#New Backgrounds (新規背景)
Contents
#§ Scent — Sengoku Has More Origins Than the Core Could Tell
The core 13 backgrounds cover the major origins of Sengoku-era Japan, but there are lives that fall into the gaps. Wandering refugees, outlaws of the sea, mixed-blood people, comrades-in-arms, exiled nobles, students of rites, heterodox believers — these have enough narrative distinctiveness of their own to be too much to lump together merely as the core Wanderer·Drifter.
This document adds 5 new backgrounds. Each background fully observes the core format (1st-dan technique + 5th-dan A/B fork + 9th-dan deepening + Tatsujin capstone).
#§ Law — 5 New Backgrounds
#Refugee (流民)
Scent: one who grew up in a band of people wandering aimlessly to escape war·famine·plague, and learned martial arts there. There is not even a word to point to a hometown.
Law:
- Skill perk (2 of 3): Survival, Infiltration, Negotiation
- 1st-dan technique — Years of Endurance [aptitude]: starvation·dehydration·severe-cold penalties reduced by 1 step. Negotiation against refugees is automatically advantaged.
5th-dan fork:
| Route | Name | 5th-dan technique | Direction |
|---|---|---|---|
| A | Path of Settlement | New Hometown: acquire the right to permanently dwell in a domain, Negotiation in that domain +2. | stability |
| B | Warrior of Wandering | Wandering Blade: not bound to a place. Free relocation between sessions, pursuit check -2 (pursuer disadvantaged). | mobility |
9th-dan deepening:
- A Settlement → Village Headman: a rare case of a leader of refugee origin. Bond 2 Mob squads.
- B Wandering → Shadow of Sengoku: no region is your own place. The intelligence web [upkeep] of every region is automatic.
Tatsujin capstone:
- A → Headman of Restoration (復興の名主): a respected leader who overcame the low birth of refugee origin.
- B → Swordsman of No Return (不歸の劍客): a legend who stays nowhere. No house, no disciples, one blade.
#Pirate (海賊)
Scent: remnants of the wako, escorts of Nanban trade, plunderers of wrecked ships, and every boundary in between — the origins of those called pirates are diverse.
Law:
- Skill perk: Navigation, Unarmed Combat, Deceit
- 1st-dan technique — Duel on the Ship [aptitude]: attacks +1 in shipboard·wharf·riverside combat. Underwater relocation Energy reduced by 1.
5th-dan fork:
| Route | Name | 5th-dan technique | Direction |
|---|---|---|---|
| A | Path of the Fleet | Fleet Captain: own 1 pirate ship of your own. Advantage in sea sessions. | fleet operation |
| B | Solo Pirate | Blade of the Wind: equal combat power on both ship and land. Lightness Skill·Footwork checks +1. | personal force |
9th-dan deepening:
- A Fleet → Pirate King: hold a small fleet. 2 ships of sea squads.
- B Solo → Pirate Master Swordsman: a pirate who reached the height of the warrior's way. Respected even outside pirate society.
Tatsujin capstone:
- A → Wako Commander-in-Chief (倭寇總帥): head of the Northeast Asian pirate alliance.
- B → Master-Swordsman Pirate (劍豪海賊): a legendary individual warrior. Licensed for single combat.
#Mixed-Blood Child (混血兒)
Scent: one born between a Japanese mother and a Nanban (or Joseon·Ming) father. Or the reverse. Appearance differs, speech differs, and neither in Japan nor abroad are they fully of the same kind.
Law:
- Skill perk: Interpretation-related skills + Perception + Negotiation (2 of 3)
- 1st-dan technique — One Who Has Two Tongues [aptitude]: fluent in both the language of 1 foreign cultural sphere you designate and Japanese. The effect of automatically acquiring Interpretation [aptitude] (03-04).
5th-dan fork:
| Route | Name | 5th-dan technique | Direction |
|---|---|---|---|
| A | Choosing Japan | House Incorporation: succeed to a retainer post in a warrior house. Japanese status fully established. | local assimilation |
| B | Choosing the Foreign Land | To the Homeland: recognized in the father's country. Access to foreign Divine Treasures ×2. | foreign return |
9th-dan deepening:
- A Japan → Complete Assimilation: an effect similar to the core heroic-spirit "Land of a Previous Life" route. Lose the mixed-blood privilege, fully gain Japanese-noble privilege.
- B Foreign Land → Foreign Noble: noble status in the father's country. +1 Adaptation slot for that country, free.
Tatsujin capstone:
- A → The Renowned Japanese (異名の日本人): a respected figure no longer asked about origin.
- B → Duke of the Foreign Land(公) (異邦の公): a ducal title granted in a foreign land. The role of envoy to Japan.
#War Comrade (戰友)
Scent: a past companion who shared the same battlefield with another PC (or NPC). A PC with this background must designate 1 of the other PCs or 1 major NPC as a "war comrade."
Law:
- Skill perk: 2 of the skills related to Perception, Hardiness, field command
- 1st-dan technique — One Who Entrusts Their Back [aptitude]: when in an adjacent zone (or the same zone) as the designated war comrade, each other's attacks +1, Defense +1. Auto-triggers at session start (premised on the war comrade's survival).
5th-dan fork:
| Route | Name | 5th-dan technique | Direction |
|---|---|---|---|
| A | Path of the Unit | Soldiers Who Stood Together: the 1st-dan technique's effect extends to all party PCs. | party alignment |
| B | Path of One-on-One | Dialogue of Soliloquy: maximize 1:1 interaction with the designated war comrade. You may roll the partner's check on their behalf (1 time per combat). | twin narrative |
9th-dan deepening:
- A Unit → Valiant Commander: grant the squad-command effect to the entire party.
- B Solo → Warrior of the Twin Name(雙名): a legend whose name is called bound to the war comrade's.
Tatsujin capstone:
- A → Famed Army General (名軍將帥): a general remembered as a legend by the soldiers.
- B → One Half of the Twin Blades (雙劍の片方): a being called as one with the war comrade in the world. On the war comrade's death, lose the capstone, but instead branch to a revenge Renown Title.
#Heterodox Believer (異端宗教人)
Scent: a minority faith belonging to none of mainstream Buddhism·Shinto·Pure Land·Esoteric Buddhism — Ikko-sect radicals, an expelled esoteric splinter sect, Nanban-transmitted Christianity, an uninterpreted ancient faith, Spirit Realm faith, and so on. They move between persecution and proselytizing.
Law:
- Skill perk: Sorcery, Exorcism, Negotiation (2 of 3) — but the usable range is restricted according to the core A/B route
- 1st-dan technique — Heterodox Faith [aptitude]: access to your own faith community. An immediate hideout when persecuted. Conversely, Negotiation against mainstream-religion NPCs is a base -1.
5th-dan fork:
| Route | Name | 5th-dan technique | Direction |
|---|---|---|---|
| A | Path of Proselytizing | Missionary: expand the community. Free movement in regions of that faith. | expansion |
| B | One Who Hides | Underground Community: Disguised Identity [aptitude] automatically acquired. In arrest·Inquiry situations, the core 03-02 Hardiness attribute check +3 (torture resistance·avoiding a false confession). | concealment |
9th-dan deepening:
- A Proselytizing → Leader of Believers: head of a small faith community. Bond 1 squad.
- B Hiding → Underground Guardian: connect secret communities across several regions.
Tatsujin capstone:
- A → Founder (敎祖): the founder or spokesperson of your own faith. A spark of religious war.
- B → Martyrdom Refuser (殉敎拒否者): a legend who endures persecution without dying. One who neither martyred nor apostatized.
#§ Design Perspective
- All 5 fully observe the core format: 1st-dan technique + 5th-dan A/B + 9th-dan deepening + Tatsujin capstone. The C route is free as an additional choice.
- Inducing connections between PCs: the "war comrade" background in particular makes narrative bonding within the party a rule. Two PCs may also designate each other as war comrades (mutual declaration).
- Compatibility with fiend·gaijin: all new backgrounds have no fiend·gaijin restriction. They are separate from the existing gaijin-only backgrounds.
- GM expansion: additional backgrounds beyond these 5 are recommended for GM creation. See 60-house-rules/60-08.
"There are names that vanish when you write 'Wanderer' in the origin field. This document revives those names."
