English edition v1.3.3

#5 Additional Sorcery Schools

Contents

To the 2 core schools (Abe, Tsuchimikado), this expansion newly adds 5. The core Licensed talisman bullet / secret art curse spread is replaced by each school. When the 35-spell-system module is introduced, they also function as each school's spell-access lineage.

#§ Scent — The Hundred Forks of Sorcery

The same talisman is drawn differently in Japan, Joseon, China, and the West. The gods are not one — and so sorcery is not one either.

#§ Law — 5 Schools


#19-01-01. Folk Sorcery (民間呪術) — Self-Taught Style · Japanese commoner

Commoner/peasant sorcery with no dojo and no mentorship. Oral lore of village crones and mountain miko. Simple talismans, salt-scattering, and boisterous rites.

  • Bonus: commoner sorcery — effect +1 against ordinary commoner NPCs.
  • Restriction: absence of scholarly learning. Rapport -1 with core onmyoji orthodox NPCs.
  • Licensed: [Kata] Simple Talisman: Energy 2. Attack +2 against 1 enemy in 1 zone (spiritual effect).
  • Secret art: [Kata] Village Rite: Energy 4. 1 session. A village-scale protective rite → village Barrier for 1 session (yoma intrusion -3).
  • Approach: Self-Taught Style — commoner/peasant origin recommended.
  • Play type: commoner sorcery, folk faith.

#19-01-02. Nanban Black Magic (南蠻 黑魔術) — Foreign Style · Europe

Cultural origin: 16th~17th-century European black magic. Catholic heresy, demon summoning, witchcraft. Danger — risk of heresy execution.

  • Bonus: black magic — curse/summon checks +3, can bargain with demons.
  • Restriction: Rapport -3 with Catholic NPCs, risk of heresy execution.
  • Licensed: [Kata] Curse Talisman: Energy 3. Curse 1 target (1 session, Energy -1, Fate -1).
  • Secret art: [Kata] Lesser Demon Summon: Energy 5. 1 session. Summon 1 lesser demon for 1 session (servitor minion-grade NPC).
  • Approach: Nanban (European) origin, foreign Adaptation (Nanban), or mentorship under a black magician. Danger — execution if the identity is exposed.
  • Play type: black magic, demon summoning.

#19-01-03. Joseon Daoism (朝鮮道家) — Foreign Style · Joseon

Cultural origin: Joseon Daoism. The thought of Kim Si-seup, Yi Ji-ham, and others. A fusion of Daoism + Korean shamanism. Talismans, divination, warding off disaster.

  • Bonus: Joseon Daoism — talisman/divination checks +2, +1 against yoma targets.
  • Restriction: Rapport -1 with non-Joseon NPCs.
  • Licensed: [Kata] Korean Talisman: Energy 2. A protective talisman for 1 unit (1 session, Defense +2).
  • Secret art: [Kata] Daoist Summon: Energy 4. 1 session. Summon 1 Daoist spirit (servitor minion-grade NPC, 1 session).
  • Approach: Joseon origin, foreign Adaptation (Joseon), or Daoist mentorship.
  • Play type: Joseon Daoism, summoning.

#19-01-04. Chinese Daoist Priest (中國道士) — Foreign Style · China

Cultural origin: orthodox Daoist sorcery of the Wudang and Qingcheng Mountain priests. A synthesis of talisman, sword, and medicine. Deep study of Daoist thought.

  • Bonus: Daoist orthodoxy — Sorcery check +3 (depth of Daoist thought).
  • Restriction: study of Daoist thought recommended.
  • Licensed: [Kata] Daoist Talisman: Energy 3. An empowering talisman for 1 unit (1 session, Energy +3, Defense +1).
  • Secret art: [Kata] Wudang Sword Formula: Energy 5. 1 session. A Daoist sword Barrier (1-zone Barrier for 1 session, yoma -3).
  • Approach: Chinese origin, foreign Adaptation (Chinese), or mentorship under a Wudang Mountain priest.
  • Play type: Daoist orthodoxy, Barrier.

#19-01-05. Tibetan Esotericism (Tibetan Vajrayana) — Foreign Style · Tibet

Cultural origin: Tibetan Vajrayana esotericism. Mandala, mantra, vajra. Kindred to the Japanese esoteric monk but with stronger mysticism.

  • Bonus: mandala rite — after drawing a mandala, Sorcery +3 for 1 session.
  • Restriction: drawing a mandala takes 1 session. No bonus when time is short.
  • Licensed: [Kata] Mantra Talisman: Energy 3. After the mandala. Protect a target (1 session, Defense +2, Fear immunity).
  • Secret art: [Kata] Vajra Rite: Energy 5. 1 session. After the mandala. A 1-zone Barrier (1 session, yoma -3, evil spirit -2).
  • Approach: Tibetan origin, or esoteric monk (04-05) + foreign Adaptation (Tibet/India).
  • Play type: esoteric orthodoxy, mandala Barrier.

#§ Design Perspective

  • Distribution of 5 schools: 1 self + 4 foreign. Differentiated from the 2 core schools (Japanese orthodoxy) — commoner, West, Joseon, China, Tibet.
  • Diversity of sorcery thought: folk (plain), Nanban (black magic), Joseon (Daoism + shamanism), China (Daoist orthodoxy), Tibet (esotericism) — completely different traditions.
  • Danger/heresy: 19-01-02 Nanban black magic carries execution risk. Follow the campaign tone.
  • 35-spell-system linkage: holding this school grants a spell-access lineage for the corresponding cultural sphere (when the 35 module is introduced).

"A talisman is a single sheet of paper. Yet on that one sheet the name of a god is written."