionpipe smoke
meeting Stage 2 (claims)2:25Amanoryu claimPC claim · checkslow dialogue
meeting Stage 3 (conditions)2:5512 conditions one by onecheck chaintreaty text fills in
meeting Stage 4 (vow)4:00blood-seal ritualPC representative vowweight of the blood seal
begin return4:20leave templetravelfinal bell sound
Crossing 2 (receipt)4:40core paymentreceivetemperature of stable cores
arrive at domain5:00re-enter Barrierreportblue light
report to the lord5:15confirm treatyresultAkihisa's signature
settlement5:30apply domain impactrecord Three Ways and Six Heartsoriginal treaty stored

#§ Success/Failure Branches

#Perfect Treaty (PC-Side Total Benefit ~= Amanoryu-Side)

  • gain 2 stable cores or 1 high-purity core
  • kubikiri control (3 months or more)
  • boundary peace (reduced natural decrease)
  • Three Ways and Six Hearts 眞(Truth) + 忠(Loyalty), each +1
  • lord honor +1
  • Follow-up effect: Amanoryu answers 1 request for aid in an emergency (follow-up side)

#Favorable Treaty (Excessive PC-Side Benefit)

  • gain 2 stable cores · additional benefit
  • long-term burden (offerings, etc.)
  • Amanoryu's hidden dissatisfaction · possible renegotiation demand after 6 months
  • Three Ways and Six Hearts 眞(Truth) +2
  • temporary victory · long-term risk

#Balance Failure (Minimal PC-Side Benefit)

  • about 1 core · or 1 stable core
  • excessive long-term burden (temple · offerings · name sharing)
  • resident morale -1 ~ -2
  • Three Ways and Six Hearts 眞(Truth) +1 (humility) or 眞(Truth) -1 (mistake)

#Meeting Breaks Down (Mutual Acceptance Fails)

  • gain 0 cores
  • one month later, kubikiri mob attack → Barrier HP -15 ~ -20
  • Amanoryu refuses another meeting (permanent)
  • Three Ways and Six Hearts 魔(Demon) +1

#Vow Breach (Accidental or Deliberate)

  • immediate combat occurs · Amanoryu Wounds 8
  • expect every PC to suffer Energy -5 or more
  • domain territory invasion begins
  • Three Ways and Six Hearts 魔(Demon) +2
  • long-term campaign risk · tension in Amanoryu's territory rises from the next session onward

#§ Rewards

#Basic Rewards

ResourceMinimumMaximum
unstable core02 (encounter during travel)
unstable core01
stable core02
high-purity core01
gold015 (lord's thanks)
morale-2+1
Barrier HP+0+60 (immediate when cores are converted)

#Special Rewards

  • Original Treaty: Permanently stored by the domain. A diplomatic item. Can be used as evidence in a later main arc.
  • Amanoryu's Memory Gift: On a perfect treaty success. Give 1 PC a pipe → Spirit Realm Perception check +1 (permanent).
  • Boundary Peace Effect: If C05 is gained, natural Barrier decrease -3/week → -2/week (effectively +1 per 1 week).
  • Mediation Commissioner System: If C06 is gained, both sides exchange 1 commissioner each. Amanoryu-side commissioner (Nakashi) resides in the domain as a diplomat. Slight resident unrest.

#Permanent Impact of the Vow Ritual

The PC who pressed the blood seal is bound by the vow's binding for life. Any attempt to break the treaty automatically causes Energy -5. Amanoryu can track that PC's location anywhere in the Spirit Realm.


#§ GM Control

#GM Notes

  1. Enforce the diplomatic protocol. If PCs do not set down their weapons or refuse the food, apply a clear penalty. This teaches respect for culture.
  2. Use Amanoryu as a mirror, not a villain. He is rational and polite. If the PCs treat him as a "bad oni," it backfires.
  3. Actually print the 12 condition cards. Present physical cards or a whiteboard so players can see the combinations.
  4. Maintain the balance principle. If the PC side insists on conditions that are too favorable, Amanoryu can declare the meeting broken off.
  5. Respect the blood-seal scene. The ritual is short but solemn. Do not let players turn it into a joke.
  6. State the follow-up seeds clearly. Treaty effects last for months to years. The GM should record them exactly.

#1 Session vs 2 Sessions

ConditionNumber of Sessions
PC 4~5 dan · low interest in diplomacy1 session (compress Negotiation, only 3~4 conditions)
PC 5~6 dan · diplomacy-centered campaign2 sessions (expand the full meeting)

#Risk Table

RiskResponse
PCs fail consecutive checksGensho gives etiquette training in advance (+1 correction)
just before the meeting breaks downAmanoryu offers one concession (maintains face)
player aggressionGM states that "combat during the meeting is absolutely impossible"
treaty-condition confusionGM reorganizes the cards · summarizes the current state

#Follow-Up Seeds

SeedConditionFollow-Up
mediation commissioner NakashiC06 gaineddiplomat resides inside the domain · long-term
renegotiation demandexcessive PC-side gainanother meeting after 6 months
emergency aidperfect treaty1-time request for support
Amanoryu visitoffering-payment treatyvisits the domain 1 time per year

#Session-End Checklist

  • [ ] original treaty stored
  • [ ] list of adopted conditions
  • [ ] acquired core grade and count
  • [ ] record the PC who pressed the blood seal
  • [ ] Three Ways and Six Hearts tendency
  • [ ] follow-up seeds (renegotiation · emergency aid, etc.)
  • [ ] domain morale change
  • [ ] code the relationship state with Amanoryu's territory


One who has lived 500 years as a yoma may be wiser than one who has lived 50 years as a human. And his memories, longer than a PC's lifetime, make the PC's simple sense of justice feel heavy. The essence of this quest is to make the PCs experience that weight directly.