#Riding (Mobility) School Collection, 3 Kinds (First New Establishment)
Contents
⚠ Distinguished from 15-Horsemanship: this section centers on relocation, transport, courier. 15-Horsemanship is mounted combat. The same PC cannot hold both schools at once (choose 1). The core Licensed Relay Change (relocation +2, free swap) / secret art Post-Horse Breakthrough (long-distance relocation +5) is replaced by new maneuvers.
#§ Scent — The Horse's Other Path
Even the same horse runs with a different breath when going to the battlefield than when going as a courier. A horse for one person, a horse for a thousand letters, a horse for the imperial ceremonial procession — each goes its own path.
#§ Law — 3 Schools
#16-03-01. Japanese Post-Station Operation (日本驛站運營) — Famous School · Japan
The post-station (宿場) system maintained in the Edo period. Fast courier delivery. Used by warrior houses, officials, and merchants alike. Post-horse swap every 5 ri.
- Bonus: post-station use — on maintained roads, relocation +2, free swap.
- Restriction: no bonus in unmaintained regions.
- Licensed: [aptitude] Reinforced Relay Change: on maintained roads, relocation +3, 1 day's marching distance 2×.
- Secret art: [non-combat action] Hanbari Courier: Energy 4. 1 session. courier 200 ri (about 80km) in 1 day. guaranteed message delivery. (00-05 §13 non-combat action applies)
- Approach: study of the Japanese post-station system — warrior houses, officials, merchants recommended.
- Play type: fast courier, official.
#16-03-02. Ming/Joseon Post-Horse (明·朝鮮 驛馬) — Foreign Style · Ming/Joseon
Cultural origin: the government post-horse system of Ming and Joseon. For the exclusive delivery of government orders. Used when a PC is appointed or holds a temporary pass.
- Bonus: government authority — free use of post-horses when holding a pass. used on diplomatic missions.
- Restriction: bonus invalid without a pass.
- Licensed: [aptitude] Pass Use: when holding a pass, free use of Ming/Joseon post-stations + urgent message delivery.
- Secret art: [non-combat action] Imperial-Edict Courier: Energy 4. 1 session. courier 1000 ri (about 400km) in 3 days within Ming/Joseon territory. (00-05 §13 non-combat action applies)
- Approach: Ming/Joseon origin or appointment as a diplomatic envoy + a pass.
- Play type: diplomacy, government courier.
#16-03-03. Imperial Ceremonial Guard (皇室儀仗) — Famous School · common to Japan/Arab/West
The ceremonial procession of the imperial house, royal house, and court. A horsemanship for dignity and Bearing, not fast movement. Used at diplomacy, festivals, and enthronement ceremonies.
- Bonus: Bearing enhancement — in a ceremonial procession, Bearing +2, audience impression +1.
- Restriction: status only — half effect for any PC other than a warrior-house/noble PC.
- Licensed: [stance] Ceremonial Stance: Energy 1. during the stance, Intimidation/Bearing +2 in a ceremonial procession.
- Secret art: [upkeep] Enthronement Procession: Energy 5. 1 session. at a political event such as diplomacy or a festival, temporarily +5 to a PC's Bearing (limited to that event). a ritual maneuver — activated after advance preparation in the lull phase. (00-05 §13 non-combat action ritual variant)
- Approach: appointment to a warrior house, noble, or court recommended. common to Japan/Arab/West (a variant per culture).
- Play type: diplomacy, Bearing, politics.
#§ Design Perspective
- 3-school distribution: famous school 2 (16-03-01, 03) + foreign style 1 (16-03-02). Meets this section's recommended minimum of 3 kinds.
- Distinction from 15-Horsemanship: this section centers on non-combat skills. Mounted combat is separated into 15-Horsemanship.
- Common effect: the ceremonial guard (16-03-03) can apply to Japan, Arab, and West alike — a culturally universal art.
- New Licensed/secret arts: introduces new maneuvers for the core Relay Change/Post-Horse Breakthrough. The core skills are preserved.
"The battlefield horse runs for one person. The courier's horse runs for a thousand people. The ceremonial horse runs for an age."