#Kyoukan-ryu (叫喚流)
Contents
Core References: School System · School Data · 10-dan Renown Title · Index
"If your emotions have not cooled, use those emotions as Sorcery. But do not forget that you too are burning." — Yuji, the Will-Bearer
#§ Scent (香) — The School's Philosophy, Origins, and Master
#The Path of Mastering Screaming Hell Through Sorcery
Kyoukan (叫喚) is the fourth of the 8 great hells. "Raurava" — the hell of "screaming" or "the boiling cauldron." In the Spirit-Realm Drifting Record interpretation, the essence of Kyoukan is "the thing that does not cool" — the perpetual heat of emotion (see Buddhist 8 Great Hells GM Guide, Section 3).
Kyoukan-ryu is the school that transferred this hell's essence into Sorcery. Sorcery is the ability to give form to the power of the mind. The Sorcery of Kyoukan-ryu uses a burning heart directly as the material of its techniques. Rage, longing, obsession, passion — uncooled emotion itself is the fuel for its spells.
#The School's Core Principle — Boiling (沸)
Each Sorcery school in the main campaign has a different principle. Abe uses shikigami (式神); Tsuchimikado uses curse and astrology (呪·天). Kyoukan-ryu's principle is Boiling (沸) — to seethe.
The core of Boiling has three aspects.
First: Emotion → Conversion into Spirit-Heat (靈熱). The Kyoukan-ryu practitioner condenses their own emotions into "spirit-heat burns." These burns are not physical fire — they cause the target's own body to feel "as if submerged in boiling water." The damage is not physical damage but spirit damage, and it cannot be extinguished with water. Whatever is submerged in it begins to boil of its own accord.
Second: The user's emotions determine the output of the technique. With a cold heart, this Sorcery will not activate. The Kyoukan-ryu practitioner must "deliberately refrain from cooling" their emotions. This is the complete opposite of how ordinary practitioners compose and focus their minds — Kyoukan-ryu requires keeping the heart at a boil.
Third: The user themselves is also burning. This is the danger of Kyoukan-ryu. While using emotions as fuel, the user's own inner self seethes. After using a technique, the PC actually finds emotional regulation difficult — and if those emotions boil over too much, they flow back against the user.
#Origins — The Ghost of an Onmyoji Who Boiled the Ocean
Kyoukan-ryu begins with the ghost of a single onmyoji. Hundreds of years ago, there was an onmyoji from Kyoto. His name has not been passed down — in the records he is called simply "Yuji (有志)," the "Will-Bearer." This onmyoji witnessed the slaughter of his neighbors and was seized by rage. Unable to contain that rage, he turned his anger into Sorcery. He boiled the seawater of an entire bay in a single breath and annihilated an enemy fleet.
But in that moment, his own body also boiled. Starting from his internal organs — he was boiled to death by his own rage. His body was never found.
That onmyoji's ghost reached Screaming Hell (叫喚地獄). There he understood the essence of "the thing that does not cool." The cause of his death was not the anger itself, but his inability to control it. He spent a long time in hell mastering how to cool himself down — and that cooling method became the core technique for protecting the user. Kyoukan-ryu operates on the balance of these two things — boiling and cooling.
#Master — The Ghost of Yuji (有志)
The Kyoukan-ryu master in the Spirit-Realm Drifting Record's basic scenario is Yuji. It is a title rather than a name.
His appearance is that of a male ghost in ordinary onmyoji attire. There are faint burn scars on his wrists (he too was burned by his own Sorcery). His words are calm, but there is something in his eyes that has not yet cooled. Not anger — something more like an old grief.
Yuji lives in a small shrine beside a boiling lake at depth 2–3 of Screaming Hell. The shrine is an imaginary space created by a ghost, but for those who enter it, it is real. Inside the shrine are old Sorcery implements and a half-melted book. The title of the book is "Kyoukan no Sokuhō (叫喚の息法)" — "The Method of Breathing Kyoukan Sorcery."
When someone comes seeking instruction, Yuji smiles. "You too are boiling. That is fine — there is no need to cool down. Only, learn how to observe the boil." The sole price demanded for instruction is this — declare one of the PC's own "uncooled emotions." This emotion becomes the foundation of the school.
#§ Law (法) — School License, Secret Technique, Initiation Stages
#School Basic Information
Type: Secret-person/Secret-transmission | Skill: Sorcery | Trait Cost: 1 slot
Bonus: Connection to Yuji's ghost-master. Advice in crises (GM hint). Negotiation +2 with youma and ghosts at the edge of Screaming Hell (those initiated in Kyoukan-ryu are respected as "burning ones"). Also allows the Sorcery skill to be used as support in emotion-control checks (suppression of anger, excitement, grief) — may use Wisdom+Sorcery/2 instead of Wisdom during checks (conservative interpretation).
Restriction: Immediately after an interval in which Kyoukan-ryu Sorcery was used, Emotion Suppression (Mental Save), Target Number 13. On failure, -2 to all negotiation/command/checks within that interval (emotions show on the face). On 3 consecutive intervals of use, the GM triggers a "Spirit Erosion" event — until the end of that combat, the PC must continue making additional checks on emotional control. Also, Kyoukan-ryu users take a -1 penalty to rest checks during lulls (the body's heat does not subside). This is a permanent physique change.
#Intermediate Stages — Initiation → Mastery → Master
| Stage | Effect | Initiation Condition |
|---|---|---|
| Initiation (1 pt) | Unskilled penalty removed (same as ordinary Sorcery) | Experience Kyoukan depth 1 or higher + first contact with Yuji |
| Mastery (2 pts) | +1 bonus + Boiling Sense (senses boiling gimmicks nearby; GM notifies PC in advance) | Experience Kyoukan depth 2 + experience boiling gimmick 2 or more times |
| License (3 pts) | +2 + Replace with school license Maneuver | Survive Kyoukan depth 2 + 1 incident of directly facing own emotions (GM's call) |
| Secret Technique (4 pts, Master) | +3 + Replace with school secret technique | Experience Kyoukan depth 3 + pass Yuji's final trial |
| Saint (5 pts) | Automatic success (same as ordinary Sorcery) | N/A (Kyoukan-ryu has no additional 5-pt effect) |
#School License Maneuver — Boiling Kata (沸騰の型)
[School License Replacement] Boiling Kata (沸騰の型)
Type: [Tactic:Kata] | Energy: 3 | Limit: 1 time per interval
Effect: Select 1 target or all of own Zone.
When targeting 1 — 2d10+Wisdom+Sorcery+2 >= Defense. On success: 1 Wound + Boiling State (lasts 1 interval).
When targeting own Zone entirely — 2d10+Wisdom+Sorcery >= Defense (each) against all enemies in that Zone. On success: 1 Wound (no Boiling State).
Boiling State: target spends 1 extra Energy when moving; 1 of the target's liquid-bearing items (canteen, medicine bottle) boils and is rendered useless.
"You do not cool. Your body remembers your emotions."
Roll: Single target: 2d10+Wisdom+Sorcery+2; Zone target: 2d10+Wisdom+Sorcery.
Limit: 1 time per interval. Boiling is effective even against incorporeal spirits (spirit-heat burns).
Maneuver replacement table:
| Stage | Base Maneuver | Kyoukan-ryu Replacement Maneuver |
|---|---|---|
| License | Adjacent-Zone Sorcery attack | [Tactic:Kata] Boiling Kata (沸騰の型): 3 Energy, 1 time per interval. Single target (2d10+Wisdom+Sorcery+2) or own Zone (2d10+Wisdom+Sorcery, each enemy). 1 Wound on success. Single target gains Boiling State (movement Energy +1, liquid item rendered useless). "You do not cool." |
Commentary — The core Sorcery licenses (Abe's Great Shikigami Art, Tsuchimikado's Curse) go in different directions. Kyoukan-ryu's license is characterized by single/area-of-effect switching flexibility. For a single target it adds a status ailment; for area it delivers weak broad damage. Moreover, it is effective against incorporeal entities — because Kyoukan's spirit-heat burns act on consciousness rather than matter.
#School Secret Technique Maneuver — Kaieki (海溺, Drowning in the Sea)
[School Secret Technique Replacement] Kaieki (海溺)
Type: [Tactic:Kata] | Energy: 5 | Limit: 1 time per combat
Effect: The user "speaks" one of their emotions (player declaration — one sentence).
At the moment of declaration — the entire battlefield is hallucinatorily flooded with spiritually boiling water (description).
Select up to 5 enemies within own Zone + 2 Zones.
Against each target: 2d10+Wisdom+Sorcery+3 >= Defense.
On success — 2 Wounds + Boiling State (lasts 2 intervals).
Additional effect: for targets that correspond to the PC's declared emotion (GM discretion — e.g., when "anger" is declared, enemies who have wounded the PC become priority targets) — checks against those targets gain +2.
However, after use the PC must make an Emotion Suppression (Mental Save), Target Number 15 (stricter than the License's Target Number 13). On failure, -3 to all negotiation/command for the remaining intervals of that combat (emotions have exploded).
Also, immediately after using this secret technique, the PC loses 1 Wound during the following lull (after recovery check). "The user also boils."
"One who boiled the sea is submerged in that sea as well."
Roll: 2d10+Wisdom+Sorcery+3 >= Defense per target (targets related to the declared emotion gain +2).
Limit: 1 time per combat. Recharges after lull. On failed Emotion Suppression, starting Wounds at next combat entry -1 (cannot be recovered).
Maneuver replacement table:
| Stage | Base Maneuver | Kyoukan-ryu Replacement Maneuver |
|---|---|---|
| Secret Technique | Sorcery range 2 Zones | [Tactic:Kata] Kaieki (海溺): 5 Energy, 1 time per combat. Up to 5 targets within 2 Zones. Each 2d10+Wisdom+Sorcery+3. 2 Wounds + 2-interval Boiling. +2 for related-emotion targets. User: Emotion Suppression (Mental Save), Target Number 15. On failure, -3 negotiation/command. Wounds -1 in lull. "The user also boils." |
Commentary — The core Abe secret technique "Hundred Demons Summon" is a sustained effect that simultaneously summons 5 shikigami. Kyoukan-ryu's secret technique "Kaieki" is a single-burst wide-area spirit-heat burn. Damage output is higher, but the user must bear the emotional explosion themselves. It is a 1-per-combat reversal, but its aftereffects linger into the next combat.
#Secret Technique Roll Flow Example
Situation: PC with Kyoukan-ryu secret technique (onmyoji). Party is engaged with a medium-scale youma group (Captain 1, Veteran 2, Grunt 3). Party condition deteriorating.
- PC declares "Kaieki." Spends 5 Energy.
- PC player declares emotion: "These youma burned my village. I have not yet put out that fire." (Anger emotion.)
- GM rules: "Then 2 of the grunts are among those who burned your village." These 2 are +2 bonus targets.
- Select 5 of the 6 enemies within 2 Zones (PC's discretion). Each roll: 2d10+Wisdom+Sorcery+3 vs Defense. The 2 emotion targets gain +5.
- 4 targets succeed (assumed) — each 2 Wounds + 2-interval Boiling.
- After PC use: Emotion Suppression (Mental Save), Target Number 15. Roll
2d10 + Courage >= 15. Failure → -3 negotiation/command for that combat. - Post-combat lull recovery: PC Wounds -1.
#§ Initiation Conditions — Detail
#1. Hell Experience Conditions
| Stage | Experience Requirement |
|---|---|
| Initiation | Enter Kyoukan depth 1 or higher (edge of the boiling lake) |
| Mastery | Stay at Kyoukan depth 2 + experience boiling gimmick 2 or more times |
| License | Survive Kyoukan depth 2 + incident of facing own emotions |
| Secret Technique | Experience Kyoukan depth 3 + pass Yuji's trial |
An "incident of facing one's own emotions" is the moment when the PC explicitly acknowledges their uncooled emotion. This is not satisfied by the player's declaration alone — an actual scene within the session (expressing emotions before other PCs or NPCs, or specific actions addressing the source of the emotion, etc.) is required. It is established when the GM judges "This is that moment."
#2. Youma and Ghost Masters Available for Negotiation
| Master | Type | Location | Contact Condition |
|---|---|---|---|
| Yuji (有志) | Onmyoji ghost | Shrine beside boiling lake at Kyoukan depth 2–3 | Sorcery 2 pts or more + Negotiation Target Number 13 + confession of own emotion |
Yuji asks about emotions first of anyone who enters his shrine. If the PC does not speak honestly about their own emotions, the negotiation fails. Fabricated emotions do not work on Yuji — he has spent a thousand years observing what boils.
#3. Emotion Declaration Conditions
When receiving the Kyoukan-ryu License, the PC declares 1 of their own emotions. This emotion must satisfy the following criteria:
- Uncooled emotion: Not short-term anger, but a deep emotion that persists throughout the campaign. Examples: "Rage at the faction that killed my family," "Longing for a lost lover," "Misery at never having been recognized."
- Concrete source: An emotion with a concrete target/cause rather than an abstraction. "The world is unfair" is not acceptable. "This domain abandoned my fiancée" is acceptable.
- Transformable emotion: The emotion must be capable of being resolved or transformed. An eternal emotion that cannot be resolved actually weakens Kyoukan-ryu's techniques.
If the emotion is resolved during the campaign — Kyoukan-ryu techniques require declaring a new emotion (renegotiate with Yuji). Without an emotion, Kyoukan-ryu is impossible.
#4. Acquisition Dan
| Condition | Value |
|---|---|
| Minimum acquisition dan | 5 dan |
| Recommended acquisition dan | 5–7 dan |
Kyoukan is the hell of Chapter 3, and Chapter 3 covers the PC 4–6 dan range. At the branching point of 5 dan promotion, transitioning to Kyoukan-ryu is a natural path.
#§ Heart Shifts on Use (Q9 Decision Reflection)
#Kyoukan-ryu's Corresponding Hearts
| Way of Emptiness Heart | Way of Mystery Heart |
|---|---|
| Compassion (慈) — passion born from mercy and empathy | Demon (魔) — passion of anger and vengeance |
Kyoukan-ryu is emotion-based, and the Heart diverges according to the nature of the emotion.
#Heart Shift Situations
| Usage Situation | Heart Shift |
|---|---|
| Passionate outburst to save a party member (life-saving purpose) | Compassion +1 |
| Righteous indignation on behalf of the oppressed | Compassion +1 |
| Will to purify a youma (redemptive intent) | Compassion +1 |
| Completion of personal vengeance | Demon +1 |
| Expression of hatred (intent to annihilate enemies) | Demon +1 |
| Using emotional fuel for self-interest (self-serving motive) | Demon +1 |
| Pure defense (no killing intent) | No Heart shift |
#How to Declare Heart Shifts
When the PC uses Kyoukan-ryu techniques (especially the secret technique), the emotion declaration has already been made. The GM determines the Heart shift based on the direction of that emotion. If the emotion is neutral like "longing," the direction is determined by the context of use (why use it at this moment).
#Emotion Changes and Heart Shifts
As the campaign progresses, the PC's emotions may be resolved or transformed. This change is also reflected in Heart shifts. If the emotion of vengeance is sublimated into compassion — this becomes a shift from the Demon direction to the Compassion direction. The GM stages this transition as an important narrative moment.
#§ NPC Users — Kyoukan-ryu Holders Among Spirit-Realm Intelligences
#Fixed NPCs
| NPC | Description | Dan | Notes |
|---|---|---|---|
| Yuji (有志) | Onmyoji ghost in a shrine beside the boiling lake of Screaming Hell | 9 dan equivalent | Master. Ghost. Holds both License and Secret Technique. Does not desire release (because his own emotions are not yet resolved). |
| Aika (哀河) | Vision of a female onmyoji who received initiation from Yuji long ago. Now appears only briefly outside the shrine. | 6 dan equivalent | Advisor. Cannot transmit the secret technique. Her own emotion (grief) is unresolved and she stands at the boundary of dissolution. |
#Hostile NPCs
| NPC | Description | Appears in Chapter |
|---|---|---|
| Boiling Youma (湯婆) | Dwells in the boiling lake at depth 3 of Screaming Hell. Female-form youma. Uses spirit-heat burns at License-level Kyoukan-ryu. Comes out of the lake seeking targets of vengeance. | Chapter 3 |
| Ghost Onmyoji of Resentment | A ghost bound to Screaming Hell because its emotions were too powerful. Attacks PC using Kyoukan-ryu techniques. The declared source of its emotions confuses the PC. | Chapter 3 onward |
#Allied Candidate NPCs
| NPC | Description | Appears in Chapter |
|---|---|---|
| Reclusive Onmyoji of the Domain (Hoshino Gensho) | 10 dan onmyoji. Has experience at Kyoukan-ryu Initiation level (past). Currently does not use it. When needed, serves as an advisor warning the PC of Kyoukan-ryu's dangers. | Chapter 3 onward |
Hoshino Gensho is the domain's base NPC (Retired Onmyoji — Hoshino Gensho (星野 玄承)) and has a past of indirect experience with Kyoukan in his youth. His reaction to the PC receiving Kyoukan-ryu is complex — he warns while simultaneously reminiscing about his own younger days.
#§ Example Scenarios
#Scenario 1 — "Why the Lake Boils" (Early Chapter 3, 1–2 sessions)
Premise: PC party enters the edge of Screaming Hell. Investigating the origin of the boiling lake. One PC (with Sorcery 2 pts or more) has experienced a boiling gimmick.
Development:
- The party discovers a shrine beside the lake. Yuji's ghost is seated before the entrance. He says, "You too are a boiling one."
- Yuji poses a question to the PC. "Do you have an emotion that has not cooled? Speak it."
- The PC player shares their character's emotion. The GM records it. This emotion becomes the foundation of the school.
- Yuji shows them inside the shrine. Steam rises from a boiling teakettle, and that steam shows a single scene — the scene of the PC's emotion's source can faintly be seen.
- "This scene is the reason you boil. As long as you do not forget this, you can use Kyoukan's power." PC acquires Kyoukan-ryu Initiation.
- Yuji begins the first training. "Exhale your emotions like steam. Protect a part, and release a part." This training leads to a demonstration of a 1-interval Boiling technique.
Side event: During training, 1 youma from Screaming Hell attacks the shrine. The PC controls their own emotions while invoking the first Boiling Sorcery. On success, proceed to Mastery or License.
#Scenario 2 — "Transformation of Emotion" (Medium-term, 2–3 sessions)
Premise: A PC holding Kyoukan-ryu License or Secret Technique directly confronts the source of their emotion. Example: actually meets the target of vengeance and obtains the chance to strike them down. But that target — is already repentant, or is in a different situation than expected.
Development:
- The confrontation scene with the target of vengeance. The PC feels their emotions do not boil up as expected. Or they boil up, but the boiling feels different from before.
- The PC player chooses.
- Execute vengeance — emotion temporarily resolved. However, -2 to Kyoukan-ryu rolls in the next combat (the power of emotion weakens). New emotion declaration required.
- Forgiveness or other resolution — emotion structurally transformed. Major Heart shift occurs (Demon ↔ Compassion transition). Kyoukan-ryu readjustment required — renegotiate with Yuji.
- Defer decision — emotion becomes more complex. Temporary confusion in Kyoukan-ryu use (-1). Final decision point moves to the climax of the campaign's latter half.
- Whatever the choice, the PC's inner self is reconstructed. The GM reflects this reconstruction in all NPC reactions for the rest of that session.
Side event: Yuji's ghost remotely senses this scene — and at the next contact tells the PC one thing: "You have come to know something. It is either the beginning of cooling, or the beginning of further boiling. Both are paths of this school."
#§ The School and Long-Term Campaign Impact
#Return to Screaming Hell
Kyoukan-ryu PCs — feel a connection to Screaming Hell every time their emotions are strongly stirred.
| Situation | Effect |
|---|---|
| Emotion-control check (control of anger, grief, longing) | -1 penalty (emotions boil up easily) |
| Witnessing a scene tied to the source of emotion | Immediately +1 bonus to Kyoukan-ryu techniques (limited to 1 interval) |
| After suppressing an uncooled emotion for a long time | Additional effect on next Kyoukan-ryu use — if Secret Technique, Emotion Suppression Mental Save Target Number +2 |
| Emotion resolved (campaign event) | New emotion declaration required. If no new emotion, Kyoukan-ryu temporarily lost. |
#The Narrative of Emotional Management
Kyoukan-ryu PCs must continuously manage their own emotions throughout the campaign. This management becomes the axis of drama.
- PCs who maintain their emotion: powerful techniques, but internally unstable
- PCs who resolve their emotion: the moment of school readjustment. Drama of growth.
- PCs who transform their emotion (vengeance → compassion, etc.): Kyoukan-ryu itself is reborn in a new form
#The Danger of Spirit Erosion
The "Spirit Erosion" event triggered by 3 consecutive intervals of use is a state in which emotional control becomes difficult for the duration of that combat. The GM stages this event as follows:
- The PC's voice begins to tremble slightly
- Other PCs see "something unfamiliar" in the PC's eyes
- The PC's Sorcery activates more powerfully than intended (+1 bonus to GM check, but directional control weakens)
- After that combat, in the brief lull, the PC needs a description of pulling themselves together
If this event repeats (3 or more times within a campaign), the PC's physique changes — permanent -1 to Emotion Suppression checks. Kyoukan's fire has taken up residence in their body.
#Yuji's Future
Yuji may not attain release until the campaign's conclusion. Because his own emotions are not yet resolved. The PC helping to resolve Yuji's emotions — this could become the greatest long-term narrative challenge for a Kyoukan-ryu PC.
The scenario in which the PC uncovers Yuji's emotions is complex. Yuji does not tell his own story completely. The PC gathers fragments — and eventually learns that there is "one person Yuji could not save" in the past. Completing that person's story becomes the PC's subplot.
#§ Expulsion Rules — Betrayal of Emotion
#Expulsion Triggers
| Emotion-Related Action | Result |
|---|---|
| Completely abandoning the declared emotion (not resolving or transforming it — simple abandonment) | School temporarily lost (until emotion re-declared) |
| Making the emotion false (declaring an emotion that is not real) | Yuji senses it immediately. -3 to school checks (1 campaign season). |
| Abusing Kyoukan-ryu techniques purely for show or entertainment | Yuji's disappointment. -1 to secret technique checks (permanent, until sincere resolution). |
| Using Kyoukan-ryu to boil an innocent person's emotions and torment them | Expulsion — school permanently lost. |
#Re-admittance
For an expelled PC to rejoin:
- Directly face Yuji and apologize
- Pass the trial Yuji presents (usually publicly expressing their new emotion)
- Yuji's acceptance — Target Number 18 (very difficult)
In most campaigns, re-admittance is rare.
#§ Growth Path Examples
| Dan | Event | Kyoukan-ryu Progress |
|---|---|---|
| 1–4 dan | Campaign start. Sorcery mastery · license (basic). | Not started |
| 5 dan | Early Chapter 3. Experience Kyoukan depth 2. Contact Yuji. Declare emotion. | License (3-pt slot allocated) |
| 6 dan | Mid-to-late Chapter 3. | License maintained |
| 7 dan | Chapter 4. Emotion trial event. | License maintained |
| 8 dan | Late Chapter 4. Revisit Kyoukan depth 3. | Secret Technique (4 pts) acquired |
| 9 dan | Chapter 5. | Secret Technique maintained |
| 10 dan | Renown Title selection. | Renown Title or Mugen Path |
#§ Fellow Disciples and Rivals
#Fellow Disciples — Yuji's Other Students
Yuji has accepted a few students over several centuries. Most dissolved because of their own emotions. Aika (哀河) is one of the few remaining disciples. The PC can form a "senior fellow disciple" relationship with Aika — brief but meaningful.
#Rivals — Kyoukan-ryu's Natural Enemies
Kyoukan-ryu is emotion-based. Techniques that block emotions are its natural enemies.
| Rival School/Technique | Reason |
|---|---|
| Tsuchimikado (Curse · Astrology) | Exercises logical curses while excluding emotion. Observes Kyoukan practitioners and grasps their emotional patterns. |
| Shingon Exorcism School (真言退魔流) | Neutralizes emotional boiling with sound vibrations. Can suppress Kyoukan technique checks by -2. |
| Feng Shui Practitioner (風水師) | Manipulates the flow of qi (氣) through terrain to obstruct the PC's emotional output. Indirect natural enemy. |
| Tatsujin NPC of Inner Meditation | Absorbs the PC's emotional attacks through extreme equanimity. Cancelled out in direct confrontation. |
#§ GM Operations Hints
#Respect the Weight of Emotions
The emotion the PC has declared is not a simple mechanism. That emotion is the core story of the character. The GM treats this emotion with gravity — does not mock or handle it lightly.
#Embed the Source of Emotion in the Campaign
If the PC has declared a "target of vengeance," that target must appear in the campaign without fail. When and how they appear is the GM's choice, but if you ignore the source of that emotion, the school's drama disappears.
#Spirit Erosion Is a Tool for Staging
Spirit Erosion on 3 consecutive intervals is a good staging opportunity for the GM. Draw the moment the PC is consumed by their own emotions dramatically — create options for other PCs to intervene. This becomes a moment of party drama.
#Treat Emotion Transformation as a Blessing
When a PC abandons vengeance and transitions to compassion — this is not the school weakening. It is the school evolving. Kyoukan-ryu activating in the Compassion direction is beautiful and powerful. The GM blesses this transition narratively.
#§ Derived Techniques — Performance Variations by Emotion Type
#Performance Variations by Nature of Emotion
The performance of Kyoukan-ryu varies according to the nature of the declared emotion. The mechanism is identical, but the description reflects the texture of the emotion.
| Emotion Type | Performance Name | Visual · Sound |
|---|---|---|
| Anger | Enkai (炎海) | Water boils red, steam thickens. Sound: roar of flames |
| Longing | Rukai (淚海) | Steam rises white and slowly. The water itself is lukewarm. Sound: low sobbing |
| Regret | Sekikai (惜海) | Visions of a faint past scene in the steam. Sound: one's own past voice |
| Passion | Yōkai (陽海) | Steam rises brightly. Subtle warmth in the surrounding Zone. Sound: song-like vibration |
| Hatred | Dokukai (毒海) | Steam is green. Surrounding plants wither. Sound: deadly whisper |
| Compassion | Onkai (恩海) | Steam is golden. Hints of healing for allies (GM discretion). Sound: the sound of a distant temple bell |
Each performance creates different reactions from surrounding NPCs. Example: the Compassion performance does not frighten innocent civilians, but the Hatred performance causes all civilians to flee. Even with the same technique — whether it "can be used in a public square" changes based on the PC's emotion.
#Dual Emotion Declaration — Use of Compound Emotions
A skilled Kyoukan-ryu practitioner can — declare two emotions simultaneously for a single technique. This is not an official technique but a variation possible in the latter half of the campaign.
Conditions:
- After acquiring the Secret Technique
- Having experienced 1 or more emotion transformations (resolution or re-declaration) during the campaign
- Yuji recognizes that the PC "has become able to speak a second emotion"
Effect of dual declaration: The +2 bonus targets of the secret technique form two groups. Checks against each target become more complex, but damage output greatly increases.
However, after use, Emotion Suppression Mental Save Target Number 17 (stricter than the existing 15). On failure, -4 to negotiation/command for 2 intervals. An extreme high-risk technique.
#Yuji's Secret — His Own Technique
Yuji has his own special technique. It is not transmitted to PCs, but he will demonstrate it. Its name is Sokkai (息海) — "Sea of Breath."
This technique is one of "boiling the emotions while cooling oneself." The most difficult state of Kyoukan-ryu. Even Yuji himself has not fully mastered this technique.
When the PC builds sufficient trust with Yuji — Yuji demonstrates this technique 1 time. The PC cannot learn it, but by merely witnessing it, they gain a -1 bonus (Target Number relief) on Emotion Suppression checks for the next Kyoukan-ryu secret technique use. A permanent benefit, limited to 1 time per campaign.
#§ Resolution of Emotion and School Evolution
#When the Emotion Is Resolved
An event that resolves the PC's declared emotion may occur during the campaign. Example: the vengeance emotion resolved through completion of vengeance or forgiveness; longing resolved through reunion or letting go.
The Kyoukan-ryu techniques are immediately lost upon resolution. Without emotion, Kyoukan-ryu cannot be used. The PC must choose.
Choice A — Declare a New Emotion. Re-contact Yuji and declare a new emotion. This must be of a different character than the previous emotion (re-emergence of the same emotion is rejected). After the new emotion declaration, the school reactivates.
Choice B — School Dormancy. Do not declare an emotion and "let the school rest." During this period, Kyoukan-ryu techniques cannot be used. However, if a new emotion naturally boils up later, it automatically restarts.
Choice C — School Dissolution. Completely abandon Kyoukan-ryu. The trait slot does not return. The PC remains "one who was once Kyoukan-ryu." This is a narratively meaningful choice — the meaning of the PC completely ending the era of their own emotions.
#Emotion Transformation and School Evolution
A PC whose vengeance emotion has been transformed into compassion — Kyoukan-ryu evolves into a new form. The same techniques, but the performance shifts in the 眞/Compassion direction, and the Heart shift direction also changes. This is theoretically the same school, but in substance it can be called "2nd-Generation Kyoukan-ryu."
An evolved Kyoukan-ryu PC — is respected by other Kyoukan-ryu PCs (hostile NPCs, etc.). They acquire the status of "one who has transcended emotion." This has an effect similar to Renown +1 for a nameless honor.
#§ Kyoukan-ryu's Relationship with Other Hell Schools
#Contrast with Toukatsu-ryu (等活流)
Toukatsu is repetition of the body; Kyoukan is persistence of emotion. The correspondence of body and mind. If a PC holds both Toukatsu-ryu and Kyoukan-ryu simultaneously — they become one whose body and mind both do not cool. This is a powerful combination, but — since both affect lull recovery, the PC is not at peace even during long rest. This "inability to rest" becomes the essence of the character.
#Combination with Kokujo-ryu (黒縄流)
Kokujo is principle; Kyoukan is emotion. They frequently conflict. If a PC's principle and emotion point in different directions — internal paralysis is severe. Even when a different PC is Kokujo-ryu and this PC is Kyoukan-ryu, there is rich material for dialogue.
#Contrast with Shonetsu-ryu (焦熱流)
Shonetsu is the technique of losing; Kyoukan is the technique of maintaining. Complete opposites. The Kyoukan-ryu PC regards their uncooled thing as "something possessed." The Shonetsu-ryu PC regards it as "something to be lost." The dialogue between the two PCs carries philosophical tension.
#Succession to Mugen Path (無間道)
When a Kyoukan-ryu PC selects Mugen Path (Avici) at 10 dan — the maintenance of emotion transitions into the absence of sensation. This is a great change. It is as though the emotion that had been boiling for so long suddenly cools. Yuji sometimes calls this transition "completion," and sometimes calls it "betrayal." The interpretation is entirely up to the PC.
#§ Detailed Combat Situations — Kyoukan-ryu Application Examples
#Situation A — Party Protection Purpose, Compassion Heart Shift
PC (Sorcery 3 pts, Kyoukan-ryu License). Declared emotion: "Self-reproach at having failed to protect this domain."
Combat: A swarm of youma approaching the domain's boundary — 5 Grunts.
Interval 1:
- PC declares "Boiling Kata" (3 Energy, 1 time per interval). Target: own Zone entirely.
- 2d10+Wisdom+Sorcery vs Defense (each enemy) → 4 succeed. 1 Wound each. 1 fails.
- Emotion of self-reproach boils up — faint steam rises within the Zone.
- GM ruling: Compassion +1 (sublimation of self-reproach into protection of the domain).
Interval 2:
- PC makes Emotion Suppression Mental Save Target Number 13 check. Success. Emotional control maintained.
- Party finishes them off.
Narrative staging: Hot air around the PC. The will of "I will not let those I failed to protect die again."
#Situation B — Vengeance Purpose, Demon Heart Shift
PC's declared emotion: "Rage at the bandit group that murdered my younger sister."
Combat: Encounter with remnants of that bandit group. 3 targets. PC finally confronts them directly.
Interval 1:
- PC declares "Kaieki" (5 Energy, 1 time per combat). Emotion declaration: "You killed my younger sister."
- GM: All 3 are members of the bandit group — emotion-related targets. All gain +2.
- Roll 2d10+Wisdom+Sorcery+3+2 → all 3 succeed. Each 2 Wounds + 2-interval Boiling.
- GM ruling: Demon +1 (vengeance).
Interval 2:
- PC Emotion Suppression Mental Save Target Number 15 check. Failure (assumed). -3 negotiation/command for remaining intervals of that combat.
- However, the end of combat is already near. Party finishes them off.
- Post-combat lull: PC Wounds -1 (price of Kaieki).
Narrative staging: The PC uses the technique with tears in their eyes. "You will not return." The hallucination of Kaieki's boiling water envelops the bandit group. After the combat, the PC quietly sinks down to the ground.
#Situation C — Emotion Transformation, 眞 Heart Shift
Campaign latter half. PC re-confronts the target of vengeance — this time, the target is in a state of repentance. The party has the target confined.
PC decision: Does not use "Kaieki." Abandons vengeance.
Narrative development: PC's emotion transforms. Existing emotion ("anger") resolved. Kyoukan-ryu temporarily lost. PC needs to re-contact Yuji.
Re-contact with Yuji:
- PC visits the shrine. "My emotion has changed. I will declare a new emotion."
- Yuji: "What do you feel?"
- PC: "…I have realized that my younger sister's resentment — she herself would not have wanted it. I now see what I had lost sight of while bound to vengeance."
- Yuji smiles. "That too is an emotion. Make that your sea."
- New emotion declared — "The heart that mourns the memory of the precious people I have lost."
- GM ruling: 眞 +1 (sublimation of grief into truth).
Kyoukan-ryu restarts. The PC can now use Kaieki again, but — the "color" of the technique has changed. The previously red and hot water becomes sorrowful and calm water. Performance updated.
#Situation D — Spirit Erosion Event
PC uses Kyoukan-ryu techniques for 3 consecutive intervals. On the 3rd interval the GM declares: "Spirit Erosion activates."
Erosion effect (persists for that combat):
- Emotion Suppression Mental Save required every breath (Target Number 13 — even on success, must be maintained)
- On check failure: +1 to checks within that breath (unconscious amplification) + Defense -1 (own Defense weakened)
- If Emotion Suppression succeeds 2 or more times within 3 breaths, erosion is released
Depending on how the PC handles this — the outcome of the combat changes. If another PC in the party calls out the PC's name or tries to "connect" by grabbing their hand — +2 bonus to releasing the erosion (1 time).
Narrative staging: The PC's eyes look burning. Their voice vibrates. Another PC shouts "Snap out of it!" — and the PC jolts for a moment and returns to reality.
#Situation E — Dual Emotion Declaration (Advanced Variation)
Campaign very late stage. PC meets dual emotion declaration conditions. Emotion 1: vengeance (anger). Emotion 2: hope (desire for change).
When using Kaieki: declare two emotions simultaneously. +2 bonus targets form two groups — anger targets (past enemies) + hope targets (those the PC is trying to save).
- Effect: the technique's area increases. Bonus applies to more enemies.
- Emotion Suppression Mental Save Target Number 17 (more difficult due to dual emotions).
- User's Wound lull cost: -2 (larger than the existing -1).
Dual declaration — is close to a "final technique" to be used only 1 time at the campaign's climax. After use, the PC's emotions may be completely restructured.
#§ Kyoukan-ryu's Implements, Attire, and Symbols
#Symbol Implement — The Bowl (鉢)
The Kyoukan-ryu practitioner carries a single bowl. It appears ordinary, but — having been received from Yuji, it is always faintly warm. When filled with water it does not immediately boil, but it maintains its temperature longer than usual. It is good for drinking tea warm.
This bowl does not grant technique check bonuses. However — when using the secret technique, the PC uses this bowl to evoke the image of the "sea." A staging tool.
If the bowl is broken or lost — it must be received anew from Yuji. If Yuji has already attained release, the PC must make a new bowl themselves (requires a relationship with a potter NPC). The new bowl is cool for a certain period, then begins to warm at the moment it "resonates" with the PC's emotions.
#Changes in Attire
| Period | Change in Attire |
|---|---|
| Initiation–License | Ordinary onmyoji attire |
| Long-term License use | Sleeve ends become slightly singed black (traces of repeated use). Faint reddish tinge in the fingernails. |
| After using Secret Technique | Dark shadows around the eyes. An air of poor sleep. |
| Repeated Spirit Erosion | Subtle steam rises from the skin (visible in cold places). Surrounding NPCs notice. |
#Ritual — The Boiling Incense and the Cooling Incense
The Kyoukan-ryu initiate carries two kinds of incense.
Boiling Incense (沸香). Red incense. When burned, it temporarily stimulates the PC's emotions — +1 to the next Kyoukan-ryu check (1 time). Overuse worsens emotional control — Emotion Suppression Mental Save Target Number +1 (temporary).
Cooling Incense (冷香). Blue incense. When burned, it temporarily calms the PC's emotions — next Emotion Suppression Mental Save Target Number -1 (1 time). Overuse reduces Kyoukan-ryu checks by -1 (temporary, emotions do not boil sufficiently).
The balance of the two incenses is the daily practice of a Kyoukan-ryu practitioner. If the PC player declares which incense they will burn at the start of a session — that declaration determines the tone of that session.
#§ Closing — Between Boiling and Cooling
Kyoukan-ryu is the school of those who do not cool. But at the same time — it is the school of those who understand cooling. Many let their emotions boil. Those who use that boiling under control are rare.
Yuji was in the boiling for a long time. He still is. But he — chooses, with each breath, how to cool his own heat. This choice becomes the technique.
"Boiling is easy. Cooling is also easy. What is difficult — is not cooling while boiling, or not boiling while cooling."
The Kyoukan-ryu practitioner stands on this balance in every combat. That balance is the Sorcery, and that balance is life.
Are your emotions — your weapon, or your shackle? Likely both. And when you can no longer distinguish between these two — you finally earn the right to sit beside Yuji.
O one who is reflected in Kyoukan's mirror — your uncooledness is your strength. However, do not forget the fact that that strength may also melt you. This school exists in the interval between boiling and cooling. And that narrow road between them — is the road Yuji has walked for a thousand years.